Commit Graph
18 Commits
Author SHA1 Message Date
Player eb29d651eb Fix old 1.7 worlds with broken ID mappings 2014-03-30 17:17:54 +02:00
Player 7325aa5033 Registry: cleanup, fix missing id error GUI formatting 2014-03-27 08:30:55 +01:00
Player 5eebd4df71 Registry: Implement support for remapping blocks/items to a new name. 2014-03-25 00:36:37 +01:00
Player a82195772e Registry: Block IDs after failing to find a mapping for them 2014-03-24 21:16:36 +01:00
Christian c890206268 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
Christian 1c793abe0e Fix derp with networkcheck 2014-01-20 16:06:50 -05:00
Christian 717a8d6945 Fix csv string vs list of strings. Thanks immibis. Closes #334 2014-01-09 14:55:52 -05:00
Christian fbc1f8f6f9 Config GUIs in the modlist now work. 2014-01-02 11:51:16 -05:00
Christian 53a1f98414 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian 268bbabee6 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Christian 7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian 3e76dfba34 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian 557357fe17 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian ef492407ef Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian 2aaaeba15e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian 9c96a0a10a More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian 9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00