cpw
c8d775c865
In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789 , have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
2016-06-22 23:49:48 -04:00
RainWarrior
ce481da1d1
Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801 .
2016-05-30 01:20:43 +03:00
RainWarrior
5445f96327
Extended Animation State Machine format to allow multiple transitions from one state.
2016-05-13 12:46:34 +03:00
RainWarrior
92800f61d3
Fixed joint animation application correctly.
2016-05-10 10:46:04 +03:00
RainWarrior
babd54bb87
Fixed joint hierarchy not being used fully in the animation system.
2016-05-09 20:40:53 +03:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
RainWarrior
08663587d4
Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability
2016-03-22 09:01:00 +03:00
RainWarrior
4e6ad80370
Removed blockCenterToCorner from TRSRTransformation constructor. Closes #2461 .
2016-03-21 18:23:27 +03:00
RainWarrior
c589a3a299
Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607 .
2016-03-21 18:06:35 +03:00
RainWarrior
4b53f0716b
instance -> INSTANCE
2016-03-21 10:48:52 +03:00
RainWarrior
286c8c05b7
Separated model classes to client and common packages.
2016-03-21 10:48:52 +03:00
RainWarrior
0710bdf3f5
Model animation system.
...
Main things of interest:
* IAnimationStateMachine - state machine for animations; can load
from json.
* AnimationTESR - automatic TESR for animated models.
* AnimationModelBase - same for entities.
* ITimeValue - time-varying value, used to control animation
parameters from code.
* TESRs can now be batched - look at TESR.renderTileEntityFast +
TE.hasFastRenderer.
* RegionRenderCache is not accessible to TESRs and other client-side
logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00