Commit Graph
543 Commits
Author SHA1 Message Date
David Quintana 738abbb360 Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free! 2019-12-17 19:14:52 +01:00
tterrag 1558362583 Remove deprecations 2019-12-17 04:50:13 -05:00
tterrag 5b67354e24 Fix incorrect item lighting 2019-12-16 23:46:45 -05:00
tterrag dec91dec68 Revert fluid change to use Material, fixes server crash 2019-12-16 23:22:13 -05:00
1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Daniël Goossens 5d0fb2967c Split DrawBlockHighlightEvent into subevents to make usage clearer, addresses #2190 (#6269) 2019-12-10 11:46:01 -08:00
tterrag 3ba78225c3 Fix swapped yaw/pitch in camera setup event 2019-12-02 19:10:59 -05:00
liach d8e6181058 Restore camera setup render event (#6335) 2019-12-02 14:54:46 -08:00
nikita488 241db39cea Fix emissive items not working 2019-11-24 19:08:46 -05:00
bl4ckscor3 5d62261082 Fix RawMouseEvent not being cancelable (#6310) 2019-11-12 15:12:25 -08:00
tterrag fab4ce894a Fix BlockStateProvider#horizontalBlock emitting rotations >=360 2019-11-01 17:10:06 -04:00
tterrag acaa470dea Add Blockstate and Model data providers (#6241) 2019-10-24 22:33:24 -04:00
Wyn Price 6422310453 Fixed forge rendering pipeline and shape based light occulsion. (#6178) 2019-10-22 15:29:27 -07:00
David Quintana ec3e8c2039 Fix vanilla models with parents not loading properly from forge blockstates. 2019-10-16 23:11:23 +02:00
ichttt c98abaaa42 Fix some config checks still using the old fields (#6193) 2019-10-15 14:54:47 -07:00
Justin a328364999 Fix mod info panel rendering incorrectly on some systems with HiDPI displays (pesky macs) (#6170) 2019-10-15 14:31:41 -07:00
Wyn Price 5978670897 Fixed IModelData not being cleared when tile entity is removed (#6115) 2019-10-10 23:07:52 -04:00
tterrag 940bbc4e91 Better sanity checks in ModelDataManager 2019-10-10 16:02:36 -04:00
David Quintana 5e9380ab85 Fix forge blockstates and custom model loading (#6154)
* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
cpw 9c759294c6 Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
off-thread GUIs in any way shape or form, and we need the main thread to do real work.

Fix forge fading in wrongly.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
David Quintana b294f4d894 New round of fluid system fixes: (#6175)
- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
Brennan Ward 79ce18ac3e Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. (#6140) 2019-09-16 14:04:32 -07:00
MrCrayfish f4215d121c Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X (#6144) 2019-09-16 13:03:10 -07:00
David Quintana 58335d7bc0 Minor fixes to the fluids (#6150)
* Fixed vanilla rendering of fluids to take into account the alpha bits of the color, and fix usages accordingly.
* Fixed missing texture derp.
2019-09-12 17:33:19 +02:00
David Quintana b0c9d7cce9 Some (sadly breaking) improvements to the Fluid API (#6110)
* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
  - Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
  - Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
  - Added logic to automatically gather fluid textures into the list of textures to bake.
  - Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
  - Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00
LexManos 281ef5a152 Add new DeferredRegistry helper, and change RegistryObject to update when overrides are registered. 2019-09-10 16:02:07 -07:00
LexManos e1863383ff Fix naming conflicts with official names. 2019-09-04 22:33:17 -07:00
cpw a4aa85259e Add in some client only player connectivity events. Closes #5536
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
Vincent Lee bae2ee0420 Minor model system cleanup/documentation (#6089) 2019-08-28 21:33:49 -07:00
Daniël Goossens c83d4d29e4 Added new InputEvent.MouseScrollEvent, fixes #5811 (#6037) 2019-08-28 21:13:31 -07:00
Vincent Lee 838998b885 Add particle factory registration event (#6018) 2019-08-28 18:42:17 -07:00
David Quintana a9b3b48273 Make FluidStacks non-nullable, and implement some TODOs. 2019-08-29 03:18:42 +02:00
David Quintana b7e1cc5f6b Fluid API rework (#5983)
- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
Vincent Lee 8c04651301 Add hook to load custom mrls/rls not attached to a block or item. (#6010) 2019-08-15 11:03:57 -07:00
LexManos 48fa2f458c Make Villager profession unlocalized name use modids when not 'minecraft' Closes #5977
Fixed trees able to be generated through water. Closes #6000
Change Block#toString to use getRegistryName instead of getNameForObject Closes #5937
Allow Cooking Recipes to deserialize results with stack sizes. Closes #5960
2019-08-02 13:37:02 -07:00
cpw c90b1732e9 Fix objloader registering at wrong time. Closes #5847. Added test
class as suggested in the issue.

