Commit Graph
205 Commits
Author SHA1 Message Date
LexManos 250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Abastro c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
RainWarrior e495b7599c ModelLoader: added verbose error logging showing items/blockstates associated with model locations; removed redundant cast leftover from ungenerified code; fixed up a couple of warnings. 2016-02-22 03:53:26 +03:00
Fry 34382745ab Merge pull request #2488 from bonii-xx/universal_bucket
Fix universal bucket logging an exception
2016-02-19 13:27:59 +03:00
Bernhard Bonigl 9b128aaed2 Fix universal bucket logging an exception 2016-02-19 11:17:23 +01:00
RainWarrior e8915b6a55 Added default levels for fluid extended properties in fluid model. 2016-02-16 14:13:19 +03:00
LexManos 6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
Take Weiland b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
iLexiconn 776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
RainWarrior ed9517a8b4 Fix custom model loader reload hook not firing during registration. 2016-02-10 10:20:13 +03:00
RainWarrior 7e7b855ddf Fix multiple registrations of reloading hooks in custom model loaders. 2016-02-09 16:09:55 +03:00
RainWarrior 12c924751a Fix TRSRTransformation.toItemTransform. Closes #2425. 2016-02-07 17:49:06 +03:00
RainWarrior 085b28ba35 Revert binary-incompatible changes in models. 2016-02-04 13:34:40 +03:00
RainWarrior bfa17d2f0d One day I will learn to include all required classes in the commit. 2016-02-02 12:42:41 +03:00
RainWarrior 3bdc75ad49 Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining. 2016-02-02 12:23:26 +03:00
RainWarrior 7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
RainWarrior a0bf0155ac Fix NoSuchElementException in ModelBlockAnimation caused by empty event list. 2016-01-26 01:22:21 +03:00
RainWarrior 960717eb0c Fixed minor race condition between mouse clicks and TESR in the animation example. 2016-01-25 17:39:43 +03:00
RainWarrior e929199758 Sometimes I forget how much trivial things are missing from Java 6. 2016-01-24 10:10:21 +03:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
RainWarrior 17e8de8a3a Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain. 2016-01-20 01:20:26 +03:00
RainWarrior 968b7cae40 Correctly handle error caused by missing/malformed bucket model definition file. 2016-01-18 21:35:23 +03:00
RainWarrior accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
Bernhard Bonigl 2857b710f8 Default bucket model is empty, allow bucket model without fluid.
This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
mezz aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
RainWarrior f42137907e Implemented face culling for item models, improves performance slightly. Closes #2326 2016-01-09 19:05:18 +03:00
RainWarrior 5c5d946ff5 Made block model loading bar more robust, and fixed the count. 2016-01-07 02:09:29 +03:00
RainWarrior 95615cb4bf Added progress bar for the ModelLoader. 2016-01-06 22:53:34 +03:00
RainWarrior 68339f51cf Derp. 2016-01-06 22:06:36 +03:00
RainWarrior 949e77b46a Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations. 2016-01-06 22:00:43 +03:00
RainWarrior 4732acc1c4 Java6 + Eclipse + Gradle strike again. 2016-01-04 15:18:36 +03:00
RainWarrior b8dd4c54e1 Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244. 2016-01-04 14:21:31 +03:00
RainWarrior f562579054 Don't crash on exception during loading of item variants from blockstate jsons. 2016-01-04 14:08:52 +03:00
RainWarrior 856a9c3cdd Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. 2016-01-04 13:54:45 +03:00
RainWarrior 826b1d20f8 Fixed invalid flow vector caching of still fluids. 2016-01-04 12:48:10 +03:00
RainWarrior 686b32bfd0 Fixed random offset not working properly for flatly-lit models. 2016-01-04 12:04:30 +03:00
LexManos 50f235c81b Fix boss health bar rendering when debug overlay is enabled. Closes #2328 2015-12-31 14:48:54 -08:00
LexManos e0f0273c5e Fix J6 compile issue with ModelFluid. 2015-12-31 14:40:32 -08:00
RainWarrior 23a2316157 Fixed wrong import. 2015-12-30 16:14:27 +03:00
RainWarrior 10658f682e Fixed broken leaky caching of OBJ models. 2015-12-30 16:08:08 +03:00
RainWarrior 33b1f8f30f Caching of fluid models. Fixes #2145. 2015-12-30 13:31:36 +03:00
RainWarrior 09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl 509cc79112 Fix bucket replacement not loading the bucket model by itself if replacing buckets.
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior 1cd0bf9ee4 Fixed random block position offset not applying correctly. 2015-12-25 09:31:32 +03:00
RainWarrior 097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
Fry c7790f7b35 Merge pull request #2282 from bonii-xx/dynbucket
Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl 4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
RainWarrior 56f35f4401 Fixed NPE caused by accessing undefined layer in MultiLayerModel. 2015-12-20 22:16:17 +03:00