Commit Graph
2266 Commits
Author SHA1 Message Date
sciwhiz12 74ca88b7be Fix compound ingredient in shapeless recipes (#7537) Fixes #7530 2020-12-28 13:03:48 -08:00
Alex O'Neill a1119cd77a Fix potential NPE in ForgeHooks.onItemPlaceIntoWorld when passing in null player. (#7505) 2020-12-28 12:18:52 -08:00
mrp-v2 545723dc8c Fix modded PointOfInterestType's not populating blockstate map when registered (#7503) 2020-12-28 12:17:51 -08:00
poopoodice b64f4780c5 Add new LivingConversionEvent to control mobs turning into other mobs. (#7386) 2020-12-28 12:03:11 -08:00
KnightMiner 1c98b29087 Add ItemAttributeModifierEvent (#7484) 2020-12-28 11:59:09 -08:00
Brennan Ward 33880331d2 Fix RightClickBlock ALLOW not being implemented (#7426) 2020-12-28 11:54:30 -08:00
LexManos 7542fbea48 Make mod data packs able to be disabled. It'll break things, but that's on you. Closes #6776 2020-12-26 11:38:45 -08:00
tterrag 2d9a1bc6f9 Add generated resource tracking to ExistingFileHelper 2020-12-12 12:33:56 -05:00
tterrag a57a240c13 Fix BlockStateProvider item models not knowing about block models
Add tests for this case
2020-12-10 21:37:13 -05:00
Richard Freimer 1a539ffebc Make TEs invalidate capabilities when the chunk they are in unloads (#7529)
Fixed LazyOptional potentially notifying invalidation listeners multiple times.
2020-12-05 12:05:32 -08:00
Unbekannt1998 e975fc8252 Fix wrong function call in BlockStateProvider::horizontalFaceBlock (#7514) 2020-12-05 11:52:44 -08:00
tterrag d85ea5a3b0 Fix datagen order of multipart conditions being unstable 2020-11-28 21:10:49 -05:00
David Quintana 93c00b67d9 Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Richard Freimer fd045d4628 Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
Cyborgmas a73e003dd3 Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) 2020-11-21 11:57:33 -08:00
Take Weiland 114acfca3b Fix food bar not rendering when non-living entities are mounted (#7446) 2020-11-20 10:24:43 -08:00
Alex O'Neill 56e538e8a9 Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
cpw 0c5ced1bbf Fix NPE problem when modid is mismatched.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 20:41:20 -05:00
Take Weiland bca20ace4e Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
Brennan Ward f3b53001c9 Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
Boy132 9a4a501a95 Call Harvest check event even if the block doesn't require any tool (#7414) 2020-11-10 11:36:32 -08:00
LexManos 9bbfbd5479 Use linked collections to stabilize order when adding new registry entries. 2020-11-10 11:24:57 -08:00
cpw 0d7f507f4e Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 23:11:45 -05:00
cpw f78b943bdf Handle erroring during early mod construction phases, and actually report that into the error UI
by doing armslength exception handling and propagation.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 22:30:19 -05:00
David Quintana 45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
diesieben07 acd18455c2 Workaround for modded attributes on vanilla entities logging warnings on vanilla clients
Switch to a handler-based approach per packet class, simplify patch, add some docs

Add license header and docs

Switch to a network handler based approach

Switch to a network handler based approach

revert build gradle change

Simplify Packet patch

Add license header to IForgePacket

Revert ForgeHooks changes

Less hacky and more generic way to filter packets for vanilla connections

_Actually_ Order SAS.
It's early

Order SAS

simplify vanilla connection check

Remove unneeded import change
2020-11-03 18:47:04 -05:00
LexManos 7d00d015f3 Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry. 2020-11-01 20:30:38 -08:00
David Quintana fed7beab89 Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
cpw cf3e9d1e0c actually rollback on error in registry events.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 19:51:56 -05:00
cpw 749c9063af Fix config parse failure causing crash in building exception message. fixes #7438
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:09:00 -05:00
cpw 7e79243bca Return client resources even if no data pack found on server. Closes #6225 (Pull request)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:02:56 -05:00
malte0811 06fe9ccda0 Fix (NonNull)Lazy.Concurrent using a global lock (#7403)
* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana 53eedb0f10 Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Alex O'Neill 6e0e67b14d Fix breaking changes from the Biome rename PR #7434 (#7439) 2020-10-27 09:00:53 -07:00
sciwhiz12 22f7f4649b Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
Alex O'Neill 8a77681574 Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
cpw 80baad974e Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw ae160cad12 Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
how to reflect Minecraft's JAR signatures into here.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw 6ff6277efa Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
David Quintana 395f89c973 Fix resource leak in the OBJ loader. 2020-10-20 13:24:12 +02:00
SilverDavid 8536521b7b Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317) 2020-10-16 12:09:53 -07:00
Richard Freimer b1659300e0 Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379) 2020-10-15 12:45:25 -07:00
LexManos 93226bbcff Resuscitate BiomeDictionary using RegistryKeys instead of biome references. 2020-10-15 12:43:18 -07:00
Ocelot 51fa230e7b Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
ChampionAsh5357 bed38d4253 Fix Texture Presence String (#7408) 2020-10-10 09:45:18 -07:00
LexManos 37f226eda5 Fix typo causing potential error in vine growth. Closes #7406
Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana 59b4affbe7 Fixed conditional advancement loading when using the "advancements" array.
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
Richard Freimer f5b53d5d10 Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
cpw 3041c2022b Add in extra debug logging
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 17:45:28 -04:00
cpw 09be003d61 Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00