Note: most tests are commented out at the present time, pending
rework. Tests that work, work.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-20 21:04:00 -04:00
cpw 27afdc8a27 Provisional update to 1.14.4. Missing a lot of playerinteractionmanager patches because everything moved and I'm tired.
Fix up immediate problems.

bump to 28.
2019-07-20 00:35:40 -04:00
cpw eff42f6066 Update mappings to 20190719 in prep for 1.14.4..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-19 11:55:30 -04:00
LexManos cb21e95e0b Change default BrewingRecipe to use an Ingredient for the input instead of ItemStack. Closes #5944
Add AT for GameRules.register Closes #5946
Fix Forge Blockstate loader model path is inconsistent with vanilla blockstates Closes #5892
Fix client crashing when opting not to load a world when there's missing blocks Closes #5886
2019-07-18 14:13:20 -07:00
tterrag1098 0a7f5ff9fa Rework GuiModList mod info to use custom scrolling panel impl 2019-07-10 20:13:33 -07:00
LexManos f79da3edf7 Fix syntax error in IRenderHandler. 2019-07-08 20:14:41 -07:00
LexManos 8742d74e93 Pass tick counter to custom render handlers (#5744) 2019-07-08 19:55:47 -07:00
ichttt 06a30e9f23 Adds some explanatory javadocs and check world in ModelDataManager (#5762) 2019-07-08 19:47:18 -07:00
Antoine Lucas 650e7dc16e Add InputEvent documentation (#5698) 2019-07-08 19:47:06 -07:00
ichttt d41fad51c2 Add IModelData to getParticleTexture (#5756) 2019-07-08 19:46:32 -07:00
ichttt 0463949ac3 Fixed BakedModelWrapper not delegating new methods (#5761) 2019-07-08 19:45:27 -07:00
LexManos 61bea2bfda Fixed EntityJoinWorldEvent not being fired when player is added to ServerWorld. #5827
Fixed wrong example path for the access transformer in the MDK build.gradle. #5891
Added getters for mouse x/y velocity and if the middle-mouse button is being held down. #5776
Modify issue template for better clarity. #5874
Fixed grindstone not using ItemStack-sensitive getMaxDamage. #5831
Added ParticleManager.registerFactory to Forge's AT. #5896
Fixed NPE in SidedInvWrapper when side was null. #5787
Moved EndermanEntity.setAttackTarget super call to allow LivingSetAttackTargetEvent the ability to override default behavior. #5778
Added field to make "Looking at" debug info maximum distance configurable #5714
2019-07-08 18:42:12 -07:00
primetoxinz 765efc3c72 Update TextureStitchEvent.Pre to give access to the list of ResourceLocations that will be loaded as textures. (#5870) 2019-07-03 12:26:51 -07:00
cpw c8e5007913 Remove legacy StartupProgress.
Implement properly scalable progress thanks to @gigaherz. Closes #5863.
Implement API for pushing messages to the startup screen from mods.
Add memory display.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-30 23:48:54 -04:00
cpw d966746fbf Moved some events to the Mod's event bus. You'll need to update which bus
you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).

ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 20:36:07 -04:00