* Jar-In-Jar
* Change to use the custom 4.x SPI.
* Bump JarJar to fix some version range selectors.
* Address requested changes.
* Mark the JiJ locator as a locator.
* Remove the unused imports.
The previous ordering caused LOCATION to be null during the construction
of the UnitSprite INSTANCE, leading to errors as the atlas location for
the sprite would be null.
Fixes#8795
Commands#fillUsableCommands does not handle redirect nodes properly. It
blindly pulls from the cached node map for a redirect node, which may
have no result because the target node of the redirect has not been
visited yet.
CommandHelper#mergeCommandNode is better in this regard, because it
visits the target node of the redirect instead of blindly pulling from
the node map.
Fixes#7551
Note to modded server devs:
Please, please, please implement full compatibility with [Brigadier](https://github.com/Mojang/Brigadier) instead of hacking around it.
After internal discussion, it was decided that we need to include
"contributors" to the license header. This avoids claiming that the
Java source files are under the exclusive copyright ownership of Forge
LLC, which excludes contributors that still hold copyright ownership
over their contributions (but is licensed under the LGPLv2.1 as stated
in the Forge CLA).
Tag-enabled registries must now be registered to vanilla's root registry. See RegistryBuilder#hasTags.
Modded tag-enabled registries have to use the format `data/<namespace>/tags/<registrynamespace>/<registryname>/<tag>.json`
This format is to prevent conflicts for registries with the same path but different namespaces
EX: Registry name `examplemod:shoe`, tag name `blue_shoes` would be `data/<namespace>/tags/examplemod/shoe/blue_shoes.json`
RegistryEvent.NewRegistry has been moved and renamed to NewRegistryEvent.
RegistryBuilder#create has been made private. See NewRegistryEvent#create
Created new ITagManager system for looking up Forge tags. See IForgeRegistry#tags.
Add lookup methods for Holders from forge registries. See IForgeRegistry#getHolder.
This event allows forcing the rendering of the potion indicators in the
inventory screen to either compact mode (icons only) or classic mode
(full width with potion effect name).
This is a redesign of a discarded section of my initial model system rewrite, back in 1.14.
In order to use it with the OBJ loader, you can use OBJLoader.INSTANCE.loadModel to get the OBJModel, and then call OBJModel#bakeRenderable() to get a SimpleRenderable object to render with.
The SimpleRenderable support animation, by providing different transformation matrices for each part in the MultipartTransforms.
Additionally, a BakedRenderable helper exists to turn an arbitrary BakedModel into a renderable.
After trying to get the B3D loader to work, I decided it wasn't worth the trouble and marked it for removal instead.
Redesigns the tooltip events, and adds a feature where mods can register factories for ClientTooltipComponents, which are used for custom rendering in tooltips. The old events are maintained for binary compatibility.
You can now use `mc.pushGuiLayer` and `mc.popGuiLayer` to manage the layers.
mc.setScreen behaves such that if called with a non-null screen it replaces the entire stack, and if called with null it closes the entire stack.
Added AddPackFindersEvent which lets you add additional resource/data pack sources to the game.
Added PathResourcePack as a utility to allow easy providing of a subfolder in a mod as a resource pack.