Christian
f7cc50b521
Update for MC 1.4.7
2012-12-28 10:07:53 -05:00
Christian
1a232cf766
Fix multiple GUI containers for ML containers. Sorry ultimatechest that
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this fix took so long, a bug report at github.com/cpw/FML would help,
next time ;)
2012-12-27 23:00:52 -05:00
Christian
853f54bcc2
Log if there's a problem reading the class bytes
2012-12-27 23:00:37 -05:00
LexManos
127be2237d
Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent
2012-12-25 15:59:30 -08:00
Christian
7e6456d7cd
Fix a message delivery issue in IMC
2012-12-24 09:41:22 -05:00
Christian
664ebda599
Some tweaks for signing and ID matching
2012-12-23 22:27:26 -05:00
LexManos
5736d850f0
MCP will reobf classes with reserved names in windows to a legal file name. And FML will try to read these classes over the default ones.
2012-12-19 19:10:00 -08:00
Christian
40e57a26a9
Update MCP to newer version
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Fix fingerprint fire
2012-12-18 16:43:48 -05:00
Christian
d604e44195
InterModComms now supports a runtime polling based model for inter-mod comms at
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runtime.
Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
2012-12-18 13:58:57 -05:00
Christian
8b7778ccb6
Don't be as alarming about item overwrites.
2012-12-18 08:33:46 -05:00
Christian
7e30814ecb
Added configuration file which allows modids to ignore ID validation checking. IT WILL CRASH YOUR GAME in 99.999% of cases.
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Immibis is a whingy ass. And TinyTimRob too. Now STFU and GTFO. closes #510 for ever.
2012-12-18 08:15:46 -05:00
Christian
20337b6e8a
Update to MC 1.4.6
2012-12-17 21:48:29 -05:00
Christian
af06bbd373
more 1.4.6 tweaks
2012-12-17 17:00:54 -05:00
Christian
92a47ace8b
More work
2012-12-17 14:30:51 -05:00
Christian
68e76c273a
Merge branch 'master' into securityupdate
2012-12-17 11:46:27 -05:00
Christian
e98c311a2c
Fix up handling null names. *sigh*
2012-12-17 10:29:54 -05:00
Christian
293edb316e
Some tweaks to item identification. The GameRegistry methods are deprecated
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to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
2d4465eaf7
More fixes
2012-12-16 21:22:55 -05:00
Christian
bbfd85ed1e
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
Christian
d35cfda798
More stuff for the thingy
2012-12-15 22:30:16 -05:00
Christian
cffa2a92a6
Remove old NEI/CCC compatibility code and other classloading tweaks
2012-12-15 20:40:08 -05:00
Christian
22a88ea2e4
Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
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Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian
0423fa5885
Fix possible escape leakage..
2012-12-12 19:31:05 -05:00
Christian
a513060a81
Change to download bouncy castle as well. We also finally properly use the downloaded libs
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even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian
9af365edcc
Merge branch 'repackage'
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Conflicts:
build.xml
client/cpw/mods/fml/client/FMLClientHandler.java
client/cpw/mods/fml/client/GuiIdMismatchScreen.java
common/cpw/mods/fml/common/FMLCommonHandler.java
common/cpw/mods/fml/common/IFMLSidedHandler.java
common/cpw/mods/fml/common/network/ModIdMapPacket.java
common/cpw/mods/fml/common/network/ModListResponsePacket.java
common/cpw/mods/fml/common/registry/GameData.java
common/cpw/mods/fml/common/registry/GameRegistry.java
common/cpw/mods/fml/common/registry/ItemData.java
common/cpw/mods/fml/common/registry/LanguageRegistry.java
common/cpw/mods/fml/server/FMLServerHandler.java
install/fml.py
patches/minecraft/net/minecraft/client/Minecraft.java.patch
patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
pahimar
d074830d95
Update common/cpw/mods/fml/common/registry/LanguageRegistry.java
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Add in logging of what file failed to be loaded
2012-12-11 11:27:05 -05:00
Christian
ff8cb67a99
Fixing id map generation - should validate correctly now
2012-12-09 22:24:16 -05:00
Christian
fa5256c8a7
Fix up idmap code
2012-12-09 22:01:13 -05:00
LexManos
8c71098081
Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect.
2012-12-08 21:41:16 -08:00
LexManos
0473273709
Update fml_marker.cfg, Minecraft is now runnable!
2012-12-08 20:25:29 -08:00
LexManos
bf492f32f9
Update all imports for repackaging. Branch is compileable.
2012-12-08 20:21:03 -08:00
Christian
86c928430a
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
8ad172295f
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian
578ef5cfeb
Merge branch 'master' into repackage
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Conflicts:
patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian
1f5c58b723
Fix up MCP version
2012-11-20 08:47:14 -05:00
LexManos
ee6abdf28d
Update FML imports
2012-11-20 03:14:36 -08:00
LexManos
3b3600d44f
Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config.
2012-11-19 17:45:53 -08:00
Christian
96935bb122
Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
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Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian
fec221f8a6
Update FML for MC 1.4.5
2012-11-16 16:31:06 -05:00
Christian
23a25131b0
Fix up derpy file name handling: closes #127
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Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian
418deba5bf
Update to MC 1.4.4
2012-11-08 17:55:20 -05:00
Christian
4ff2cff3c0
Fix bug when a modloader mod is run on a dedicated server and has a
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connection handler assigned to it. Hi SmartMoving! Perhaps you should try
@Mod instead of BaseMod?
2012-11-04 10:57:49 -05:00
Christian
db12af48fa
Update to 1.4.3
2012-11-01 23:53:13 -04:00
Christian
8356fe9a7b
FUUUUUU! Stupid ticking. STOP REGISTERING TICK HANDLERS IN YOUR CONSTRUCTORS.
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I'm looking at you Rei's!
2012-11-01 10:51:17 -04:00
Christian
b19e882aab
Remove some debug, closes #123
2012-10-30 21:53:08 -04:00
Christian
9d7d32a1b5
Fix up tick management outside of mod loading phases for ModLoader mods.
2012-10-30 21:47:06 -04:00
Christian
d512539554
Negatively cache failed class lookups, should help with @SideOnly performance issues.
2012-10-30 21:17:17 -04:00
Christian
a7eb5dc773
Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load.
2012-10-29 17:41:08 -04:00
Christian
b23081df78
Support for ModLoader 1.4.2. Good job Risu!
2012-10-28 23:55:58 -04:00
Christian
66db4ec46e
Add in an exclusion list tag for @Mod. The backend code isn't yet implemented, but shows the basic idea.
2012-10-27 15:13:28 -04:00