Commit Graph
44 Commits
Author SHA1 Message Date
Christian c6f362b77f Fix entity handling for ModLoader mods, thanks parachute mod! 2012-08-22 23:46:16 -04:00
Christian 6e6436ee41 Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry 2012-08-20 21:44:54 -04:00
Christian 3a8b047e3c GUIs working in FML for ML mods 2012-08-20 21:44:28 -04:00
Christian 52483ee6bd Support gui opening for Shelf mod 2012-08-20 21:43:59 -04:00
Christian 13f210f403 Fix up ML GUI ticking. Thanks sharose! 2012-08-17 16:09:46 -04:00
Christian c61ad51883 Organize ALL the imports 2012-08-17 09:25:04 -04:00
Christian af06c97efd Some compatibility fixes for Rei's minimap, and tidy up a couple of things 2012-08-16 13:55:42 -04:00
Christian 25256b2295 Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian f563815961 Lost of work to try and complete ML support - probably still bits missing, but mostly there 2012-08-11 11:02:09 -04:00
Christian 0927aaa0f1 A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian d8b92064d7 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 99eddbfa13 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian bc42a54a51 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian 5eafb71083 Merge branch 'master' into minecraft1.3
Bring some of the ticking fixes in

Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
	patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian 3e311fd4c1 Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian ba46389a87 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian f7e07ca7d8 Change gui ticking and world load tick. Should close issue #40 and kill it deader
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian bb7ef791de Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian 05f9861da4 Fix ticking for GUI ticks too! 2012-06-22 09:30:27 -04:00
Christian be1a80ebbd Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
Christian 3c3e4ca2ff Remove WorldLoad tick from modloader mods- too early. *sigh* 2012-06-17 18:49:19 -04:00
Christian Weeks 9fd6f89fc3 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks 11652d597f Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
LexManos 1e392e0bb3 Fix for in game tick running when it shouldn't. Fixed some tabbing issue in crazy's PR. 2012-06-06 08:01:54 -07:00
LexManos e536c58f81 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
Christian Weeks 9c1c414ca7 Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks 7fddb9d59e Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00
Christian Weeks 134299b413 Fix up two stupid overwrites in my mergeup from lex 2012-05-24 23:18:04 -04:00
Christian Weeks 5017f8b038 Update some stuff for updated tweaks 2012-05-24 21:39:16 -04:00
Christian Weeks 8a6b10607d my tweaks 2012-05-24 21:06:27 -04:00
Christian Weeks 43eae51bb3 HD patching complete? Clean up mod info data, Dummy field for dummy mods 2012-05-14 01:39:21 -04:00
Christian Weeks 0665c93c2b Gui related ticking 2012-05-12 00:00:33 -04:00
Christian Weeks 0981d3106d Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks b1ee6c3c95 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks a36fccc9b0 Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks 36b05d9378 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks 2b8ac71253 Tweak ordering for sorting- should be a stable sort now 2012-05-10 15:48:26 -04:00
Christian Weeks edb0ba811f Add in some more stuff for handling key bindings, rendering 2012-05-07 17:44:49 -04:00
Christian Weeks 351c193b98 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
LexManos 8586d8ae85 more client side hooks and Texture overrides/animations. 2012-05-06 16:32:59 -07:00
Christian Weeks 1a40f433a5 Halfway through ticking- won't compile 2012-05-06 00:58:40 -04:00
Christian Weeks f279476684 API is restored for client side. Implementation starting. 2012-05-05 14:42:46 -04:00
Christian Weeks 80f87ef569 The beginning 2012-05-04 17:02:12 -04:00
Christian Weeks 904efdd4d8 Introduce the client side FML 2012-05-03 19:40:55 -04:00