/* * The FML Forge Mod Loader suite. Copyright (C) 2012 cpw * * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package cpw.mods.fml.server; import java.util.List; import java.util.Set; import net.minecraft.network.INetHandler; import net.minecraft.network.NetHandlerPlayServer; import net.minecraft.network.NetworkManager; import net.minecraft.server.MinecraftServer; import com.google.common.collect.ImmutableList; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.IFMLSidedHandler; import cpw.mods.fml.common.Loader; import cpw.mods.fml.common.ModContainer; import cpw.mods.fml.common.eventhandler.EventBus; import cpw.mods.fml.common.network.FMLNetworkEvent; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; /** * Handles primary communication from hooked code into the system * * The FML entry point is {@link #beginServerLoading(MinecraftServer)} called from * {@link net.minecraft.server.dedicated.DedicatedServer} * * Obfuscated code should focus on this class and other members of the "server" * (or "client") code * * The actual mod loading is handled at arms length by {@link Loader} * * It is expected that a similar class will exist for each target environment: * Bukkit and Client side. * * It should not be directly modified. * * @author cpw * */ public class FMLServerHandler implements IFMLSidedHandler { /** * The singleton */ private static final FMLServerHandler INSTANCE = new FMLServerHandler(); /** * A reference to the server itself */ private MinecraftServer server; private FMLServerHandler() { FMLCommonHandler.instance().beginLoading(this); } /** * Called to start the whole game off from * {@link MinecraftServer#startServer} * * @param minecraftServer */ public void beginServerLoading(MinecraftServer minecraftServer) { server = minecraftServer; Loader.instance().loadMods(); } /** * Called a bit later on during server initialization to finish loading mods */ public void finishServerLoading() { Loader.instance().initializeMods(); } @Override public void haltGame(String message, Throwable exception) { throw new RuntimeException(message, exception); } /** * Get the server instance */ public MinecraftServer getServer() { return server; } /** * @return the instance */ public static FMLServerHandler instance() { return INSTANCE; } /* (non-Javadoc) * @see cpw.mods.fml.common.IFMLSidedHandler#getAdditionalBrandingInformation() */ @Override public List getAdditionalBrandingInformation() { return ImmutableList.of(); } /* (non-Javadoc) * @see cpw.mods.fml.common.IFMLSidedHandler#getSide() */ @Override public Side getSide() { return Side.SERVER; } @Override public void showGuiScreen(Object clientGuiElement) { } @Override public boolean shouldServerShouldBeKilledQuietly() { return false; } @Override public void addModAsResource(ModContainer container) { LanguageRegistry.instance().loadLanguagesFor(container, Side.SERVER); } @Override public void updateResourcePackList() { } @Override public String getCurrentLanguage() { return "en_US"; } @Override public void serverStopped() { // NOOP } @Override public NetworkManager getClientToServerNetworkManager() { throw new RuntimeException("Missing"); } @Override public INetHandler getClientPlayHandler() { return null; } @Override public void waitForPlayClient() { // NOOP } @Override public void fireNetRegistrationEvent(EventBus bus, NetworkManager manager, Set channelSet, String channel, Side side) { bus.post(new FMLNetworkEvent.CustomPacketRegistrationEvent(manager, channelSet, channel, side, NetHandlerPlayServer.class)); } }