Commit Graph
181 Commits
Author SHA1 Message Date
Tedstar 66a2d38ab8 Fix MC-258 on mod list screen, enable sorting, minor tweaks. (#5846) 2019-07-08 15:50:05 -07:00
cpw c8e5007913 Remove legacy StartupProgress.
Implement properly scalable progress thanks to @gigaherz. Closes #5863.
Implement API for pushing messages to the startup screen from mods.
Add memory display.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-30 23:48:54 -04:00
cpw 0a819da0e7 Reorganize sided event dispatch slightly. Dispatch model and entityrenderer
functions at more appropriate times.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 16:01:20 -04:00
cpw be415091cd Fix crash when crashing during modloading. Fix GuiModList being weird.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 14:37:05 -04:00
cpw 9067dbf6a0 Process the main modloading work on the async thread, but still
do deferred work on the main thread by passing in the executor.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 12:26:45 -04:00
tterrag 99624bf3b5 Fix forge event bus never starting up 2019-06-23 02:17:51 -04:00
cpw 448d996a45 First pass of adding text to the loading progress UI. It deliberately uses the very primitive STB
generated font, so can only render basic ASCII text, and also only renders pre-defined strings,
as translations aren't available either.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 23:39:00 -04:00
cpw 89006458a2 Fix stupid bug introduced with the refactor..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 19:08:49 -04:00
cpw 389bc1ecea Tidy up mod loading a bit more, and also crash if the [[mods]] list isn't
a list.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 12:52:22 -04:00
cpw 256bd01e0c Fix server side loading, tweak mods command.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 12:31:27 -04:00
cpw c10174d50d Update mappings, move mod initialization to the async loader.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-21 22:42:16 -04:00
LexManos 0a8a601877 Add temporary hard crash when mods error until we can load our error screen. 2019-06-16 00:48:38 -07:00
LexManos 728b4857c3 Fix misobfed methods due to mapping conflict. 2019-06-08 09:22:03 -07:00
cpw 9fa4641cb0 Update mappings
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-08 10:45:28 -04:00
LexManos a7df63e1a1 Update to 1.14.2 2019-06-07 16:50:47 -04:00
cpw 5cd82f16f2 Fix #5735 by pushing new build. Shutdown Forge eventbus when errors occur. Closes #5711
Also, improve logging so warnings, errors and fatals are always shown, regardless of marker.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-05-12 13:07:29 -04:00
gaudus 7d2c8fa6ef fixed visual bug with guislider 2019-04-11 17:38:01 -04:00
cpw 3f735b715b Implement API for mods to control their server status response..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-31 16:36:49 -04:00
cpw 4ecb04ed9f Merge branch 'pull/5636' into 1.13.x 2019-03-30 15:03:48 -04:00
JoJoDeveloping 7e4101b3ad Remove game registry comparsion from list ping
Signed-off-by: JoJoDeveloping <jojohostert@gmail.com>
2019-03-25 22:22:29 +01:00
mezz 5fa732d223 Remove uses of java.awt (#5591)
`java.awt` will statically load itself when `java.awt.Color`, `java.awt.Dimension`, etc are loaded.
This conflicts with lwjgl3 and must be avoided (except for in mojang's server gui).
2019-03-25 12:06:20 -07:00
JoJoDeveloping 4764136d47 Re-Add the list ping compatibility checker
Signed-off-by: JoJoDeveloping <jojohostert@gmail.com>
2019-03-25 15:15:25 +01:00
tterrag d7ba9a50df Fix loading errors GUI crashing when errors occur during construction 2019-03-22 20:58:10 -04:00
ichttt 00845d5252 Add UI for warnings that occurred during loading (#5530) 2019-03-11 15:32:37 -07:00
cpw 245d0b6282 Fix startup Query to actually display (fixed commit).
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-23 20:42:45 -05:00
tterrag 329f26ee20 Add GuiUtils.drawInscribedRect, use in mod list GUI to fix logo rendering 2019-02-19 21:48:34 -05:00
LexManos ca72710937 Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
cpw 586c24f9d6 Implement a GUI packet and GUIFACTORY for triggering from the server.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-13 21:06:39 -05:00
cpw f83500db11 Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
LexManos 053c5300ed Reintroduce ObfuscationReflestionHelper closes #5373 2019-02-06 20:46:21 -08:00
cpw e4d20a80ed Use the resource pack directly in the GuiModList, skip the resourcepackinfo.
Closes #5418

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-01 16:55:28 -05:00
Vincent Lee fa939a890c [1.13] Make Caps, TESR, Entity renderers, and keybinds thread safe to call during parallel init (#5359) 2019-01-25 13:14:49 -08:00
ichttt c3c979f11a Use minecraft's util class to open files 2019-01-20 12:23:44 -05:00
cpw 99452a8b45 Update a bunch of libs, rename some of the mod events to more
meaningful names.
2019-01-14 00:39:00 -05:00
cpw 58c78560fa Fix up some stuff with resource packs, so the guilist works properly. 2019-01-05 10:19:47 -05:00
cpw 48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
mezz dc12cda505 Clean progress bar code and fix TextureMap patch (#5304) 2018-12-28 18:05:05 -08:00
tterrag b3b8c78527 Rendering patches (#5262) 2018-12-21 14:45:35 -08:00
David Quintana 64c8f67939 Add missing license headers. (#5192) 2018-10-19 20:35:29 -07:00
cpw e199e78a4f load languages on the server as well as the client, and fix up a bunch of data packs. 2018-10-05 21:42:15 -04:00
cpw ca765b857b Move the version packages somewhere that is now filtered so it doesn't
load twice.
2018-10-04 19:28:45 -04:00
cpw 978d0ff2e3 Fall colours
🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃
2018-10-04 18:40:34 -04:00
cpw d5e04dbcb5 Better error passing from early to game client launch. 2018-10-04 00:57:08 -04:00
cpw c6e7bbe18b Use the maven artifact code rather than our very outdated copy 2018-10-03 22:47:07 -04:00
cpw 0024d9d283 Config GUI tweaks, and MCP is now part of the "minecraft" entry. 2018-09-30 14:29:14 -04:00
cpw 015ac2547e Fixup the config GUI and get things working again. 2018-09-29 01:29:49 -04:00
cpw bb9eca96a8 Basic error display GUI. 2018-09-28 21:07:46 -04:00
LexManos 94e1a8e0a4 Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
tterrag c4cf950863 Fix the rest of the "easy" compile errors (#5151)
* Add Entity.changeDimension patch and transitively required patches

* Fix throws declaration on CommandSetDimension#execute

* Fix rest of errors in fluid package

* Add PLAYER_REACH attribute

* Fix compile errors in fml.client.config and add GuiButton patch

* Delete unnecessary client.config classes, fix all config errors

* Comment some fluid errors in models

* Fix all errors in common package root, except ForgeHooks

* Mass comment network package

* Experimental conversion of extended states to generic base class

* Fix errors in common.util

* Remove config annotation stuff cuz lex said so

* Make extended state stuff compile fully
2018-09-18 00:04:02 -04:00