ichttt
22d2d7825f
Fix IngredientNBT comparing stackSize when checking if ingredient is valid ( #4418 )
2017-09-23 14:25:45 -07:00
kashike
dc2014cdf1
Auto-detect registry namespace when using a legacy string id in EntityEntryBuilder fixes #4410 ( #4411 )
2017-09-21 05:31:53 -07:00
kashike
f2b07e8db1
Introduce entity entry builder, useful in the Register<EntityEntry> event replacing needed calls to EntityRegistry. ( #4408 )
2017-09-20 13:03:03 -07:00
LexManos
50265786b2
MC 1.12.2 update.
2017-09-18 14:35:45 -07:00
Paul Fulham
4203e7426f
Fix lightmap calculation vertex clamping ( #4387 )
2017-09-17 19:28:11 -07:00
Xander
ce49596014
Add an extra error check for OBJ model materials ( #4402 )
2017-09-16 21:17:12 -07:00
LexManos
0ad4218bc2
Add new /forge gen command to generate large amounts of chunks.
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Usage: /forge gen <position> <count> [dimension] [notifications]
Position is in Block Coords, and can be relative to the player. These will be converted to chunk coords for you.
Count is the number of chunks to load. This is not a radius, actual total number of chunks.
Dimension is optional, you can use this to pregen other worlds.
Notifications is the chunk interval to inform you of the generating progress. This is optional and will be 5% or 100 whichever is higher.
Added new config option to modify vanilla world gen to fix various cascading issues. MC-117810 MC-114332 and more.
This WILL change block placement from vanilla world gen. So this is a opt-in value. Do not report differences in worlds with this flag enabled.
2017-09-15 19:01:59 -07:00
LexManos
036191cd52
Fixed ShapedOre recipes not laying out correctly with the guidebook.
2017-09-14 14:32:03 -07:00
LexManos
334626aedb
Bump version for RB.
2017-09-11 16:58:45 -07:00
Ben Staddon
0dd386b74c
Improve generation of normals for vanilla models ( #4313 )
2017-09-06 14:31:46 -07:00
Marvin Rösch
cb8cace92d
Fire RenderGameOverlayEvent for vignette ( #4360 )
2017-09-06 14:19:56 -07:00
Benjamin K
45c2ff5329
Fix CustomModLoadingErrorDisplayScreen not being handled during init or preinit. ( #4320 )
2017-09-06 14:14:50 -07:00
Daniel Naylor
dadc715e7d
Insert FML handler before Vanilla connection handshake completes ( #4380 )
2017-09-06 14:11:21 -07:00
Ben Staddon
ef5ffc2c5d
Add missing bounds checks to ItemTextureQuadConverter ( #4343 )
2017-09-06 14:08:19 -07:00
BlayTheNinth
da85dcadf5
Allow custom GuiEditArrayEntries without having to recreate the object in several places ( #4329 )
2017-09-06 14:03:13 -07:00
Ben Staddon
cd5d7d2bed
Adjust float (un)packing functions to be slightly more accurate ( #4316 )
2017-09-06 13:55:41 -07:00
Tyler Hancock
523b4f85c2
Added missing MapGen types to the InitMapGenEvent ( #4322 )
2017-09-03 16:26:29 -07:00
Choonster TheMage
d85fcb26c2
Fix FieldWrapper.MapWrapper initialising wrong category ( #4335 )
2017-08-30 20:57:17 -07:00
Choonster TheMage
cb051f7893
Don't parse category names as regular expressions in FieldWrapper.MapWrapper ( #4334 )
2017-08-30 20:56:15 -07:00
LexManos
52702e5cc9
Fix issue saving observers using different metadata then vanilla.
2017-08-30 13:20:51 -07:00
Bartosz Skrzypczak
8803bf9a29
Fix netty warning spam when sending >1MB packets ( #4363 )
2017-08-29 17:20:03 -05:00
Bartosz Skrzypczak
161b47ee75
Fix FML handshake crash, fixes #4285 and #3974 ( #4304 )
2017-08-27 13:58:55 -07:00
LexManos
7930adec70
Fix recipe book auto-fill not working for OreDictionary ingredients.
2017-08-24 15:21:47 -07:00
LexManos
45dfce0013
Fix for dummied server side registry entries while client has read entries.
