Player
eb29d651eb
Fix old 1.7 worlds with broken ID mappings
2014-03-30 17:17:54 +02:00
Player
7325aa5033
Registry: cleanup, fix missing id error GUI formatting
2014-03-27 08:30:55 +01:00
Player
5eebd4df71
Registry: Implement support for remapping blocks/items to a new name.
2014-03-25 00:36:37 +01:00
Player
a82195772e
Registry: Block IDs after failing to find a mapping for them
2014-03-24 21:16:36 +01:00
Christian
c890206268
Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
...
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
Christian
1c793abe0e
Fix derp with networkcheck
2014-01-20 16:06:50 -05:00
Christian
717a8d6945
Fix csv string vs list of strings. Thanks immibis. Closes #334
2014-01-09 14:55:52 -05:00
Christian
fbc1f8f6f9
Config GUIs in the modlist now work.
2014-01-02 11:51:16 -05:00
Christian
53a1f98414
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
268bbabee6
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Christian
7d3b1250e8
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
3e76dfba34
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
557357fe17
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
d0d31d9575
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
2013-12-11 19:29:52 -05:00
Christian
ef492407ef
Entity spawning works.
2013-12-11 18:46:25 -05:00
Christian
2aaaeba15e
ID loading from the server save now works.
2013-12-09 21:36:49 -05:00
Christian
9c96a0a10a
More network stuff, partially done id syncing.
2013-12-09 01:22:24 -05:00
Christian
9f928963f2
A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
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custom payload packets.
2013-12-06 03:11:03 -05:00