Christian
95afc95b24
Update mcp mod info
2013-09-18 17:02:41 -04:00
Christian
34493b0d99
Update for real 1.6.3 update
2013-09-18 16:59:28 -04:00
Christian
e77d2547ad
Update for pre-ninja 1.6.3 update
2013-09-18 16:33:11 -04:00
Christian
40a34af431
Merge branch 'master' into newtweak
2013-09-18 14:49:53 -04:00
Christian
b5af446d71
Fix sidedness derp in LanguageRegistry.
2013-09-13 19:04:25 -05:00
Christian
a13598b17e
Use java 1.6 compatible method of closing the zip file. Stops stupid compile error.
2013-09-02 00:12:36 -04:00
Christian
40b54013b4
Allow server side lang file injection, hopefully
2013-08-27 22:45:10 -04:00
Christian
1c9a853868
Allow coremods to properly inject asset readers.
2013-08-27 12:31:37 -04:00
Christian
da70cdd35a
Update tweaker for new Launcher API
2013-08-23 10:42:26 -04:00
Christian
b993cf4a98
More exception handling for less derpiness.
2013-08-20 20:46:18 -04:00
Christian
ac065ff5f7
Reset the IWorldGenerator seed for each mod, before calling. That should mean worldgen is consistent
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and not dependent on mod ordering, or mod sideeffects.
2013-08-19 14:56:01 -04:00
Christian
913f6f6d36
Try and use the relaunch log, which should be classloaded..
2013-08-19 14:55:37 -04:00
Christian
ffdd056a18
Check keys, not values *sigh*
2013-08-17 13:27:43 -04:00
Christian
f157e7a6ec
And more coremod logging
2013-08-17 13:14:55 -04:00
Christian
4a9d0f9bd5
Add in some log information
2013-08-17 13:10:28 -04:00
Christian
0398916666
And actually instantiate the collection *sigh*
2013-08-17 12:57:15 -04:00
Christian
dec9a3924d
Add in "FMLCorePluginContainsMod" in the manifest. If this value is
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present, FML will attempt to parse your mod jar file as a normal mod
file as well, instantiating mod containers there.
2013-08-17 12:48:38 -04:00
Christian
2470120680
Clean up a couple of resources. Also, don't parse jars just because
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they're in the mods dir
2013-08-17 11:40:15 -04:00
Christian
ba90b61607
Make sure we only add args to the argument list if a tweaker hasn't already.
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Should fix LiteLoader compatibility issue.
2013-08-16 16:28:55 -04:00
Christian
9a5e24e338
Fix stupid derp is stupid. Closes #275 and means sp614x can do his thing
2013-08-16 16:18:50 -04:00
cpw
f275a24b43
Add in some reverse lookup methods for game registry data
2013-07-29 22:05:22 +02:00
LexManos
4981aa3421
Fix potential NPE in villager skin registry.
2013-07-16 10:32:29 -07:00
LexManos
c48b48ee15
Fix server launching.
2013-07-15 10:57:44 -07:00
Christian
a3f48734ff
Fix up jar sanity check code. FML validation of the jar works now and doesn't derp classloading.
2013-07-14 13:11:32 -04:00
LexManos
c625ef3009
Update Forge signature for new private key
2013-07-12 03:05:20 -07:00
Christian
6de36d78f5
Coremods now have a primitive dependency capability. Also, we search mods dir for special
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"TweakClass" manifests. These are using the vanilla tweak mechanism to inject into
Minecraft. Helpful for other "platform" systems, when you don't want to have to deal
with json changes!
2013-07-11 23:23:33 -04:00
Christian
20e93a412e
Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
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library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
e44e8b3112
Force a global asset scan prior to mod construction : you should be able to
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reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
cpw
bc9d1fe657
Merge pull request #254 from CaptainShadows/patch-1
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@InstanceFactory was set to look for Fields instead of methods
2013-07-09 07:19:24 -07:00
Christian
d4d522c597
And don't forget to remove the test code
2013-07-09 08:31:40 -04:00
Christian
97269a5e3d
Decode the file URL. Hopefully will make things work more..
2013-07-09 08:30:47 -04:00
LexManos
c913258ca3
Disable signature check of client for now, it's broken.
2013-07-09 05:04:11 -07:00
LexManos
e91431fb70
Don't validate signatures on servers, they are not signed.
2013-07-09 03:27:29 -07:00
LexManos
4fa375683f
Fix NPE in new debug line when patch targets don't exist.
2013-07-09 01:21:50 -07:00
Christian
0db4624b27
Don't initialize the server.
2013-07-08 22:31:15 -04:00
Christian
c997f2adbc
FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that
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modifying the minecraft jar is still acceptable.
2013-07-08 22:10:06 -04:00
Christian
26e5f4b4ff
Test server-siding ResourceLocation
2013-07-08 19:31:00 -04:00
Christian
2336002f20
The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties.
2013-07-08 14:34:03 -04:00
Christian
dbf5fe38ce
We now generate an adler32 checksum for each patched file and verify at load time that they match.
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Mismatch won't crash, but will emit a big warning..
2013-07-08 13:19:14 -04:00
Christian
c47d08c89d
Tweak debug data on patched classes
2013-07-08 12:28:32 -04:00
Captain Shadows
7af5c21d74
@InstanceFactory was set to look for Fields instead of methods
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"fix it" to now match the javadoc :P
if it was set like that so modders wouldn't use it, it might be better to just say so in the documentation
2013-07-08 00:07:54 -04:00
Christian
1d0384f8f6
Update for 1.6.2 and MCP 8.04
2013-07-07 15:49:11 -04:00
Christian
adc8972277
Add cascadedTweaks. This will allow simple coexistence for any other mod framework using
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the tweaker system as well. Hi Voxel and LiteLoader!
2013-07-06 22:26:03 -04:00
cpw
5990e29af7
Merge pull request #247 from jk-5/patch-1
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Pull request for #232
2013-07-06 18:54:54 -07:00
Christian
2676c8999c
Update mcp data. fixes #248
2013-07-06 21:25:36 -04:00
Christian
3a200e901e
Fix coremod injection into main system. Should stop double-dipping coremods.
2013-07-06 20:51:00 -04:00
Jeffrey Kog
c97ac284a5
Update ModLoaderFuelHelper.java
2013-07-04 08:33:03 +02:00
Christian
3f4bf61ae6
Update key
2013-07-03 08:28:59 -04:00
Christian
155e846818
Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
2013-07-02 23:03:01 -04:00
Christian
ba3707af22
More javadoc cleanup
2013-07-02 19:39:02 -04:00