* Add Entity.changeDimension patch and transitively required patches
* Fix throws declaration on CommandSetDimension#execute
* Fix rest of errors in fluid package
* Add PLAYER_REACH attribute
* Fix compile errors in fml.client.config and add GuiButton patch
* Delete unnecessary client.config classes, fix all config errors
* Comment some fluid errors in models
* Fix all errors in common package root, except ForgeHooks
* Mass comment network package
* Experimental conversion of extended states to generic base class
* Fix errors in common.util
* Remove config annotation stuff cuz lex said so
* Make extended state stuff compile fully
* resource package and misc leftover rendering stuff
* Port Item and ItemStack patches
* Extract most item patches to interface
* Refactor Item#setNoRepair to be part of Item.Builder
* Adapt AnimationItemOverrideList to new cap system
* Improve null contract of OptionalCapabilityInstance
* Remove Capability.cast
* Update CapabilityAnimation to new cap system
* Remove OptionalCapabilityInstance#flatMap and add NonNullConsumer
* Add capability patch to Entity, not everything yet
* Fix Entity patch and add missing methods to IForgeEntity
* Fix null contract of CapabilityDispatcher
* Add TileEntity caps
* Adapt FluidUtil to new cap system
* Add world caps
* Add chunk caps
* Clean up cap patches
* Replace all tabs with spaces
* Move builder methods on Item to Item.Builder
Whitepsace fix
* Sided stuff take 2
* Prevent OptionalCapabilityInstance creating additional empty instances
* Cache getCapability result in AnimationTESR
* Fix imports in TileEntity patch
* Pull out cap code to base class, add village caps
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
which would allow servers to have custom recipes.
OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
Please be patient
Rendering:
A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date: Fri Mar 25 13:28:04 2016 -0400
Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework
Implement proper registry slaves. Should help with rollback related issues.
Missing patch
commit d803f7db76
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 03:36:14 2016 -0700
Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.
commit eb5e5b4b42
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:14:16 2016 -0700
More cleanup.
commit edbc56b2ff
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:05:23 2016 -0700
More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}
commit e2df8d1be3
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:29:19 2016 -0700
Stupid generics....
commit 46d57dc467
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:00:25 2016 -0700
Some registry tweaking to provde a non-complicated API modders can use.