Christian
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ecd4e46a45
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Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
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2012-09-07 22:46:31 -04:00 |
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Christian
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16fe495d18
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Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
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2012-09-07 19:32:36 -04:00 |
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Christian
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b818769c1f
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Capture and leverage Packet131MapData
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2012-09-06 10:03:30 -04:00 |
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Christian
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b106420774
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Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
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2012-08-26 22:13:43 -04:00 |
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Christian
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c6f362b77f
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Fix entity handling for ModLoader mods, thanks parachute mod!
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2012-08-22 23:46:16 -04:00 |
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Christian
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c61ad51883
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Organize ALL the imports
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2012-08-17 09:25:04 -04:00 |
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Christian
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25256b2295
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Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
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2012-08-13 22:51:53 -04:00 |
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