LexManos
250a77b359
Merge pull request #2476 from Abastro/fovfixes
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Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Abastro
c4ca8270b9
Added EntityViewRenderEvent#FOVModifier
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Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
RainWarrior
e495b7599c
ModelLoader: added verbose error logging showing items/blockstates associated with model locations; removed redundant cast leftover from ungenerified code; fixed up a couple of warnings.
2016-02-22 03:53:26 +03:00
Fry
34382745ab
Merge pull request #2488 from bonii-xx/universal_bucket
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Fix universal bucket logging an exception
2016-02-19 13:27:59 +03:00
Bernhard Bonigl
9b128aaed2
Fix universal bucket logging an exception
2016-02-19 11:17:23 +01:00
RainWarrior
e8915b6a55
Added default levels for fluid extended properties in fluid model.
2016-02-16 14:13:19 +03:00
LexManos
6b51665c42
Merge pull request #2333 from bonii-xx/universal_bucket
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Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl
1055206ba8
Add universal bucket
2016-02-16 00:49:01 +01:00
Take Weiland
b875274c4f
Fix the entity shader hook
2016-02-14 15:25:11 +01:00
iLexiconn
776f5b91d5
Added hook to add entity spectator shader
2016-02-13 00:09:04 +01:00
RainWarrior
ed9517a8b4
Fix custom model loader reload hook not firing during registration.
2016-02-10 10:20:13 +03:00
RainWarrior
7e7b855ddf
Fix multiple registrations of reloading hooks in custom model loaders.
2016-02-09 16:09:55 +03:00
RainWarrior
12c924751a
Fix TRSRTransformation.toItemTransform. Closes #2425 .
2016-02-07 17:49:06 +03:00
RainWarrior
085b28ba35
Revert binary-incompatible changes in models.
2016-02-04 13:34:40 +03:00
RainWarrior
bfa17d2f0d
One day I will learn to include all required classes in the commit.
2016-02-02 12:42:41 +03:00
RainWarrior
3bdc75ad49
Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining.
2016-02-02 12:23:26 +03:00
RainWarrior
7b7d18f676
Provide original armor model in the custom armor model hook.
2016-01-28 07:43:55 +03:00
RainWarrior
a0bf0155ac
Fix NoSuchElementException in ModelBlockAnimation caused by empty event list.
2016-01-26 01:22:21 +03:00
RainWarrior
960717eb0c
Fixed minor race condition between mouse clicks and TESR in the animation example.
2016-01-25 17:39:43 +03:00
RainWarrior
e929199758
Sometimes I forget how much trivial things are missing from Java 6.
2016-01-24 10:10:21 +03:00
RainWarrior
0710bdf3f5
Model animation system.
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Main things of interest:
* IAnimationStateMachine - state machine for animations; can load
from json.
* AnimationTESR - automatic TESR for animated models.
* AnimationModelBase - same for entities.
* ITimeValue - time-varying value, used to control animation
parameters from code.
* TESRs can now be batched - look at TESR.renderTileEntityFast +
TE.hasFastRenderer.
* RegionRenderCache is not accessible to TESRs and other client-side
logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
RainWarrior
17e8de8a3a
Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain.
2016-01-20 01:20:26 +03:00
RainWarrior
968b7cae40
Correctly handle error caused by missing/malformed bucket model definition file.
2016-01-18 21:35:23 +03:00
RainWarrior
accf6cf218
Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful.
2016-01-17 01:57:06 +03:00
Bernhard Bonigl
2857b710f8
Default bucket model is empty, allow bucket model without fluid.
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This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
mezz
aee1bd6014
Add GuiScreenEvent.BackgroundDrawnEvent
2016-01-13 13:01:16 -08:00
RainWarrior
f42137907e
Implemented face culling for item models, improves performance slightly. Closes #2326
2016-01-09 19:05:18 +03:00
RainWarrior
5c5d946ff5
Made block model loading bar more robust, and fixed the count.
2016-01-07 02:09:29 +03:00
RainWarrior
95615cb4bf
Added progress bar for the ModelLoader.
2016-01-06 22:53:34 +03:00
RainWarrior
68339f51cf
Derp.
2016-01-06 22:06:36 +03:00
RainWarrior
949e77b46a
Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations.
2016-01-06 22:00:43 +03:00
RainWarrior
4732acc1c4
Java6 + Eclipse + Gradle strike again.
2016-01-04 15:18:36 +03:00
RainWarrior
b8dd4c54e1
Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244 .
2016-01-04 14:21:31 +03:00
RainWarrior
f562579054
Don't crash on exception during loading of item variants from blockstate jsons.
2016-01-04 14:08:52 +03:00
RainWarrior
856a9c3cdd
Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture.
2016-01-04 13:54:45 +03:00
RainWarrior
826b1d20f8
Fixed invalid flow vector caching of still fluids.
2016-01-04 12:48:10 +03:00
RainWarrior
686b32bfd0
Fixed random offset not working properly for flatly-lit models.
2016-01-04 12:04:30 +03:00
LexManos
50f235c81b
Fix boss health bar rendering when debug overlay is enabled. Closes #2328
2015-12-31 14:48:54 -08:00
LexManos
e0f0273c5e
Fix J6 compile issue with ModelFluid.
2015-12-31 14:40:32 -08:00
RainWarrior
23a2316157
Fixed wrong import.
2015-12-30 16:14:27 +03:00
RainWarrior
10658f682e
Fixed broken leaky caching of OBJ models.
2015-12-30 16:08:08 +03:00
RainWarrior
33b1f8f30f
Caching of fluid models. Fixes #2145 .
2015-12-30 13:31:36 +03:00
RainWarrior
09e9a181ee
Fixed color disabling not working for forge pipeline. Closes #2286 .
2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237
1.8.9 update
2015-12-30 07:15:03 +03:00
Bernhard Bonigl
509cc79112
Fix bucket replacement not loading the bucket model by itself if replacing buckets.
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This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior
1cd0bf9ee4
Fixed random block position offset not applying correctly.
2015-12-25 09:31:32 +03:00
RainWarrior
097c0c6130
Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json.
2015-12-24 06:06:38 +03:00
Fry
c7790f7b35
Merge pull request #2282 from bonii-xx/dynbucket
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Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl
4f6784b733
Add a dynamic bucket model that displays the animated liquid contained
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Has a config option (default off) that replaces the vanilla buckets with the forge bucket model
New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
RainWarrior
56f35f4401
Fixed NPE caused by accessing undefined layer in MultiLayerModel.
2015-12-20 22:16:17 +03:00