Commit Graph
662 Commits
Author SHA1 Message Date
gigaherz 80d08dbf3a Introduce RegisterShadersEvent to register shaders with the proper timing (runs every client resource reload).
Fix ShaderInstance to allow resourcelocations with namespaces as input.
Fix shader parsing to respect resource domains.
Fix ForgeRenderTypes to use the right shader in each situation.
Add custom forge shader for unlit translucent entity rendering, equivalent to the vanilla entity translucent shader.
2021-07-30 01:48:20 +02:00
gigaherz 6ddf56ef15 Added RegisterClientReloadListenersEvent which lets you register reload listeners with appropriate timing.
Added new entity rendering events.
- EntityRenderersEvent.RegisterLayerDefinitions: Used to register layer definitions for entity models.
- EntityRenderersEvent.RegisterRenderers: Used to register entity renderers.
- EntityRenderersEvent.AddLayers: Called during resource reload after all renderers have been constructed and it's safe to add layers.
Removed RenderingRegistry, which is now not necessary.
Removed a few unused things.
Fixes #7920
2021-07-25 12:06:36 +02:00
Cyborgmas 119ac8f4ab remove old direct GL call (#7907) 2021-07-24 16:45:11 +02:00
be5446b91c Update to 1.17
Update to Official classnames
Patchwork
Make the game compile and run
Merge in the new HUD overlay API
Merge in the new render properties API
PEEL
Use Gradle 7.2 snapshot to fix eclipse integration bug in 7.1, Would use 7.0 but FG needs 7.1 for some reason.
New FML installer
Update to 1.17.1

Co-authored-by: LexManos <lexmanos@gmail.com>
Co-authored-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
Co-authored-by: cpw <cpw+github@weeksfamily.ca>
Co-authored-by: Curle <curle@gemwire.uk>
Co-authored-by: Unnoen <Unnoen@users.noreply.github.com>
Co-authored-by: covers1624 <laughlan.cov@internode.on.net>
Co-authored-by: DaemonUmbra <daemon.umbra@gmail.com>
Co-authored-by: gigaherz <gigaherz@gmail.com>
Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
2021-07-22 19:57:02 +01:00
Take Weiland 39f9f393db Add custom TextureAtlasSprite loaders (#7822)
Adds a system for mods to specify custom texture loaders which can be requested by the resource pack through a metadata section in the .mcmeta file. Due to technical reasons, png file is still required for MC to identify a texture as existing, even if the loader doesn't use it.
2021-07-16 01:55:43 +02:00
mrp-v2 2a7dde3d2e Add method to get the number of elements in a model builder (#7792) 2021-06-08 12:49:25 -07:00
Nightenom 1d87831773 Add option for linear filtering of text texture (#7645) 2021-06-08 21:33:31 +02:00
mrp-v2 65e99f9b58 Use empty model instead of missing model for non-existant layers in multilayer models (#7750)
Fixes issues when using multi-layer models as part of composite models
2021-06-08 21:07:33 +02:00
Curle f332642409 Fix OBJ Loader data gen string (#7746) Closes #7616 2021-05-17 13:43:37 -07:00
mrp-v2 7bf02e7dcd [1.16] Add missing Multipart Blockstate Builder feature: Nested condition groups (#7677) 2021-04-22 22:55:18 -07:00
Take Weiland 0239a736ec Fix sign textures being stitched onto every texture atlas (#7690) 2021-03-17 10:04:07 -07:00
kaydogz aacba8e38e Add support for custom WoodTypes (#7623) 2021-03-15 12:28:45 -07:00
David Quintana 55f29764f8 Bulk update license year, and use replacement variable so that the current year is always used. 2021-03-10 23:41:00 +01:00
LexManos a95b968c13 Regenerate patches with relative headers. This should lower conflicts in future PRs.
Convert Forge to use Official mappings.
Mojang released their obfuscation mappings but we have not used them up until now due to wanting to get their license to be more explicitly permissive.
It is clear that their intent is to allow us to use their names for developing mods like this.
