cpw
|
baa9dfe55a
|
Things. they work. Obviously still WAY more to do.
|
2018-09-05 11:53:54 -07:00 |
|
cpw
|
1b1ee6f0b8
|
more things. Moving ModContainer around.
|
2018-09-05 11:49:48 -07:00 |
|
cpw
|
f942eb184a
|
WOW 😲 such broken. Many brokes.
|
2018-09-05 11:40:47 -07:00 |
|
cpw
|
c1f0e1b68f
|
Holy Moly, it's a big fat commit of broken code!
|
2018-09-05 11:16:33 -07:00 |
|
Ben Staddon
|
69233f1bbf
|
Add variant alias for item models not loaded via blockstate (#5025)
|
2018-08-16 13:21:21 -07:00 |
|
Ben Staddon
|
889fa4da7e
|
Fix received data for last vertex format element not being recorded (#5074)
|
2018-08-01 13:35:56 -07:00 |
|
Ben Staddon
|
f3f1e585dc
|
Add function to lookup model location for an ItemStack (#5017)
|
2018-07-28 18:55:33 -07:00 |
|
gegy1000
|
a935859b24
|
Resource type sensitive ResourceManager reloading, Disabled by default, but may increase performance. (#4658)
|
2018-07-28 17:47:01 -07:00 |
|
Ben Staddon
|
2786cd279c
|
Update and clean up Forge fluid render model (#4763)
|
2018-07-17 20:37:20 -07:00 |
|
Ben Staddon
|
6ae2287d57
|
Add support for FluidStack-dependant colouring to Forge bucket (#4952)
|
2018-07-14 14:52:54 -07:00 |
|
Ben Staddon
|
5624afbc32
|
Change some client hooks to use GlStateManager functions (#5010)
|
2018-07-04 19:59:12 -07:00 |
|
LexManos
|
0cf5ef221c
|
Run licenseFormat to apply license header to all files.
|
2018-07-01 14:17:31 -07:00 |
|
Ben Staddon
|
539626727c
|
Switch from trove to fastutil collections (#4933)
|
2018-06-27 11:29:09 -07:00 |
|
Ben Staddon
|
a749861cb2
|
Change item model loading priority to fix model conflicts (#4898)
|
2018-06-27 11:08:38 -07:00 |
|
Ben Staddon
|
f2d7a19702
|
Clear out stored errors after model loading finishes (#4938)
|
2018-06-24 00:18:13 -07:00 |
|
Ben Staddon
|
7258beeede
|
Fix vertex lighter using stale normal data (#4917)
|
2018-06-20 12:36:10 -07:00 |
|
Ben Staddon
|
d9a042c775
|
Fix black flickering on animated models by clamping max diffuse lighting multiplier to 1.0 (#4962)
|
2018-05-31 22:35:02 -07:00 |
|
LexManos
|
b654b84393
|
Add potential support for models defining 'vanilla like' rotations in Forge's Modified Blockstate format.
|
2018-05-24 18:37:05 -07:00 |
|
Ben Staddon
|
0139a7baf2
|
Fix Forge bucket not declaring all texture dependencies (#4930)
|
2018-05-19 21:25:08 -07:00 |
|
Ben Staddon
|
189df85b5a
|
Reuse multipart model instances across variants (#4791)
|
2018-05-19 20:50:57 -07:00 |
|
Kristiāns Micītis
|
fc1877dd96
|
Added formatting support for status messages (#4925)
|
2018-05-17 00:41:21 -07:00 |
|
Ben Staddon
|
e742a3f598
|
Change composite models to fetch quads from submodels using full context (#4809)
|
2018-05-16 23:06:50 -07:00 |
|
Ben Staddon
|
36f94fd20e
|
Allow custom models to have per-state lighting (#4732)
|
2018-05-16 22:44:34 -07:00 |
|
Ben Staddon
|
90bf8dd95d
|
Fix some code holding client world references longer than needed (#4881)
|
2018-04-22 14:40:38 -07:00 |
|
Ben Staddon
|
97a2143fc2
|
Clean up Reader/Writer handling to use a specified charset (#4872)
|
2018-04-14 17:00:38 -07:00 |
|
Ben Staddon
|
d0566ebadc
|
