17 Commits
Author SHA1 Message Date
Christian 8bef512803 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.

Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian 38f4a22bc4 Fix up MLProp handling for null info 2012-08-20 21:44:47 -04:00
Christian 885637cc7d Fix up keyboard events for modloader 2012-08-19 01:44:33 -04:00
Christian 8f76e8ba8b More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
Christian 0927aaa0f1 A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian d8b92064d7 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 8e96e60179 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian 99eddbfa13 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian ea1fc8f358 Add in the ability to create versioned dependencies for mod relationships
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian ae2039c65d A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian 5501d644b9 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian 95194f1c5b Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian aa1a5d3c19 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Christian 70d7c8fc68 Update tester mod 2012-06-22 09:30:47 -04:00
Christian be1a80ebbd Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
Christian Weeks 149fa8a577 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks 603005ba18 Check in some eclipse crapola. 2012-05-03 14:04:16 -04:00