14 Commits
Author SHA1 Message Date
Christian 8f76e8ba8b More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
Christian 0927aaa0f1 A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian d8b92064d7 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 8e96e60179 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian 99eddbfa13 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian ea1fc8f358 Add in the ability to create versioned dependencies for mod relationships
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian ae2039c65d A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian 5501d644b9 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian 95194f1c5b Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian aa1a5d3c19 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Christian 70d7c8fc68 Update tester mod 2012-06-22 09:30:47 -04:00
Christian be1a80ebbd Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
Christian Weeks 149fa8a577 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks 603005ba18 Check in some eclipse crapola. 2012-05-03 14:04:16 -04:00