Commit Graph
420 Commits
Author SHA1 Message Date
Christian f7cc50b521 Update for MC 1.4.7 2012-12-28 10:07:53 -05:00
Christian 1a232cf766 Fix multiple GUI containers for ML containers. Sorry ultimatechest that
this fix took so long, a bug report at github.com/cpw/FML would help,
next time ;)
2012-12-27 23:00:52 -05:00
Christian 853f54bcc2 Log if there's a problem reading the class bytes 2012-12-27 23:00:37 -05:00
LexManos 127be2237d Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent 2012-12-25 15:59:30 -08:00
Christian 7e6456d7cd Fix a message delivery issue in IMC 2012-12-24 09:41:22 -05:00
Christian 664ebda599 Some tweaks for signing and ID matching 2012-12-23 22:27:26 -05:00
LexManos 5736d850f0 MCP will reobf classes with reserved names in windows to a legal file name. And FML will try to read these classes over the default ones. 2012-12-19 19:10:00 -08:00
Christian 40e57a26a9 Update MCP to newer version
Fix fingerprint fire
2012-12-18 16:43:48 -05:00
Christian d604e44195 InterModComms now supports a runtime polling based model for inter-mod comms at
runtime.
Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
2012-12-18 13:58:57 -05:00
Christian 8b7778ccb6 Don't be as alarming about item overwrites. 2012-12-18 08:33:46 -05:00
Christian 7e30814ecb Added configuration file which allows modids to ignore ID validation checking. IT WILL CRASH YOUR GAME in 99.999% of cases.
Immibis is a whingy ass. And TinyTimRob too. Now STFU and GTFO. closes #510 for ever.
2012-12-18 08:15:46 -05:00
Christian 20337b6e8a Update to MC 1.4.6 2012-12-17 21:48:29 -05:00
Christian af06bbd373 more 1.4.6 tweaks 2012-12-17 17:00:54 -05:00
Christian 92a47ace8b More work 2012-12-17 14:30:51 -05:00
Christian 68e76c273a Merge branch 'master' into securityupdate 2012-12-17 11:46:27 -05:00
Christian e98c311a2c Fix up handling null names. *sigh* 2012-12-17 10:29:54 -05:00
Christian 293edb316e Some tweaks to item identification. The GameRegistry methods are deprecated
to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian 2d4465eaf7 More fixes 2012-12-16 21:22:55 -05:00
Christian bbfd85ed1e Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00
Christian d35cfda798 More stuff for the thingy 2012-12-15 22:30:16 -05:00
Christian cffa2a92a6 Remove old NEI/CCC compatibility code and other classloading tweaks 2012-12-15 20:40:08 -05:00
Christian 22a88ea2e4 Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian 0423fa5885 Fix possible escape leakage.. 2012-12-12 19:31:05 -05:00
Christian a513060a81 Change to download bouncy castle as well. We also finally properly use the downloaded libs
even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian 9af365edcc Merge branch 'repackage'
Conflicts:
	build.xml
	client/cpw/mods/fml/client/FMLClientHandler.java
	client/cpw/mods/fml/client/GuiIdMismatchScreen.java
	common/cpw/mods/fml/common/FMLCommonHandler.java
	common/cpw/mods/fml/common/IFMLSidedHandler.java
	common/cpw/mods/fml/common/network/ModIdMapPacket.java
	common/cpw/mods/fml/common/network/ModListResponsePacket.java
	common/cpw/mods/fml/common/registry/GameData.java
	common/cpw/mods/fml/common/registry/GameRegistry.java
	common/cpw/mods/fml/common/registry/ItemData.java
	common/cpw/mods/fml/common/registry/LanguageRegistry.java
	common/cpw/mods/fml/server/FMLServerHandler.java
	install/fml.py
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
	patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
pahimar d074830d95 Update common/cpw/mods/fml/common/registry/LanguageRegistry.java
Add in logging of what file failed to be loaded
2012-12-11 11:27:05 -05:00
Christian ff8cb67a99 Fixing id map generation - should validate correctly now 2012-12-09 22:24:16 -05:00
Christian fa5256c8a7 Fix up idmap code 2012-12-09 22:01:13 -05:00
LexManos 8c71098081 Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect. 2012-12-08 21:41:16 -08:00
LexManos 0473273709 Update fml_marker.cfg, Minecraft is now runnable! 2012-12-08 20:25:29 -08:00
LexManos bf492f32f9 Update all imports for repackaging. Branch is compileable. 2012-12-08 20:21:03 -08:00
Christian 86c928430a Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian 8ad172295f Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian 578ef5cfeb Merge branch 'master' into repackage
Conflicts:
	patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian 1f5c58b723 Fix up MCP version 2012-11-20 08:47:14 -05:00
LexManos ee6abdf28d Update FML imports 2012-11-20 03:14:36 -08:00
LexManos 3b3600d44f Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config. 2012-11-19 17:45:53 -08:00
Christian 96935bb122 Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian fec221f8a6 Update FML for MC 1.4.5 2012-11-16 16:31:06 -05:00
Christian 23a25131b0 Fix up derpy file name handling: closes #127
Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian 418deba5bf Update to MC 1.4.4 2012-11-08 17:55:20 -05:00
Christian 4ff2cff3c0 Fix bug when a modloader mod is run on a dedicated server and has a
connection handler assigned to it. Hi SmartMoving! Perhaps you should try
@Mod instead of BaseMod?
2012-11-04 10:57:49 -05:00
Christian db12af48fa Update to 1.4.3 2012-11-01 23:53:13 -04:00
Christian 8356fe9a7b FUUUUUU! Stupid ticking. STOP REGISTERING TICK HANDLERS IN YOUR CONSTRUCTORS.
I'm looking at you Rei's!
2012-11-01 10:51:17 -04:00
Christian b19e882aab Remove some debug, closes #123 2012-10-30 21:53:08 -04:00
Christian 9d7d32a1b5 Fix up tick management outside of mod loading phases for ModLoader mods. 2012-10-30 21:47:06 -04:00
Christian d512539554 Negatively cache failed class lookups, should help with @SideOnly performance issues. 2012-10-30 21:17:17 -04:00
Christian a7eb5dc773 Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load. 2012-10-29 17:41:08 -04:00
Christian b23081df78 Support for ModLoader 1.4.2. Good job Risu! 2012-10-28 23:55:58 -04:00
Christian 66db4ec46e Add in an exclusion list tag for @Mod. The backend code isn't yet implemented, but shows the basic idea. 2012-10-27 15:13:28 -04:00