Commit Graph
1222 Commits
Author SHA1 Message Date
ichttt 22d2d7825f Fix IngredientNBT comparing stackSize when checking if ingredient is valid (#4418) 2017-09-23 14:25:45 -07:00
kashike dc2014cdf1 Auto-detect registry namespace when using a legacy string id in EntityEntryBuilder fixes #4410 (#4411) 2017-09-21 05:31:53 -07:00
kashike f2b07e8db1 Introduce entity entry builder, useful in the Register<EntityEntry> event replacing needed calls to EntityRegistry. (#4408) 2017-09-20 13:03:03 -07:00
LexManos 50265786b2 MC 1.12.2 update. 2017-09-18 14:35:45 -07:00
Paul Fulham 4203e7426f Fix lightmap calculation vertex clamping (#4387) 2017-09-17 19:28:11 -07:00
Xander ce49596014 Add an extra error check for OBJ model materials (#4402) 2017-09-16 21:17:12 -07:00
LexManos 0ad4218bc2 Add new /forge gen command to generate large amounts of chunks.
Usage: /forge gen <position> <count> [dimension] [notifications]
Position is in Block Coords, and can be relative to the player. These will be converted to chunk coords for you.
Count is the number of chunks to load. This is not a radius, actual total number of chunks.
Dimension is optional, you can use this to pregen other worlds.
Notifications is the chunk interval to inform you of the generating progress. This is optional and will be 5% or 100 whichever is higher.

Added new config option to modify vanilla world gen to fix various cascading issues. MC-117810 MC-114332 and more.
This WILL change block placement from vanilla world gen. So this is a opt-in value. Do not report differences in worlds with this flag enabled.
2017-09-15 19:01:59 -07:00
LexManos 036191cd52 Fixed ShapedOre recipes not laying out correctly with the guidebook. 2017-09-14 14:32:03 -07:00
LexManos 334626aedb Bump version for RB. 2017-09-11 16:58:45 -07:00
Ben Staddon 0dd386b74c Improve generation of normals for vanilla models (#4313) 2017-09-06 14:31:46 -07:00
Marvin Rösch cb8cace92d Fire RenderGameOverlayEvent for vignette (#4360) 2017-09-06 14:19:56 -07:00
Benjamin K 45c2ff5329 Fix CustomModLoadingErrorDisplayScreen not being handled during init or preinit. (#4320) 2017-09-06 14:14:50 -07:00
Daniel Naylor dadc715e7d Insert FML handler before Vanilla connection handshake completes (#4380) 2017-09-06 14:11:21 -07:00
Ben Staddon ef5ffc2c5d Add missing bounds checks to ItemTextureQuadConverter (#4343) 2017-09-06 14:08:19 -07:00
BlayTheNinth da85dcadf5 Allow custom GuiEditArrayEntries without having to recreate the object in several places (#4329) 2017-09-06 14:03:13 -07:00
Ben Staddon cd5d7d2bed Adjust float (un)packing functions to be slightly more accurate (#4316) 2017-09-06 13:55:41 -07:00
Tyler Hancock 523b4f85c2 Added missing MapGen types to the InitMapGenEvent (#4322) 2017-09-03 16:26:29 -07:00
Choonster TheMage d85fcb26c2 Fix FieldWrapper.MapWrapper initialising wrong category (#4335) 2017-08-30 20:57:17 -07:00
Choonster TheMage cb051f7893 Don't parse category names as regular expressions in FieldWrapper.MapWrapper (#4334) 2017-08-30 20:56:15 -07:00
LexManos 52702e5cc9 Fix issue saving observers using different metadata then vanilla. 2017-08-30 13:20:51 -07:00
Bartosz Skrzypczak 8803bf9a29 Fix netty warning spam when sending >1MB packets (#4363) 2017-08-29 17:20:03 -05:00
Bartosz Skrzypczak 161b47ee75 Fix FML handshake crash, fixes #4285 and #3974 (#4304) 2017-08-27 13:58:55 -07:00
LexManos 7930adec70 Fix recipe book auto-fill not working for OreDictionary ingredients. 2017-08-24 15:21:47 -07:00
LexManos 45dfce0013 Fix for dummied server side registry entries while client has read entries. 2017-08-22 02:08:34 -07:00
