Commit Graph
62 Commits
Author SHA1 Message Date
Christian fc69bcf280 Fix up privacy derp in TickEvent. Closes #343 2014-01-13 08:43:33 -05:00
Christian 80b00dc796 Fix openGui. Closes #342 2014-01-13 08:40:56 -05:00
Christian 28293b29ea Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian 584c0f368b Fix potential ordering issue, clean up some imports 2014-01-11 22:01:01 -05:00
Christian 717a8d6945 Fix csv string vs list of strings. Thanks immibis. Closes #334 2014-01-09 14:55:52 -05:00
cpw a89939e57e Merge pull request #336 from jadar/master
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian 43068eb986 Fix TargetPoint to be static 2014-01-09 08:41:52 -05:00
Christian dd098854b0 Fix the keybinding array to the right one 2014-01-09 08:40:42 -05:00
Christian d5bfd69e35 Fix problem with connecting to vanilla.
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar 1db3daa0e8 added override toString method for getting full name. 2014-01-06 10:25:13 -06:00
Christian 9de9a15530 Fix stupid hardcoding derp 2014-01-03 23:04:24 -05:00
Christian 5317672631 Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses. 2014-01-03 22:57:36 -05:00
Christian 6f1da6550e Fix up mcpname derp in GuiScrollingList. 2014-01-02 22:44:26 -05:00
Christian b51fb91355 Merge branch 'patch-1' of github.com:airbreather/FML 2014-01-02 22:21:25 -05:00
Christian 779cd05aa1 Tweaks 2014-01-02 22:18:02 -05:00
iChun fa4f3015a0 Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication. 2014-01-02 22:18:02 -05:00
Christian fbc1f8f6f9 Config GUIs in the modlist now work. 2014-01-02 11:51:16 -05:00
airbreather c5e29b574a Avoiding redundant calls to LogManager 2014-01-01 11:40:32 -05:00
Christian 3113138bd1 Tweak button positions. 2014-01-01 02:09:40 -05:00
iChun ab5eb3ccff Fix button size for GuiModList 2014-01-01 14:16:23 +08:00
Christian cdd9d92a4f Starting work on the actual GUI. Still work to do. Needs an API. 2014-01-01 00:57:24 -05:00
Christian 21b13d6351 Lots of network cleanup. Gui packets now work too! 2013-12-31 19:55:41 -05:00
Christian 22ba6fda5e Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
2013-12-31 09:45:26 -05:00
Christian 5d069629cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian 061288909d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian 53a1f98414 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian f8d6213829 Update render registry 2013-12-27 00:07:48 -05:00
Christian 268bbabee6 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Christian 7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian 3e76dfba34 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian 31ea100b29 Working on id missing handling 2013-12-18 08:34:44 -05:00
Christian e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian 85516d9588 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian a17489172c Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian 32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian 0b419ac79c Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian 557357fe17 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian b852e30285 First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian 7ea571f593 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Christian 009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian 3e278acb71 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian ef492407ef Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian cd417c6786 Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian 89e4e483c2 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian fd36f50d82 Cleanups 2013-12-10 17:29:26 -05:00
Christian 1d71c017f4 ID syncing. 2013-12-10 14:32:06 -05:00
Christian 2aaaeba15e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian 9c96a0a10a More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00