Commit Graph
127 Commits
Author SHA1 Message Date
gigaherz 80d08dbf3a Introduce RegisterShadersEvent to register shaders with the proper timing (runs every client resource reload).
Fix ShaderInstance to allow resourcelocations with namespaces as input.
Fix shader parsing to respect resource domains.
Fix ForgeRenderTypes to use the right shader in each situation.
Add custom forge shader for unlit translucent entity rendering, equivalent to the vanilla entity translucent shader.
2021-07-30 01:48:20 +02:00
gigaherz 6ddf56ef15 Added RegisterClientReloadListenersEvent which lets you register reload listeners with appropriate timing.
Added new entity rendering events.
- EntityRenderersEvent.RegisterLayerDefinitions: Used to register layer definitions for entity models.
- EntityRenderersEvent.RegisterRenderers: Used to register entity renderers.
- EntityRenderersEvent.AddLayers: Called during resource reload after all renderers have been constructed and it's safe to add layers.
Removed RenderingRegistry, which is now not necessary.
Removed a few unused things.
Fixes #7920
2021-07-25 12:06:36 +02:00
be5446b91c Update to 1.17
Update to Official classnames
Patchwork
Make the game compile and run
Merge in the new HUD overlay API
Merge in the new render properties API
PEEL
Use Gradle 7.2 snapshot to fix eclipse integration bug in 7.1, Would use 7.0 but FG needs 7.1 for some reason.
New FML installer
Update to 1.17.1

Co-authored-by: LexManos <lexmanos@gmail.com>
Co-authored-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
Co-authored-by: cpw <cpw+github@weeksfamily.ca>
Co-authored-by: Curle <curle@gemwire.uk>
Co-authored-by: Unnoen <Unnoen@users.noreply.github.com>
Co-authored-by: covers1624 <laughlan.cov@internode.on.net>
Co-authored-by: DaemonUmbra <daemon.umbra@gmail.com>
Co-authored-by: gigaherz <gigaherz@gmail.com>
Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
2021-07-22 19:57:02 +01:00
David Quintana 55f29764f8 Bulk update license year, and use replacement variable so that the current year is always used. 2021-03-10 23:41:00 +01:00
LexManos a95b968c13 Regenerate patches with relative headers. This should lower conflicts in future PRs.
Convert Forge to use Official mappings.
Mojang released their obfuscation mappings but we have not used them up until now due to wanting to get their license to be more explicitly permissive.
It is clear that their intent is to allow us to use their names for developing mods like this.
See the full wording, and our interpretation here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
2021-03-09 14:21:48 -08:00
David Quintana 45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
David Quintana 53eedb0f10 Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Ocelot 51fa230e7b Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
LexManos c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
Tschipp bd5e107628 Add partialTicks to RenderNameplateEvent (#7277) 2020-09-08 13:24:02 -07:00
ChampionAsh5357 05480843cd Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233) 2020-09-08 12:50:06 -07:00
LexManos fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
David Quintana a8e68328c4 Move ModelRegistryEvent invocation to when the model loading is about to start.
Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
2020-08-08 03:00:15 +02:00
LexManos 5104824a1b Enable EventBus type check during ForgeDev, and add IModBusEvent marker to ModelRegistryEvent. 2020-07-28 10:24:52 -07:00
cpw 97dfcbc52b Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 20:21:39 -04:00
David Quintana 517bbc8b5b Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
Cyborgmas 45152c6073 Pass matrixstack in tooltip render events (#6885) 2020-07-02 14:43:41 +02:00
Take Weiland d1016f752e Add senderUUID to ClientChatReceivedEvent (#6881) 2020-06-30 12:57:23 -07:00
LexManos af9bb9641b Fix swim speed being incorrect. Closes #6845
Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
Cyborgmas 438e3886cc Include a getter for the matrix stack in OverlayEvent (#6834) 2020-06-26 15:55:33 +02:00
Anthony Anderson ca2ed1ff7a Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
cpw 6d15febdb3 Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
LexManos 9114bec81d Fix dedicated server issue in some implementations of Block.getPickBlock. Closes #6566 2020-06-12 17:28:05 -07:00
naqaden 2f5172f907 Add renderer to RenderNameplateEvent (#6562) 2020-03-27 16:22:01 -07:00
Nightenom 202ae50820 Add projection matrix to RenderWorldLastEvent (#6536) 2020-03-11 00:00:21 -07:00
DaemonUmbra 2ce4f5ece5 Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
Vincent Lee 0ad574257e Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
David Quintana 509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
Scotteh 345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
Daniël Goossens 088fc6b67f [1.15] Add new InputEvent.ClickInputEvent, addresses #5802 (#6047) 2020-01-15 16:30:01 -08:00
ichttt 747cb0f151 Some code cleanup for 1.15 (#6362) 2019-12-18 20:39:41 -08:00
1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Daniël Goossens 5d0fb2967c Split DrawBlockHighlightEvent into subevents to make usage clearer, addresses #2190 (#6269) 2019-12-10 11:46:01 -08:00
bl4ckscor3 5d62261082 Fix RawMouseEvent not being cancelable (#6310) 2019-11-12 15:12:25 -08:00
Brennan Ward 79ce18ac3e Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. (#6140) 2019-09-16 14:04:32 -07:00
MrCrayfish f4215d121c Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X (#6144) 2019-09-16 13:03:10 -07:00
LexManos 281ef5a152 Add new DeferredRegistry helper, and change RegistryObject to update when overrides are registered. 2019-09-10 16:02:07 -07:00
cpw a4aa85259e Add in some client only player connectivity events. Closes #5536
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
Daniël Goossens c83d4d29e4 Added new InputEvent.MouseScrollEvent, fixes #5811 (#6037) 2019-08-28 21:13:31 -07:00
Vincent Lee 838998b885 Add particle factory registration event (#6018) 2019-08-28 18:42:17 -07:00
Antoine Lucas 650e7dc16e Add InputEvent documentation (#5698) 2019-07-08 19:47:06 -07:00
primetoxinz 765efc3c72 Update TextureStitchEvent.Pre to give access to the list of ResourceLocations that will be loaded as textures. (#5870) 2019-07-03 12:26:51 -07:00
cpw d966746fbf Moved some events to the Mod's event bus. You'll need to update which bus
you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).

ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 20:36:07 -04:00
tterrag 656ff25ae1 Fix #5768 add access to MainWindow object in RenderGameOverlayEvent 2019-06-21 20:29:04 -04:00
tterrag 5fb948fb35 Fix #5805 ModelBakeEvent does not fire 2019-06-21 19:34:58 -04:00
LexManos a7df63e1a1 Update to 1.14.2 2019-06-07 16:50:47 -04:00
Lars Gerrits 273b1b110a Add GuiContainerEvent.DrawBackground event. (#5595) 2019-04-15 18:56:58 -07:00
0uti bbc92fa51c [1.13.x] Fire InputEvents (#5533) 2019-04-15 18:50:18 -07:00
mezz 5fa732d223 Remove uses of java.awt (#5591)
`java.awt` will statically load itself when `java.awt.Color`, `java.awt.Dimension`, etc are loaded.
This conflicts with lwjgl3 and must be avoided (except for in mojang's server gui).
2019-03-25 12:06:20 -07:00
LexManos ca72710937 Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00