Marvin Rösch 43e24c3eb4 Tabulate crash report mod list and add signature information (#4251) 2017-08-18 17:28:58 -05:00
Nedelosk a40df67004 [1.12] Fix wood plank ore dictionary recipes (#4310) 2017-08-18 17:04:23 -05:00
LexManos 28e341002f Add support for server side only recipes, as well as detection of vanilla client recipe book filter to prevent errors. 2017-08-15 05:10:07 -07:00
mezz ee27276ba2 Fix typo in CapabiltyFluidHandler (#4306) 2017-08-14 21:32:52 -07:00
Bartosz Skrzypczak 68a10b3037 Fix splitting big packets skipping one byte per additional part (#4301) 2017-08-13 15:23:22 -05:00
iChun 29b717faa7 Add PlayerSPPushOutOfBlocksEvent. (#4091) 2017-08-09 15:26:51 -05:00
Thanh-Phuong ee449e427c Add support for oredict item predicates in advancements, and add a registry for item predicates (#4188) 2017-08-09 15:20:45 -05:00
KnightMiner 82d735e43a Add support for running IModel.retexture() on models from blockstates (#4200) 2017-08-09 15:18:35 -05:00
Choonster TheMage 611cb0d99c Continue loading mod recipes and advancements after encountering an error (#4277) 2017-08-09 15:17:48 -05:00
tterrag ce168d556d Better descriptions on dependency version range error screen (#4284) 2017-08-09 15:10:54 -05:00
LexManos 9ec954a3de Fix IOUtils import error caused by server/client libraries desync. 2017-08-09 12:28:34 -07:00
LexManos c6d0c93a50 Fix odd NPE with list files for empty directories. 2017-08-08 23:27:34 -07:00
LexManos cdc8763fb0 Fixed missing line in logger. 2017-08-08 20:38:11 -07:00
LexManos ee6805397f Cleanup some output and move the Jar-In-Jar extractor to before any coremods/mods are loaded so.
The intention is to rework this entire thing to use maven style storage, IF we can get Mojang to pass in the Libraries folder.
2017-08-08 20:13:05 -07:00
cpw cc30c679e4 Lex doesn't like this.
Revert "Fix up MC version compatibility checking to be a little less verbose."

This reverts commit 1927fd76e2.
2017-08-06 20:30:16 -02:30
cpw 1927fd76e2 Fix up MC version compatibility checking to be a little less verbose.
If people use properly formatted version compatibility strings, or the
default compiled in one, this will work exactly as before, but has
less dependence on specific formats for the mcversion string. So a mod
declaring [1.11, 1.12] will now be 1.12.1 compatible by default, for
example.
2017-08-06 15:42:37 -02:30
LexManos f73c7cb764 1.12.1 Update, Not much modder facing changes, 1.12 mods should load and run fine on this version. 2017-08-03 17:30:43 -07:00
covers1624 099bbd479a Add GuiContainer Foreground render event. (#4127) 2017-08-01 16:23:08 -05:00
Ben Staddon 2f7f2e7bc1 Use ClassValue to store tileentity names for profiler in lazy cache. (#4021) 2017-08-01 14:42:18 -05:00
ichttt 2d97f05796 Move client-only config options to client config (#4084) 2017-08-01 14:22:21 -05:00
mcenderdragon c8379da83b Added CriticalHitEvent to allow more control over whether a attack is a critical or not, and what damage it does. 2017-08-01 14:13:37 -05:00
diesieben07 7df003c3e7 Fixed bug where config categories errored if they contained regex special characters. (#4187) 2017-08-01 13:38:14 -05:00
InfinityRaider 2158198295 Make LivingEntityUseItemEvent not abstract (#4208) 2017-08-01 13:26:59 -05:00
Thanh-Phuong f9bb29c240 Added support for oredict dyes to Fireworks, Armors, and Shulker recipes. (#4223) 2017-08-01 13:03:01 -05:00
rslink 4d327df383 Fixed swapping of finite fluids with negative densities. (#4237) 2017-07-29 22:24:24 -07:00
Marvin Rösch 434f95c66e Fix overrides not being read from the server registry snapshot (#4224) 2017-07-26 18:47:55 -05:00