package net.minecraftforge.fluids; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import net.minecraftforge.event.entity.player.FillBucketEvent; import net.minecraftforge.fml.common.eventhandler.Event; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.items.ItemHandlerHelper; import java.util.List; /** * A universal bucket that can hold any liquid */ public class UniversalBucket extends Item implements IFluidContainerItem { public final int capacity; // how much the bucket holds public final ItemStack empty; // empty item to return and recognize when filling public final boolean nbtSensitive; public UniversalBucket() { this(FluidContainerRegistry.BUCKET_VOLUME, FluidContainerRegistry.EMPTY_BUCKET, false); } /** * @param capacity Capacity of the container * @param empty Item used for filling with the bucket event and returned when emptied * @param nbtSensitive Whether the empty item is NBT sensitive (usually true if empty and full are the same items) */ public UniversalBucket(int capacity, ItemStack empty, boolean nbtSensitive) { this.capacity = capacity; this.empty = empty; this.nbtSensitive = nbtSensitive; this.setMaxStackSize(1); this.setCreativeTab(CreativeTabs.tabMisc); } @SideOnly(Side.CLIENT) @Override public void getSubItems(Item itemIn, CreativeTabs tab, List subItems) { for (Fluid fluid : FluidRegistry.getRegisteredFluids().values()) { // add all fluids that the bucket can be filled with FluidStack fs = new FluidStack(fluid, capacity); ItemStack stack = new ItemStack(this); if (fill(stack, fs, true) == fs.amount) { subItems.add(stack); } } } @Override public String getItemStackDisplayName(ItemStack stack) { FluidStack fluidStack = getFluid(stack); if (fluidStack == null) { if(empty != null) { return empty.getDisplayName(); } return super.getItemStackDisplayName(stack); } String unloc = this.getUnlocalizedNameInefficiently(stack); if (StatCollector.canTranslate(unloc + "." + fluidStack.getFluid().getName())) { return StatCollector.translateToLocal(unloc + "." + fluidStack.getFluid().getName()); } return StatCollector.translateToLocalFormatted(unloc + ".name", fluidStack.getLocalizedName()); } @Override public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) { FluidStack fluidStack = getFluid(itemstack); // empty bucket shouldn't exist, do nothing since it should be handled by the bucket event if (fluidStack == null) { return itemstack; } // clicked on a block? MovingObjectPosition mop = this.getMovingObjectPositionFromPlayer(world, player, false); if (mop != null && mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) { BlockPos clickPos = mop.getBlockPos(); // can we place liquid there? if (world.isBlockModifiable(player, clickPos)) { // the block adjacent to the side we clicked on BlockPos targetPos = clickPos.offset(mop.sideHit); // can the player place there? if (player.canPlayerEdit(targetPos, mop.sideHit, itemstack)) { // try placing liquid if (this.tryPlaceFluid(fluidStack.getFluid().getBlock(), world, targetPos) && !player.capabilities.isCreativeMode) { // success! player.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]); itemstack.stackSize--; ItemStack emptyStack = empty != null ? empty.copy() : new ItemStack(this); // check whether we replace the item or add the empty one to the inventory if (itemstack.stackSize <= 0) { return emptyStack; } else { // add empty bucket to player inventory ItemHandlerHelper.giveItemToPlayer(player, emptyStack); return itemstack; } } } } } // couldn't place liquid there2 return itemstack; } public boolean tryPlaceFluid(Block block, World worldIn, BlockPos pos) { if (block == null) { return false; } Material material = worldIn.getBlockState(pos).getBlock().getMaterial(); boolean isSolid = material.isSolid(); // can only place in air or non-solid blocks if (!worldIn.isAirBlock(pos) && isSolid) { return false; } // water goes poof? if (worldIn.provider.doesWaterVaporize() && (block == Blocks.flowing_water || block == Blocks.water)) { int i = pos.getX(); int j = pos.getY(); int k = pos.getZ(); worldIn.playSoundEffect((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F); for (int l = 0; l < 8; ++l) { worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double) i + Math.random(), (double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D); } } else { if (!worldIn.isRemote && !isSolid && !material.isLiquid()) { worldIn.destroyBlock(pos, true); } worldIn.setBlockState(pos, block.getDefaultState(), 3); } return true; } @SubscribeEvent(priority = EventPriority.LOW) // low priority so other mods can handle their stuff first public void onFillBucket(FillBucketEvent event) { if (event.getResult() != Event.Result.DEFAULT) { // event was already handled return; } // not for us to handle if (event.current == null || !event.current.isItemEqual(empty) || (nbtSensitive && ItemStack.areItemStackTagsEqual(event.current, empty))) { return; } // needs to target a block if (event.target == null || event.target.typeOfHit != MovingObjectPosition.MovingObjectType.BLOCK) { return; } World world = event.world; BlockPos pos = event.target.getBlockPos(); IBlockState state = world.getBlockState(pos); // Note that water and lava are NOT an instance of IFluidBlock! They are therefore not handled by this code! if (state.getBlock() instanceof IFluidBlock) { IFluidBlock fluidBlock = (IFluidBlock) state.getBlock(); if (fluidBlock.canDrain(world, pos)) { FluidStack drained = fluidBlock.drain(world, pos, false); // check if it fits exactly if (drained != null && drained.amount == capacity) { // check if the container accepts it ItemStack filledBucket = new ItemStack(this); int filled = this.fill(filledBucket, drained, false); if (filled == drained.amount) { // actually transfer the fluid drained = fluidBlock.drain(world, pos, true); this.fill(filledBucket, drained, true); // set it as the result event.setResult(Event.Result.ALLOW); event.result = filledBucket; } else { // cancel event, otherwise the vanilla minecraft ItemBucket would // convert it into a water/lava bucket depending on the blocks material event.setCanceled(true); } } } } } public static ItemStack getFilledBucket(UniversalBucket item, Fluid fluid) { ItemStack stack = new ItemStack(item); item.fill(stack, new FluidStack(fluid, item.capacity), true); return stack; } /* FluidContainer Management */ @Override public FluidStack getFluid(ItemStack container) { return FluidStack.loadFluidStackFromNBT(container.getTagCompound()); } @Override public int getCapacity(ItemStack container) { return capacity; } @Override public int fill(ItemStack container, FluidStack resource, boolean doFill) { // has to be exactly 1, must be handled from the caller if (container.stackSize != 1) { return 0; } // can only fill exact capacity if (resource == null || resource.amount != capacity) { return 0; } // registered in the registry? if (!FluidRegistry.getBucketFluids().contains(resource.getFluid())) { return 0; } // fill the container if (doFill) { NBTTagCompound tag = container.getTagCompound(); if (tag == null) { tag = new NBTTagCompound(); } resource.writeToNBT(tag); container.setTagCompound(tag); } return capacity; } @Override public FluidStack drain(ItemStack container, int maxDrain, boolean doDrain) { // can only drain everything at once if (maxDrain < capacity) { return null; } FluidStack fluidStack = getFluid(container); if (doDrain && fluidStack != null) { if(empty != null) { container.setItem(empty.getItem()); container.setTagCompound(empty.getTagCompound()); container.setItemDamage(empty.getItemDamage()); } else { container.stackSize = 0; } } return fluidStack; } }