Commit Graph
39 Commits
Author SHA1 Message Date
Christian 5d069629cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian 061288909d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian 53a1f98414 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian f8d6213829 Update render registry 2013-12-27 00:07:48 -05:00
Christian 268bbabee6 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Christian 7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian 3e76dfba34 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian 31ea100b29 Working on id missing handling 2013-12-18 08:34:44 -05:00
Christian e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian 85516d9588 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian a17489172c Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian 32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian 0b419ac79c Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian 557357fe17 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian b852e30285 First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian 7ea571f593 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Christian 009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian 3e278acb71 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian ef492407ef Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian cd417c6786 Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian 89e4e483c2 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian fd36f50d82 Cleanups 2013-12-10 17:29:26 -05:00
Christian 1d71c017f4 ID syncing. 2013-12-10 14:32:06 -05:00
Christian 2aaaeba15e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian 9c96a0a10a More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian 58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian 9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian 38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian 30d532f4fc Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Christian c6a21d0d62 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian e19fcb8844 Kill more references to modloader. 2013-11-10 13:15:26 -05:00
Christian 0a62333890 Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die. 2013-11-10 12:01:26 -05:00
Christian e7512f13e4 Deprecation cleanup. Bye bye more modloader stuffs 2013-11-10 11:58:34 -05:00
Christian 4708d77c98 First pass : kill modloader, clean up warnings 2013-11-10 11:49:06 -05:00
Lex Manos b52eb6d699 Step 2: The Reformation 2013-11-09 14:28:53 -05:00