Christian
dcb15a587c
Clean up more junk
2013-02-26 00:28:12 -05:00
Christian
2c89b3def3
A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone
2013-01-12 00:17:35 -05:00
Christian
bbfd85ed1e
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
LexManos
8c71098081
Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect.
2012-12-08 21:41:16 -08:00
LexManos
bf492f32f9
Update all imports for repackaging. Branch is compileable.
2012-12-08 20:21:03 -08:00
LexManos
ee6abdf28d
Update FML imports
2012-11-20 03:14:36 -08:00
Christian
b23081df78
Support for ModLoader 1.4.2. Good job Risu!
2012-10-28 23:55:58 -04:00
Christian
34cc42d3cb
Fix up some javadoc complaints
2012-10-25 16:18:42 -04:00
LexManos
f24ff07b30
Remove a bunch of warning about javadoc, not a real fix, but no more warning.
2012-09-15 18:04:56 -07:00
Christian
c971adb59b
Fix missing addCommand call: thanks "spawnwolf test command"
2012-08-26 13:07:35 -04:00
Christian
93b8ba9576
Fix missing serverSendPacket
2012-08-23 09:02:12 -04:00
Christian
23fdbbd03d
Trading support for ModLoader - thanks Herblore!
2012-08-23 01:40:03 -04:00
Christian
907cf2d925
More ML compatibility - fix up dragon mounts, thanks!
2012-08-23 00:37:45 -04:00
Christian
c6f362b77f
Fix entity handling for ModLoader mods, thanks parachute mod!
2012-08-22 23:46:16 -04:00
Christian
3a8b047e3c
GUIs working in FML for ML mods
2012-08-20 21:44:28 -04:00
Christian
52483ee6bd
Support gui opening for Shelf mod
2012-08-20 21:43:59 -04:00
Christian
885637cc7d
Fix up keyboard events for modloader
2012-08-19 01:44:33 -04:00
Christian
b2fdcd7f1c
Fix ModLoader add XP Smelting
2012-08-18 10:09:25 -04:00
Christian
c61ad51883
Organize ALL the imports
2012-08-17 09:25:04 -04:00
Christian
25256b2295
Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
...
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
6922c369f3
Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
...
but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
f563815961
Lost of work to try and complete ML support - probably still bits missing, but mostly there
2012-08-11 11:02:09 -04:00
Christian
0927aaa0f1
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
LexManos
a85bb7bfdb
Fix ModLoader compilation, and MCPmerger invocation for Forge.
2012-08-09 03:04:25 -07:00
Christian
d8b92064d7
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
...
the registry area
2012-08-06 22:30:13 -04:00
Christian
8e96e60179
Fix location of forge in common handler - also some tweaks to modloader and other stuff
2012-08-06 17:27:21 -04:00
Christian
a3ad32a3e5
Add in a lot of network handler stuff - also, expose the asm harvested data
2012-08-06 09:52:42 -04:00
Christian
4da48cea7a
Allow coremods to inject a modcontainer and run code
...
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.
Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos
43766751a4
Removed FMLRegistry, and IMinecraftRegistry.
...
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
4080338c1b
More fixes
2012-08-02 16:50:30 -02:30
Christian
719bea515e
Change some stuff around - begin launching the server through the wrapper too.
...
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
153eafdcb0
More stuff
2012-08-01 21:19:11 -02:30
Christian
99eddbfa13
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
ae2039c65d
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
5501d644b9
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
8ed36f583d
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
Christian
b6ae926fd3
Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed
2012-06-26 16:24:50 -04:00
Christian Weeks
11652d597f
Expose a "clean" ticking interface and fix server tick loop for world ticks
2012-06-07 11:12:51 -04:00
Christian Weeks
3239536832
More tweaks for proper API
2012-05-31 22:42:23 -04:00
Christian Weeks
9c1c414ca7
Reorganize for bukkit integration
2012-05-31 22:09:45 -04:00
Christian Weeks
134299b413
Fix up two stupid overwrites in my mergeup from lex
2012-05-24 23:18:04 -04:00
Christian Weeks
5017f8b038
Update some stuff for updated tweaks
2012-05-24 21:39:16 -04:00
Christian Weeks
8a6b10607d
my tweaks
2012-05-24 21:06:27 -04:00
Christian Weeks
9b281f0a3c
Fix millinaire support. Fix Portal eating rendering time. add in profile visibility for mod stuff.
2012-05-14 11:38:54 -04:00
Christian Weeks
43eae51bb3
HD patching complete? Clean up mod info data, Dummy field for dummy mods
2012-05-14 01:39:21 -04:00
Christian Weeks
0981d3106d
Fix missing ml.sendpacket, call in renderers
2012-05-11 17:31:28 -04:00
Christian Weeks
36b05d9378
Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side
2012-05-10 18:54:25 -04:00
LexManos
99ee905038
Inventroy rendering
2012-05-10 01:25:56 -07:00
LexManos
d2afbd9216
Fixed up the ModLoader render block hook, RP's blocks now render.
2012-05-10 01:00:07 -07:00
Christian Weeks
4c9745f73c
Fix up build script a bit, all modloader is public, and fix tile entity renderer
2012-05-10 00:07:46 -04:00