Commit Graph
14 Commits
Author SHA1 Message Date
Christian ff7b5845e7 Clean up some warnings about @Override 2014-01-17 23:19:22 -05:00
Christian 7c5d62704a Make UniqueIdentifier final and add a hashCode. Closes #348
Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
2014-01-17 17:47:30 -05:00
Christian 9c96ca4402 Fire a custom packet channel registration/deregistration event, for any mods that care about that
kind of thing
2014-01-16 19:45:42 -05:00
Christian dd17979a2f Fix bukkit connectivity issue. 2014-01-16 14:58:28 -05:00
Christian 22ba6fda5e Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
2013-12-31 09:45:26 -05:00
Christian d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian ef492407ef Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian fd36f50d82 Cleanups 2013-12-10 17:29:26 -05:00
Christian 1d71c017f4 ID syncing. 2013-12-10 14:32:06 -05:00
Christian e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian 38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian 30d532f4fc Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Christian 4708d77c98 First pass : kill modloader, clean up warnings 2013-11-10 11:49:06 -05:00
Lex Manos b52eb6d699 Step 2: The Reformation 2013-11-09 14:28:53 -05:00