This is a redesign of a discarded section of my initial model system rewrite, back in 1.14.
In order to use it with the OBJ loader, you can use OBJLoader.INSTANCE.loadModel to get the OBJModel, and then call OBJModel#bakeRenderable() to get a SimpleRenderable object to render with.
The SimpleRenderable support animation, by providing different transformation matrices for each part in the MultipartTransforms.
Additionally, a BakedRenderable helper exists to turn an arbitrary BakedModel into a renderable.
After trying to get the B3D loader to work, I decided it wasn't worth the trouble and marked it for removal instead.
* Fix another crash with new tooltip events
* Add ItemStack context to ghost recipe tooltip events
* Expand Tooltip Event test mod to add a screen to test all tooltip render methods
Redesigns the tooltip events, and adds a feature where mods can register factories for ClientTooltipComponents, which are used for custom rendering in tooltips. The old events are maintained for binary compatibility.
You can now use `mc.pushGuiLayer` and `mc.popGuiLayer` to manage the layers.
mc.setScreen behaves such that if called with a non-null screen it replaces the entire stack, and if called with null it closes the entire stack.
Added AddPackFindersEvent which lets you add additional resource/data pack sources to the game.
Added PathResourcePack as a utility to allow easy providing of a subfolder in a mod as a resource pack.
Changed:
- ToolType is replaced with ToolAction, which can selectively represent which actions are supported by an item.
- Added a canPerformAction method to query ToolActions.
- Renamed canHarvestBlock to isCorrectToolForDrops to match vanilla.
- Added TierSortingRegistry, which can be used to add custom tiers and supports sorting between vanilla or with other mods.
How to use:
For the breaking system there's 2 methods:
- getDestroySpeed decides if an item *can* mine the block fast. Override if you have multiple tags or your item isn't a DiggerItem.
- isCorrectToolForDrops decides if an item will get drops. Returning false will also slow down mining, regardless of getDestroySpeed. Override if you have type-dependant tiers or your item isn't a DiggerItem.
For the tier system mods can just call `TierSortingRegistry.registerTier(tier, "name", List.of(lesser tiers), List.of(better tiers));` to register their tiers.
There's helper methods to query tiers such as TierSortingRegsitry.isCorrectTierForDrops.
The ToolActions solve 2 problems:
1. distinguishing which kind of digger an item can be
2. querying if the item can perform specific secondary actions.
Any item can override `canPerformAction` to customize which actions it performs.
Added new entity rendering events.
- EntityRenderersEvent.RegisterLayerDefinitions: Used to register layer definitions for entity models.
- EntityRenderersEvent.RegisterRenderers: Used to register entity renderers.
- EntityRenderersEvent.AddLayers: Called during resource reload after all renderers have been constructed and it's safe to add layers.
Removed RenderingRegistry, which is now not necessary.
Removed a few unused things.
Fixes#7920