Player
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fd6d55afcc
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Registry: Allow ignoring missing mods from the GUI, with confirm+backup
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
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2014-04-01 21:56:53 +02:00 |
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Player
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49c623f59c
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initial attempt at a better way to ask the user in case of startup issues
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2014-04-01 14:30:47 +02:00 |
|
Lex Manos
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ef07de4f65
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Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
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2014-03-11 00:50:55 -07:00 |
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Christian
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995c204338
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Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
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2014-02-08 22:37:40 -05:00 |
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Christian
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c890206268
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Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
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2014-02-08 12:18:34 -05:00 |
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Christian
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ff7b5845e7
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Clean up some warnings about @Override
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2014-01-17 23:19:22 -05:00 |
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Christian
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7c5d62704a
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Make UniqueIdentifier final and add a hashCode. Closes #348
Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
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2014-01-17 17:47:30 -05:00 |
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Christian
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9c96ca4402
|
Fire a custom packet channel registration/deregistration event, for any mods that care about that
kind of thing
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2014-01-16 19:45:42 -05:00 |
|
Christian
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dd17979a2f
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Fix bukkit connectivity issue.
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2014-01-16 14:58:28 -05:00 |
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Christian
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22ba6fda5e
|
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
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2013-12-31 09:45:26 -05:00 |
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Christian
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d0d31d9575
|
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
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2013-12-11 19:29:52 -05:00 |
|
Christian
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ef492407ef
|
Entity spawning works.
|
2013-12-11 18:46:25 -05:00 |
|
Christian
|
fd36f50d82
|
Cleanups
|
2013-12-10 17:29:26 -05:00 |
|
Christian
|
1d71c017f4
|
ID syncing.
|
2013-12-10 14:32:06 -05:00 |
|
Christian
|
e544adba5c
|
More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
|
2013-12-06 11:17:40 -05:00 |
|
Christian
|
38cec7a11f
|
The basic network handshaking for FML is done. All scenarios seem to work.
|
2013-12-04 00:11:08 -05:00 |
|
Christian
|
30d532f4fc
|
Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
|
2013-12-02 23:48:26 -05:00 |
|
Christian
|
4708d77c98
|
First pass : kill modloader, clean up warnings
|
2013-11-10 11:49:06 -05:00 |
|
Lex Manos
|
b52eb6d699
|
Step 2: The Reformation
|
2013-11-09 14:28:53 -05:00 |
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