Tag-enabled registries must now be registered to vanilla's root registry. See RegistryBuilder#hasTags.
Modded tag-enabled registries have to use the format `data/<namespace>/tags/<registrynamespace>/<registryname>/<tag>.json`
This format is to prevent conflicts for registries with the same path but different namespaces
EX: Registry name `examplemod:shoe`, tag name `blue_shoes` would be `data/<namespace>/tags/examplemod/shoe/blue_shoes.json`
RegistryEvent.NewRegistry has been moved and renamed to NewRegistryEvent.
RegistryBuilder#create has been made private. See NewRegistryEvent#create
Created new ITagManager system for looking up Forge tags. See IForgeRegistry#tags.
Add lookup methods for Holders from forge registries. See IForgeRegistry#getHolder.
This event allows forcing the rendering of the potion indicators in the
inventory screen to either compact mode (icons only) or classic mode
(full width with potion effect name).
This is a redesign of a discarded section of my initial model system rewrite, back in 1.14.
In order to use it with the OBJ loader, you can use OBJLoader.INSTANCE.loadModel to get the OBJModel, and then call OBJModel#bakeRenderable() to get a SimpleRenderable object to render with.
The SimpleRenderable support animation, by providing different transformation matrices for each part in the MultipartTransforms.
Additionally, a BakedRenderable helper exists to turn an arbitrary BakedModel into a renderable.
After trying to get the B3D loader to work, I decided it wasn't worth the trouble and marked it for removal instead.
* Fix another crash with new tooltip events
* Add ItemStack context to ghost recipe tooltip events
* Expand Tooltip Event test mod to add a screen to test all tooltip render methods
Redesigns the tooltip events, and adds a feature where mods can register factories for ClientTooltipComponents, which are used for custom rendering in tooltips. The old events are maintained for binary compatibility.
You can now use `mc.pushGuiLayer` and `mc.popGuiLayer` to manage the layers.
mc.setScreen behaves such that if called with a non-null screen it replaces the entire stack, and if called with null it closes the entire stack.
Added AddPackFindersEvent which lets you add additional resource/data pack sources to the game.
Added PathResourcePack as a utility to allow easy providing of a subfolder in a mod as a resource pack.