Suppress firing events at load time if an error has already occurred (#4801)
|
2018-04-12 17:18:43 -07:00 |
|
Ben Staddon
|
dda7bd5d42
|
Optimise adding normal element to vertex formats (#4699)
|
2018-04-01 00:59:34 -07:00 |
|
Ben Staddon
|
0b5a6a3b03
|
Reduce memory usage of model transforms (#4753)
|
2018-04-01 00:24:37 -07:00 |
|
Brennan Ward
|
ed314864f0
|
Cleaner TileEntityItemStackRenderers, now stored on the Item. Modders should be careful and cache their renderers. (#4700)
|
2018-03-27 04:26:58 -07:00 |
|
ichttt
|
cf43250584
|
Fix some IResources being leaked (#4806)
|
2018-03-19 22:58:54 -07:00 |
|
mezz
|
ae654edfc2
|
Fix up logging and log4j configuration (#4802)
|
2018-03-17 18:41:16 -07:00 |
|
Wyn Price
|
4242f89c75
|
Patched BlockInfo#updateLightMatrix to use IBlockState#doesSideBlockRendering instead of Block#doesSideBlockRendering (#4798)
|
2018-03-13 16:35:04 -07:00 |
|
Ben Staddon
|
29fe38f723
|
Improve how smooth lighting code handles translucency (#4711)
|
2018-02-26 22:13:17 -08:00 |
|
Ben Staddon
|
c01165f313
|
Don't cull generated item models with non-default transforms (#4749)
|
2018-02-16 21:04:21 -08:00 |
|
Ben Staddon
|
6cbc277de7
|
Maintain deterministic order in deserialised Forge blockstates (#4748)
|
2018-02-15 22:11:52 -08:00 |
|
Bartek Bok
|
e1f691617f
|
Remove texture loads from SimpleModelFontRenderer (#4721)
|
2018-01-31 21:08:29 -08:00 |
|
Ben Staddon
|
0e3f46c74b
|
Use relative time offset, rather than absolute value, for animations (#4635)
|
2018-01-28 23:19:16 -08:00 |
|
malte0811
|
c12df92170
|
Fixed UV contraction for the texture in the top-left corner of the texture map (0, 0), see sp614x/optifine#1024 (#4703)
|
2018-01-28 16:09:05 -08:00 |
|
Vincent Lee
|
9c5177282e
|
Fix MusicType enumhelper not working (#4682)
|
2018-01-19 01:22:41 -08:00 |
|
Ben Staddon
|
533b03300a
|
Catch and log exceptions during model baking (#4609)
|
2018-01-18 13:14:33 -08:00 |
|
Tyler Hancock
|
01f573dbaa
|
Added a tooltip color event. (#4595)
|
2018-01-18 12:54:35 -08:00 |
|
Vincent Lee
|
3a3883589f
|
Allow WorldProviders to specify in-game music (#4539)
|
2018-01-18 12:39:14 -08:00 |
|
Daomephsta
|
adf3c7164a
|
[1.12.x] Implement hooks allowing mods to add horse armor. Partially addresses #3975. (#3994)
|
2018-01-18 12:04:37 -08:00 |
|
mezz
|
d0bdb23300
|
Minor code and documentation cleanup. (#4664)
|
2018-01-12 23:54:29 -08:00 |
|
Bartek Bok
|
10b8d47b53
|
Don't copy state from variant to multi-part model (#4629)
|
2018-01-06 22:36:43 -08:00 |
|
Bartek Bok
|
cfbcfeaf4b
|
Enhance crash message when custom models return null default state (#4615)
|
2017-12-26 15:16:32 -08:00 |
|
Ben Staddon
|
37e5dc1e66
|
Adjust light matrix calculations to use per-face logic (#4339)
|
2017-12-16 18:30:18 -08:00 |
|
Ben Staddon
|
dc6fa09066
|
Fix applyUVLock not preserving input order (#4336)
|
2017-12-16 18:27:33 -08:00 |
|
Ben Staddon
|
05c88d91d8
|
Adjust diffuse light calculation to match vanilla facing values (#4305)
|
2017-12-16 18:26:20 -08:00 |
|
Bartek Bok
|
9fdb79ae7a
|
Fix invalid rendering of single-frame B3D models (Fix #3815)
|
2017-12-16 18:23:55 -08:00 |
|