Christian
5da6dcc7e3
Divert connection through FML, so we can deny connections to servers that don't want us
2014-01-13 13:47:18 -05:00
Christian
10d056a494
Fix possible NPE derp
2014-01-13 13:46:22 -05:00
Christian
fc69bcf280
Fix up privacy derp in TickEvent. Closes #343
2014-01-13 08:43:33 -05:00
Christian
80b00dc796
Fix openGui. Closes #342
2014-01-13 08:40:56 -05:00
Christian
28293b29ea
Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
...
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
584c0f368b
Fix potential ordering issue, clean up some imports
2014-01-11 22:01:01 -05:00
Christian
717a8d6945
Fix csv string vs list of strings. Thanks immibis. Closes #334
2014-01-09 14:55:52 -05:00
cpw
a89939e57e
Merge pull request #336 from jadar/master
...
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
43068eb986
Fix TargetPoint to be static
2014-01-09 08:41:52 -05:00
Christian
dd098854b0
Fix the keybinding array to the right one
2014-01-09 08:40:42 -05:00
Christian
d5bfd69e35
Fix problem with connecting to vanilla.
...
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
1db3daa0e8
added override toString method for getting full name.
2014-01-06 10:25:13 -06:00
Christian
9de9a15530
Fix stupid hardcoding derp
2014-01-03 23:04:24 -05:00
Christian
5317672631
Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
2014-01-03 22:57:36 -05:00
Christian
6f1da6550e
Fix up mcpname derp in GuiScrollingList.
2014-01-02 22:44:26 -05:00
Christian
b51fb91355
Merge branch 'patch-1' of github.com:airbreather/FML
2014-01-02 22:21:25 -05:00
Christian
779cd05aa1
Tweaks
2014-01-02 22:18:02 -05:00
iChun
fa4f3015a0
Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication.
2014-01-02 22:18:02 -05:00
Christian
fbc1f8f6f9
Config GUIs in the modlist now work.
2014-01-02 11:51:16 -05:00
airbreather
c5e29b574a
Avoiding redundant calls to LogManager
2014-01-01 11:40:32 -05:00
Christian
3113138bd1
Tweak button positions.
2014-01-01 02:09:40 -05:00
iChun
ab5eb3ccff
Fix button size for GuiModList
2014-01-01 14:16:23 +08:00
Christian
cdd9d92a4f
Starting work on the actual GUI. Still work to do. Needs an API.
2014-01-01 00:57:24 -05:00
Christian
21b13d6351
Lots of network cleanup. Gui packets now work too!
2013-12-31 19:55:41 -05:00
Christian
22ba6fda5e
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
...
More to come.
2013-12-31 09:45:26 -05:00
Christian
5d069629cf
Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:04:30 -05:00
Christian
061288909d
Fire simple network connect/disconnect gameevents.
2013-12-28 17:51:40 -05:00
Christian
53a1f98414
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
ec316f113f
AT for renderblocks
2013-12-27 00:08:49 -05:00
Christian
f8d6213829
Update render registry
2013-12-27 00:07:48 -05:00
Christian
268bbabee6
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Christian
7d3b1250e8
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
3e76dfba34
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
31ea100b29
Working on id missing handling
2013-12-18 08:34:44 -05:00
Christian
e4b63a1801
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
85516d9588
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
a17489172c
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
32561265fc
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
0b419ac79c
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
a2b324beb2
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
557357fe17
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
b852e30285
First functional release under reobfuscation.
2013-12-12 18:01:09 -05:00
Christian
7ea571f593
Fix AT, Fix exc. Almost works now!
2013-12-12 01:39:30 -05:00
Christian
009d4dee23
Fix the exc file. Fix the deobfremapper for handling inner classes.
2013-12-11 22:54:51 -05:00
Christian
3e278acb71
Fix stupid possible compiler error.
2013-12-11 20:17:08 -05:00
Christian
d0d31d9575
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
2013-12-11 19:29:52 -05:00
Christian
ef492407ef
Entity spawning works.
2013-12-11 18:46:25 -05:00
Christian
cd417c6786
Fixed remote and local connections work with mods now.
2013-12-11 12:35:08 -05:00
Christian
89e4e483c2
Add in a remapping event for mods to consume.
2013-12-10 19:25:49 -05:00
Christian
fd36f50d82
Cleanups
2013-12-10 17:29:26 -05:00