See the full wording, and our interpretation here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
2021-03-09 14:21:48 -08:00
FireController#1847 17500032ae Add Opacity to ForgeHooksClient#renderMainMenu (#7660) 2021-03-02 21:28:48 -08:00
LeBossMax2 733b812c7b Fix ItemTextureQuadConverter.convertTexture generating wrong quads, fixes #7620 (#7650) 2021-02-16 00:38:21 +01:00
Sangar 9ab29ea8fe Added MultipartBakedModel.getModelData(). (#7595)
This allows custom IBakedModel implementations to use the IModelData provided by their IBakedModel.getModelData() when used in the context of a multipart model.
2021-02-16 00:22:24 +01:00
Cyborgmas fe26b77e3b fix global cache not being a block render type (#7648) 2021-02-16 00:15:33 +01:00
HellFirePvP d88e660cbb Fix translucent model parts of MultiLayerModels rendering as missing models due to differing rendertypes when rendering block model (#7579)
Signed-off-by: HellFirePvP <7419378+HellFirePvP@users.noreply.github.com>
2021-01-29 18:01:16 -08:00
Ian Rehwinkel c3e84646db Added IWeatherParticleRenderHandler to allow a mod to take control over weather particles and sounds. (#7522) 2021-01-07 12:24:40 -08:00
tterrag 2d9a1bc6f9 Add generated resource tracking to ExistingFileHelper 2020-12-12 12:33:56 -05:00
tterrag a57a240c13 Fix BlockStateProvider item models not knowing about block models
Add tests for this case
2020-12-10 21:37:13 -05:00
Unbekannt1998 e975fc8252 Fix wrong function call in BlockStateProvider::horizontalFaceBlock (#7514) 2020-12-05 11:52:44 -08:00
tterrag d85ea5a3b0 Fix datagen order of multipart conditions being unstable 2020-11-28 21:10:49 -05:00
David Quintana 93c00b67d9 Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Richard Freimer fd045d4628 Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
Cyborgmas a73e003dd3 Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) 2020-11-21 11:57:33 -08:00
Take Weiland 114acfca3b Fix food bar not rendering when non-living entities are mounted (#7446) 2020-11-20 10:24:43 -08:00
David Quintana 45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
David Quintana fed7beab89 Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
David Quintana 53eedb0f10 Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
sciwhiz12 22f7f4649b Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
David Quintana 395f89c973 Fix resource leak in the OBJ loader. 2020-10-20 13:24:12 +02:00
Ocelot 51fa230e7b Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
ChampionAsh5357 bed38d4253 Fix Texture Presence String (#7408) 2020-10-10 09:45:18 -07:00
sciwhiz12 78d69db79e Fix toggleable keybindings still being active while in GUI Fixes #7370 (#7373) 2020-10-02 16:28:21 -07:00
Take Weiland 37be3aff2d Fix ToggleableKeyBinding differences to vanilla. (#7338) 2020-09-23 15:10:01 -07:00
Take Weiland b9b17d8331 Fix forge light pipeline applying block offsets twice (#7323) 2020-09-23 14:34:38 -07:00
Nightenom b1247df4dc [1.16] Fix possible crash when using rendering regionCache (#7207) 2020-09-22 11:58:19 -07:00
Alex O'Neill 91dda36b08 [1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994) 2020-09-22 11:41:07 -07:00
David Quintana 4b93e3a224 Fix inconsistencies in how the values from the model are passed into the baked model.
This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
LexManos c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
Tschipp bd5e107628 Add partialTicks to RenderNameplateEvent (#7277) 2020-09-08 13:24:02 -07:00
ChampionAsh5357 05480843cd Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233) 2020-09-08 12:50:06 -07:00
tterrag be5885155c Add validation via resources for tag providers (#7271)
BREAKING CHANGE: Moved ExistingFileHelper to common package
Remove various workarounds from forge tag providers
2020-09-02 23:18:22 -04:00
LexManos 9118c3dd24 Cleanup Forge's build script, fix some unneeded patches.
Add checkExcscheckAll tasks.
2020-08-21 02:47:04 -07:00
LexManos fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
David Quintana a3c4ffd2c1 Fix ModelRegistryEvent firing every time resources reload instead of just once. 2020-08-09 22:04:44 +02:00
David Quintana a8e68328c4 Move ModelRegistryEvent invocation to when the model loading is about to start.
Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
2020-08-08 03:00:15 +02:00
tterrag 8f9e52c260 Implement forge IBakedModel methods in vanilla wrapper models 2020-07-29 23:10:40 -04:00