Commit Graph
626 Commits
Author SHA1 Message Date
LexManos f77d50b48c Fix loading of world ID maps for worlds without dummy data. Closes #2477 2016-02-17 12:06:57 -08:00
LexManos 13a25ee0ba Merge pull request #2474 from bonii-xx/universal_bucket
Fix customized bucket names not getting translated correctly
2016-02-17 13:31:12 -06:00
RainWarrior e8915b6a55 Added default levels for fluid extended properties in fluid model. 2016-02-16 14:13:19 +03:00
Bernhard Bonigl eb879b3020 Fix customized bucket names not getting translated correctly 2016-02-16 09:39:33 +01:00
LexManos 6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
LexManos 74fe690227 Fix chat formatting not surviving line wraps in chat messages. 2016-02-15 14:30:24 -08:00
Take Weiland b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
Fry 4d33fe6b26 Merge pull request #2467 from iLexiconn/master
Added hook to add entity spectator shader
2016-02-14 12:26:47 +03:00
Ross Allan ccf5da2113 Workaround JDK-8087309: Constant folding "static final boolean" in boolean expressions is incomplete 2016-02-13 14:43:37 +00:00
iLexiconn 776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
LexManos 06130912c5 Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438 2016-02-11 16:48:32 -08:00
LexManos f4b0506515 Add missing classes to CrashReport preloading. Closes #2421 2016-02-11 16:28:25 -08:00
RainWarrior ed9517a8b4 Fix custom model loader reload hook not firing during registration. 2016-02-10 10:20:13 +03:00
RainWarrior 7e7b855ddf Fix multiple registrations of reloading hooks in custom model loaders. 2016-02-09 16:09:55 +03:00
RainWarrior 12c924751a Fix TRSRTransformation.toItemTransform. Closes #2425. 2016-02-07 17:49:06 +03:00
pau101 cb70f1378c Fix #2321 2016-02-04 22:58:21 -08:00
LexManos 8af1624f9e Merge pull request #2423 from Mumfrey/fix/jdt
Fix ASM SignatureReader choking on invalid lambda local var signatures emitted by JDT
2016-02-04 12:34:04 -06:00
RainWarrior 085b28ba35 Revert binary-incompatible changes in models. 2016-02-04 13:34:40 +03:00
RainWarrior e611162de5 Fix droppers not dropping. 2016-02-03 19:11:33 +03:00
RainWarrior bfa17d2f0d One day I will learn to include all required classes in the commit. 2016-02-02 12:42:41 +03:00
RainWarrior 3bdc75ad49 Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining. 2016-02-02 12:23:26 +03:00
Mumfrey 63798d6a8f Fix ASM SignatureReader choking on lambda signatures generated by JDT 2016-01-29 00:19:59 +00:00
RainWarrior 7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
RainWarrior be6c2bd588 Fixed small bug in item extraction code. 2016-01-27 13:29:07 +03:00
RainWarrior a0bf0155ac Fix NoSuchElementException in ModelBlockAnimation caused by empty event list. 2016-01-26 01:22:21 +03:00
LexManos e45d111685 Bump version in prep for new Recomended Build. 2016-01-25 11:32:41 -08:00
LexManos 7a0a801740 Merge pull request #2336 from VikeStep/master
[1.8.9] Add EntityTravelToDimensionEvent
2016-01-25 11:07:19 -08:00
RainWarrior 960717eb0c Fixed minor race condition between mouse clicks and TESR in the animation example. 2016-01-25 17:39:43 +03:00
VikeStep 026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
RainWarrior e929199758 Sometimes I forget how much trivial things are missing from Java 6. 2016-01-24 10:10:21 +03:00
Fry e9be24700e Merge pull request #2331 from RainWarrior/model-animation
Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos 01919e4eed Fix J6 compile error in IItemHandler PR. 2016-01-23 22:52:32 -08:00
LexManos e9a86f27fb Merge pull request #2385 from rwtema/master
Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
LexManos 82647f5b66 Restore OreDictionary.getOres(String, boolean) and doeOreNameExist(String) functions that went MIA in git merge issue.
Original Commit: https://github.com/MinecraftForge/MinecraftForge/commit/cd3bbfb02c9fcd4ce4bbf00f460dfdd6a386d107
2016-01-21 13:41:26 -08:00
LexManos c7dafeed5f Merge pull request #2396 from Minecrell/patch-3
Strip console formatting codes for Vanilla log file
2016-01-21 13:02:34 -08:00
Minecrell 66340a7ec9 Strip console formatting codes for Vanilla log file 2016-01-21 20:00:41 +01:00
iLexiconn a3d4fe5d25 Fixed makeItemStack ignoring stackSize
Fixes #2376
2016-01-21 15:31:39 +01:00
RainWarrior 17e8de8a3a Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain. 2016-01-20 01:20:26 +03:00
LexManos f3c2eb8e9c Fix Deobfusication transformer throwing verification errores in Eclipse development environments. 2016-01-19 02:14:22 -08:00
RainWarrior 968b7cae40 Correctly handle error caused by missing/malformed bucket model definition file. 2016-01-18 21:35:23 +03:00
LexManos 3c5103acfb Fix ItemStacks not getting the parent capability provider from items. Closes #2383 2016-01-17 13:37:57 -08:00
Bartek Bok fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
RainWarrior accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
cpw cc593d4b54 Fixed problem with LAN connections seeing the original ProxyPacket and consuming the first byte. Closes #2373 2016-01-16 16:34:02 -05:00
LexManos 7b92a27908 Clone FML packet indexes if channel is not open. Fixes potential threading issue. 2016-01-14 13:35:19 -08:00
Bernhard Bonigl 2857b710f8 Default bucket model is empty, allow bucket model without fluid.
This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
mezz aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00