2017-08-22 02:08:34 -07:00
Marvin Rösch
43e24c3eb4
Tabulate crash report mod list and add signature information ( #4251 )
2017-08-18 17:28:58 -05:00
Nedelosk
a40df67004
[1.12] Fix wood plank ore dictionary recipes ( #4310 )
2017-08-18 17:04:23 -05:00
LexManos
28e341002f
Add support for server side only recipes, as well as detection of vanilla client recipe book filter to prevent errors.
2017-08-15 05:10:07 -07:00
mezz
ee27276ba2
Fix typo in CapabiltyFluidHandler ( #4306 )
2017-08-14 21:32:52 -07:00
Bartosz Skrzypczak
68a10b3037
Fix splitting big packets skipping one byte per additional part ( #4301 )
2017-08-13 15:23:22 -05:00
iChun
29b717faa7
Add PlayerSPPushOutOfBlocksEvent. ( #4091 )
2017-08-09 15:26:51 -05:00
Thanh-Phuong
ee449e427c
Add support for oredict item predicates in advancements, and add a registry for item predicates ( #4188 )
2017-08-09 15:20:45 -05:00
KnightMiner
82d735e43a
Add support for running IModel.retexture() on models from blockstates ( #4200 )
2017-08-09 15:18:35 -05:00
Choonster TheMage
611cb0d99c
Continue loading mod recipes and advancements after encountering an error ( #4277 )
2017-08-09 15:17:48 -05:00
tterrag
ce168d556d
Better descriptions on dependency version range error screen ( #4284 )
2017-08-09 15:10:54 -05:00
LexManos
9ec954a3de
Fix IOUtils import error caused by server/client libraries desync.
2017-08-09 12:28:34 -07:00
LexManos
c6d0c93a50
Fix odd NPE with list files for empty directories.
2017-08-08 23:27:34 -07:00
LexManos
cdc8763fb0
Fixed missing line in logger.
2017-08-08 20:38:11 -07:00
LexManos
ee6805397f
Cleanup some output and move the Jar-In-Jar extractor to before any coremods/mods are loaded so.
...
The intention is to rework this entire thing to use maven style storage, IF we can get Mojang to pass in the Libraries folder.
2017-08-08 20:13:05 -07:00
cpw
cc30c679e4
Lex doesn't like this.
...
Revert "Fix up MC version compatibility checking to be a little less verbose."
This reverts commit 1927fd76e2 .
2017-08-06 20:30:16 -02:30
cpw
1927fd76e2
Fix up MC version compatibility checking to be a little less verbose.
...
If people use properly formatted version compatibility strings, or the
default compiled in one, this will work exactly as before, but has
less dependence on specific formats for the mcversion string. So a mod
declaring [1.11, 1.12] will now be 1.12.1 compatible by default, for
example.
2017-08-06 15:42:37 -02:30
LexManos
f73c7cb764
1.12.1 Update, Not much modder facing changes, 1.12 mods should load and run fine on this version.
2017-08-03 17:30:43 -07:00
covers1624
099bbd479a
Add GuiContainer Foreground render event. ( #4127 )
2017-08-01 16:23:08 -05:00
Ben Staddon
2f7f2e7bc1
Use ClassValue to store tileentity names for profiler in lazy cache. ( #4021 )
2017-08-01 14:42:18 -05:00
ichttt
2d97f05796
Move client-only config options to client config ( #4084 )
2017-08-01 14:22:21 -05:00
mcenderdragon
c8379da83b
Added CriticalHitEvent to allow more control over whether a attack is a critical or not, and what damage it does.
2017-08-01 14:13:37 -05:00
diesieben07
7df003c3e7
Fixed bug where config categories errored if they contained regex special characters. ( #4187 )
2017-08-01 13:38:14 -05:00
InfinityRaider
2158198295
Make LivingEntityUseItemEvent not abstract ( #4208 )
2017-08-01 13:26:59 -05:00
Thanh-Phuong
f9bb29c240
Added support for oredict dyes to Fireworks, Armors, and Shulker recipes. ( #4223 )
2017-08-01 13:03:01 -05:00
rslink
4d327df383
Fixed swapping of finite fluids with negative densities. ( #4237 )
2017-07-29 22:24:24 -07:00
Marvin Rösch
434f95c66e
Fix overrides not being read from the server registry snapshot ( #4224 )
2017-07-26 18:47:55 -05:00