Christian
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4da48cea7a
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Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.
Fix up worldtype so that the server can run.
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2012-08-04 11:31:06 -04:00 |
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LexManos
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0d1bd4c5d0
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Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name.
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2012-08-03 23:51:49 -07:00 |
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LexManos
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da47985361
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Download argo/guava source references in install, and updated eclipse workspaces to reference them.
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2012-08-02 23:36:00 -07:00 |
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Christian
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7edc7d74d4
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Change some event names, hook up the event code for server events for FML
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2012-08-02 09:31:03 -02:30 |
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Christian
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719bea515e
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Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
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2012-08-02 02:08:30 -02:30 |
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Christian
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3ad3c474b5
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Line endings for this branch
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2012-08-01 21:18:55 -02:30 |
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LexManos
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ab45ec9fa4
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Updated eclipse projects to have src-common linked resources
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2012-08-01 03:52:03 -07:00 |
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Christian Weeks
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f279476684
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API is restored for client side. Implementation starting.
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2012-05-05 14:42:46 -04:00 |
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Christian Weeks
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7bf22659e7
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Reorganize the code a little bit- move some stuff that was on FMLHandler to the common handler. Add a delegate
into the common handler that delegates to the right sided handler
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2012-04-05 11:34:57 -04:00 |
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LexManos
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ecb07e2abb
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Created eclipse workspace, should allow simple and quick access to working on FML
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2012-04-05 00:06:11 -07:00 |
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