Created a CreativeModeTabEvent to register creative mode tabs and populate entries per tab
Moved datapack registries to DataPackRegistryEvent.NewRegistry event instead of tying them to ForgeRegistry
Made it easier for mods to datagen datapack builtin entries with DatapackBuiltinEntriesProvider
Provided access to lookupProvider for datagen
Updated dependencies to match versions used by vanilla and update JarJar to 0.3.18
Added a test mod for the new CreativeModeTabEvent
Throws better error message for Forge registries in tag datagen
Deleted ForgeRegistryTagsProvider
Updated ClientChatReceivedEvent and ServerChatEvent for Mojang changes
Added patches for both sign related methods in ModelLayers
Changed RegisterShadersEvent to use ResourceProvider
Migrated old Mojang math types to JOML
Co-authored-by: Marc Hermans <marc.hermans@ldtteam.com>
Co-authored-by: LexManos <LexManos@gmail.com>
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
Previously, the suggestions used the string representation of the enum
through Enum#toString, which can differ from the name of the enum as
required by Enum#valueOf, causing invalid suggestions (both in gui and
through the error message).
* Bump pack.mcmeta formats
* 1.19 biome modifiers
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
* Add docs and package-info to client extension interfaces package
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
* Add package-infos to client events package
* Rename SoundLoadEvent to SoundEngineLoadEvent
This reduces confusion from consumers which may think the
name SoundLoadEvent refers to an individual sound being loaded rather
than the sound engine.
* Document and change SoundLoadEvent to fire on mod bus
Previously, it fired on both the mod bus and the Forge bus, which is
confusing for consumers.
* Delete SoundSetupEvent
Looking at its original implementation shows that there isn't an
appropriate place in the new sound code to reinsert the event, and the
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
* Perform some cleanup on client events
- Removed nullable annotations from ClientPlayerNetworkEvent
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
with vanilla's naming of the partial tick
- Cleanup documentation to remove line breaks, use the
spelling 'cancelled' over
'canceled', and improve docs on existing and
new methods.
* Remove EntityEvent.CanUpdate
ClosesMinecraftForge/MinecraftForge#6394
* Switch to Jetbrains nullability annotations
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
* Remove ForgeWorldPresetScreens
* Remove IForgeRegistryEntry
* Remove use of List<Throwable> in FML's CompletableFutures
* Add docs to mod loading stages, stages, and phases
* Gradle 7.4.2
* Use SLF4J in FMLLoader and other subprojects
* Switch dynamic versions in subprojects to pinned ones
* Switch ForgeRoot and MDK to FG plugin markers
* Configure Forge javadoc task
The task now uses a custom stylesheet with MCForge elements, and
configured to combine the generation from the four FML subprojects
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
into the javadoc output.
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
Co-authored-by: Curle <curle@gemwire.uk>
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
Commands#fillUsableCommands does not handle redirect nodes properly. It
blindly pulls from the cached node map for a redirect node, which may
have no result because the target node of the redirect has not been
visited yet.
CommandHelper#mergeCommandNode is better in this regard, because it
visits the target node of the redirect instead of blindly pulling from
the node map.
Fixes#7551
Manually entering the names of dynamic registries work as expected. The
suggestions for registries didn't include dynamic registries because
they queried the static registries rather than querying all registries
from the server's `RegistryAccess` (which includes both static
registries and dynamic registries).
After internal discussion, it was decided that we need to include
"contributors" to the license header. This avoids claiming that the
Java source files are under the exclusive copyright ownership of Forge
LLC, which excludes contributors that still hold copyright ownership
over their contributions (but is licensed under the LGPLv2.1 as stated
in the Forge CLA).
Tag-enabled registries must now be registered to vanilla's root registry. See RegistryBuilder#hasTags.
Modded tag-enabled registries have to use the format `data/<namespace>/tags/<registrynamespace>/<registryname>/<tag>.json`
This format is to prevent conflicts for registries with the same path but different namespaces
EX: Registry name `examplemod:shoe`, tag name `blue_shoes` would be `data/<namespace>/tags/examplemod/shoe/blue_shoes.json`
RegistryEvent.NewRegistry has been moved and renamed to NewRegistryEvent.
RegistryBuilder#create has been made private. See NewRegistryEvent#create
Created new ITagManager system for looking up Forge tags. See IForgeRegistry#tags.
Add lookup methods for Holders from forge registries. See IForgeRegistry#getHolder.
Convert Forge to use Official mappings.
Mojang released their obfuscation mappings but we have not used them up until now due to wanting to get their license to be more explicitly permissive.
It is clear that their intent is to allow us to use their names for developing mods like this.
See the full wording, and our interpretation here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
IndexedMessageCodec actually log which network channel it got back packets
on. Also, improve the custom directorymodlocator with actual custom names,
finally, allow up to 99 log rollovers, up from 7 default (this means a
repeatedly crashing server is less likely to roll out the log of the first
crash).
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
when passed a modid and a type (CLIENT, COMMON or SERVER) will display
a link in the caller's chat to open that file in the OS file viewer of choice.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Run injectSnapshot on the client thread, wait for result and
disconnect when injectSnapshot fails.
Fix DevServer to load MOD_CLASSES
Fix LaunchTesting to properly load log4j2 markers (don't use a
static variable in that class!)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>