Christian
a5bcccab59
Fixing id map generation - should validate correctly now
2012-12-10 15:26:13 -08:00
LexManos
8c71098081
Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect.
2012-12-08 21:41:16 -08:00
LexManos
0473273709
Update fml_marker.cfg, Minecraft is now runnable!
2012-12-08 20:25:29 -08:00
LexManos
bf492f32f9
Update all imports for repackaging. Branch is compileable.
2012-12-08 20:21:03 -08:00
Christian
86c928430a
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
578ef5cfeb
Merge branch 'master' into repackage
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Conflicts:
patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian
1f5c58b723
Fix up MCP version
2012-11-20 08:47:14 -05:00
LexManos
ee6abdf28d
Update FML imports
2012-11-20 03:14:36 -08:00
LexManos
3b3600d44f
Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config.
2012-11-19 17:45:53 -08:00
Christian
96935bb122
Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
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Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian
fec221f8a6
Update FML for MC 1.4.5
2012-11-16 16:31:06 -05:00
Christian
23a25131b0
Fix up derpy file name handling: closes #127
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Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian
418deba5bf
Update to MC 1.4.4
2012-11-08 17:55:20 -05:00
Christian
4ff2cff3c0
Fix bug when a modloader mod is run on a dedicated server and has a
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connection handler assigned to it. Hi SmartMoving! Perhaps you should try
@Mod instead of BaseMod?
2012-11-04 10:57:49 -05:00
Christian
db12af48fa
Update to 1.4.3
2012-11-01 23:53:13 -04:00
Christian
8356fe9a7b
FUUUUUU! Stupid ticking. STOP REGISTERING TICK HANDLERS IN YOUR CONSTRUCTORS.
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I'm looking at you Rei's!
2012-11-01 10:51:17 -04:00
Christian
b19e882aab
Remove some debug, closes #123
2012-10-30 21:53:08 -04:00
Christian
9d7d32a1b5
Fix up tick management outside of mod loading phases for ModLoader mods.
2012-10-30 21:47:06 -04:00
Christian
d512539554
Negatively cache failed class lookups, should help with @SideOnly performance issues.
2012-10-30 21:17:17 -04:00
Christian
a7eb5dc773
Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load.
2012-10-29 17:41:08 -04:00
Christian
b23081df78
Support for ModLoader 1.4.2. Good job Risu!
2012-10-28 23:55:58 -04:00
Christian
66db4ec46e
Add in an exclusion list tag for @Mod. The backend code isn't yet implemented, but shows the basic idea.
2012-10-27 15:13:28 -04:00
Christian
8bd98c3a2d
Fix a small problem with the new MCP container- it can cause NPEs. Nice.
2012-10-26 07:55:23 -04:00
Christian
34cc42d3cb
Fix up some javadoc complaints
2012-10-25 16:18:42 -04:00
Christian
9bfe7df373
MCP deserves lots of credit. So here it is.
2012-10-25 09:02:49 -04:00
Christian
8006b774bf
Fix instantiation bug
2012-10-24 21:58:36 -04:00
Christian
7cc91cfb0c
Simple InterMod comms. Send a message using FMLInterModComms.sendMessage(). Receive messages through an @IMCCallback
2012-10-24 16:39:55 -04:00
Christian
cedf3d55d5
Duplicate Mod display screen.
2012-10-24 09:41:46 -04:00
Christian
d915f39996
Fix typo in access transformer
2012-10-23 21:21:28 -04:00
Christian
6dadc1d889
Fix up references to minecraftDir in obf code
2012-10-23 18:10:06 -04:00
Christian
8a55f68a18
Update FML for Minecraft 1.4.1
2012-10-23 18:00:33 -04:00
LexManos
5645fa5847
First update to 1.4.1, patches need updating.
2012-10-23 14:44:04 -07:00
LexManos
ff0f00f64f
Add some null checks, and throw descriptive exception when SideTransformer prevents a class from loading.
2012-10-23 13:32:02 -07:00
Christian
62a6b52487
Fix RenderRegistry render ID - now at 36
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Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
Christian
ad4461932f
Fix for new names INetworkManager and ITexturePack. I also provide refactoring scripts for both, for your use...
2012-10-20 17:07:59 -04:00
Christian
4a0bfa937a
Fix CommonHandler for rename of the server thread class
2012-10-20 12:31:35 -04:00
Christian
b52e3d0e7d
Fix exception for CodecMus
2012-10-20 12:12:43 -04:00
Christian
a1011c99a9
Fix some compilation issues. Requires resolving the worldclient abstract method
2012-10-20 11:30:01 -04:00
LexManos
7628c67883
Updated the AT config and Marker config for 1.4 obf
2012-10-20 00:36:33 -07:00
Christian
88f1dc97b6
Typos!
2012-10-18 21:00:58 -04:00
Christian
470a18522c
Try and avoid an NPE in crash reports
2012-10-18 14:41:32 -04:00
Christian
002951804a
Fix logging problems- log death messages and re-route the server through FML logs properly.
2012-10-17 18:05:23 -04:00
Christian
a2bc30b356
Coremods can be specified via the command line: fml.coreMod.load=<listofcommaseparatedclasses> This will help with developing coremods
2012-10-16 13:21:10 -04:00
Christian
887aa277a4
Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message.
2012-10-16 12:39:04 -04:00
Christian
3b9972af39
Don't use File to separate the last element of the path. It's a URL, they're always separated by '/'
2012-10-16 09:46:08 -04:00
keepcalm
5c96afec70
Changed RelauchLibraryManager so that files with different paths on the
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same baseURL can be implemented in one ILibrarySet.
2012-10-16 09:46:08 -04:00
Christian
1bca393ecb
FML as a whole is now subject to transformers.
2012-10-16 09:20:30 -04:00
Christian
f3e1cac5a1
Add in a savehandler strategy for reading and writing data to the
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world save. This service is only available to coremods via the
WorldAccessContainer interface on the mod wrapper. This is deliberate
and will not change.
2012-10-02 21:54:47 -04:00
Christian
51fb513213
Add in some bukkit supporting code. Most of this is unimplemented
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until the bukkit coremod is complete.
2012-10-02 20:26:47 -04:00
Christian
65c9fdd8d7
New stuff on the ModLoader! Risu has been busy. Closes #114
2012-10-02 08:29:12 -04:00