This allows greater flexibility for configuring servers with
operator-like permissions to user groups through the permissions API and
their permissions handler of choice without needing to grant the
vanilla operator permission to any player.
The new permission is "forge:use_entity_selectors", which is granted by
default to players with permission level 2 (GAMEMASTERS) and above.
The hook falls back to checking the permission level if the source of
the command is not a ServerPlayer, such as for command blocks and
functions.
Load natives from classpath
Make command argument types a forge registry
Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp`
Overhaul `ServerChatEvent` to use `ChatDecorator` system
Remove `ClientChatEvent#setMessage` for now
Gradle 7.5
Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
Fix weighted baked models not respecting children render types
Allow fluid container model to use base texture as particle
Fix inverted behavior in composite model building. Fixes#8871
* Add getter for the component names in an unbaked geometry
* Fix render type hint not being copied in BlockGeometryBakingContext
* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer
* Fix door datagenerator
Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity.
* Fix extra space around parameter
Fix extra space before comma around a parameter.
* dimension specific tag fix
* remove forge:is_beach cause vanilla has it already
* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end)
Co-authored-by: Flemmli97 <Flemmli97@users.noreply.github.com>
* convert GLM serializer class to codec
* cleanup
* GLM list needs to be sorted
* datagen
* simplify serialization
* fix test mods (oops)
* properly use suppliers for codec as they are registry obj
* Add an easy way to get the NamedGuiOverlay from a vanilla overlay
* Fix static member ordering crash in UnitTextureAtlasSprite
* Allow boss bar rendering to be cancelled
* Make fluid container datagen use the new name
* Handle modded packets on the network thread
- On the server we simply need to remove the call to
ensureRunningOnSameThread.
- On the client side, we now handle the packet at the very start of the
call. We make sure we're running from a network thread to prevent
calling the handling code twice.
While this does mean we no longer call .release(), in practice this
doesn't cause any leaks as ClientboundCustomPayloadPacket releases
for us.
* Clarify behaviour a little in the documentation
* Javadoc formatting
* Add a helper method for handling packets on the main thread
Also rename the network thread one. Should make it clearer the expected
behaviour of the two, and make it clearer there's a potentially breaking
change.
* Add back consumer() methods
Also document EventNetworkChannel, to clarify the thread behaviour
there.
* Add since = "1.19" to deprecated annotations
* Make the resource lookups cached.
* Include configurability and handle patch cleanup.
* Document and comment the cache manager.
* Make thread selection configurable.
* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet.
* Use boolean supplier and fix wildcard import.
* Clean up the VPR since this is more elegant.
* Clean up the VPR since this is more elegant.
* Address review comments.
* Address more review comments.
* Fix formatting on `getSource`
* Address comments by ichtt
* Adapt to pups requests.
* Stupid idea.
* Attempt this again with a copy on write list.
* Fix a concurrency and loading issue.
* Fix#8813
Checks if the paths are valid resource paths.
* Move the new methods on vanilla Patch.
* Revert "Allow safely registering RenderType predicates at any time (#8685)"
This reverts commit be7275443f.
* Renderable API refactors
- Rename "render values" to "context"
- Rename SimpleRenderable to CompositeRenderable to better reflect its use
- Remove IMultipartRenderValues since it doesn't have any real use
- Add extensive customization options to BakedModelRenderable
* ClientRegistry and MinecraftForgeClient refactors
- Add sprite loader manager and registration event
- Add spectator shader manager and registration event
- Add client tooltip factory manager and registration event
- Add recipe book manager and registration event
- Add key mapping registration event
- Remove ClientRegistry, as everything has been moved out of it
- Remove registration methods from MinecraftForgeClient, as they have dedicated events now
* Dimension special effects refactors
- Fold handlers into an extension class and remove public mutable fields
- Add dimension special effects manager and registration event
* HUD overlay refactors
- Rename to IGuiOverlay match vanilla (instead of Ingame)
- Add overlay manager and registration event
- Move vanilla overlays to a standalone enum
* Model loader refactors
- Rename IModelLoader to IGeometryLoader
- Add loader manager and registration event
- Fold all model events into one
- Move registration of additionally loaded models to an event
- Remove ForgeModelBakery and related classes as they served no purpose anymore
* Render properties refactors
- Rename all render properties to client extensions and relocate accordingly
- Move lookups to the respective interfaces
* Model data refactors
- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions
- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once
* GUI and widget refactors
- Move all widgets to the correct package
- Rename GuiUtils and children to match vanilla naming
* New vertex pipeline API
- Move to vanilla's VertexConsumer
- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline
* Lighting pipeline refactors
- Move to dedicated lighting package
- Separate flat and smooth lighters
- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads)
* Model geometry API refactors
- Rename IModelGeometry to IUnbakedGeometry
- Rename IModelConfiguration to IGeometryBakingContext
- Rename other elements to match vanilla naming
- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON
- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled
* Make render types a first-class citizen in baked models
- Add named render types (block + entity + fabulous entity)
- Add named render type manager + registration event
- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback)
- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads
* General event refactors
- Several renames to either match vanilla or improve clarity
- Relocate client chat event dispatching out of common code
* Forge model type refactors
- Rename SeparatePerspectiveModel to SeparateTransformsModel
- Rename ItemModelMesherForge to ForgeItemModelShaper
- Rename DynamicBucketModel to DynamicFluidContainerModel
- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction
- Extract ElementsModel from model loader registry
- Add EmptyModel (baked, unbaked and loader)
- Refactor CompositeModel to take over ItemMultiLayerBakedModel
- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions
- Move model loader registration to a proper event handler
- Update names of several JSON fields (backwards-compatible)
- Update datagens to match
* Miscellaneous changes and overlapping patches
- Dispatch all new registration events
- Convert ExtendedServerListData to a record
- Add/remove hooks from ForgeHooksClient as necessary
* Update test mods
* Fix VertexConsumerWrapper returning parent instead of itself
* Additional event cleanup pass
As discussed on Discord:
- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation
- Make all events that shouldn't be fired directly into abstract classes with protected constructors
- Another styling pass, just in case (caught some missed classes)
* Add proper deprecation javadocs and de-dupe some vertex consumer code
* Replace sets of chunk render types with a faster BitSet-backed collection
This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user
* Requested changes
- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager
- Allow non-default elements to be passed into VertexConsumer and add support to derived classes
- Move array instantiation out of quad processing in lighting pipeline
- Fix flipped fluid container model
- Set default UV1 to the correct values in the remapping pipeline
- Minor documentation changes
* Add/update EXC entries and fix AT comment
* Add test mod as per Orion's request
* Additional requested changes
* Allow custom model types to request the particle texture to be loaded
* Even more requested changes
* Improve generics in ConcatenatedListView and add missing fallbacks
* Fix fluid render types being bound to the fluid and not its holder
* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty
Additionally, introduce chunk render type checks in ItemBlockRenderTypes
Co-authored-by: Dennis C <xfacthd@gmx.de>