Commit Graph
2050 Commits
Author SHA1 Message Date
Richard Freimer 035c01e222 Fixed Hoppers not inserting fully into custom contains with slots that can hold more then max stack (#6631) 2020-05-03 13:34:26 -07:00
Corey Frenette 1fa88ebd56 Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
Vincent Lee 385fb64ab7 Allow colors of tooltip to be specified in GuiUtils.drawHoveringText tooltip methods (#6579) 2020-05-03 13:09:28 -07:00
ichttt f2216f4e25 Fix config comments referencing disallowed enum values. (#6542) 2020-05-03 12:56:47 -07:00
tterrag ea23cd4779 Fix various issues with the loading screen and datagen
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland 903a400132 Fix BackgroundScanHandler crashing on servers (#6660) 2020-04-27 11:06:34 -07:00
LexManos 746d702058 Fix resource packs not being sorted properly. Closes #6287 2020-04-26 20:05:56 -07:00
LexManos 3c5728f070 Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods. 2020-04-26 19:04:37 -07:00
cpw 6a25490d7f Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
a modelbake right at the end, happening on the window flip.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
cpw 438c969fef merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
LexManos 03c2a3d3a8 Fix potential NPEs in RegistryObject.orElseThrow/isPresent/ifPresent Closes #6647 2020-04-24 19:18:57 -07:00
David Quintana 9a6d1c390e Add tickRate setter to the ForgeFlowingFluid Properties builder. 2020-04-23 14:57:06 +02:00
cpw 0512a47eba Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos 5a552b9f8d Fixed dev time compilation using J9+ producing incorrect bytecode. 2020-04-14 23:54:32 -07:00
David Quintana aa5b9d12ea Add "type" field to global loot modifier jsons. (#6554)
* Add "type" field to global loot modifier jsons and fix tests.
To avoid binary breaking, "type" defaults to be the same as the filename.
* Fix license headers.
2020-04-12 21:27:11 +02:00
Patrick Ocampo 5e554530ac Fixed PlantType not extending IExtensibleEnum, Closes #6286 2020-04-08 17:17:38 -07:00
tterrag c359a38d9f Improve performance of VertexBufferConsumer by inlining element locs 2020-04-07 21:44:29 -04:00
tterrag d84a88d78d Revive forge lighting pipeline, disabled by default for now
Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag cf9b1b2193 Fix Tag serializing empty optionals, improve RegistryObject error msg 2020-04-05 00:48:56 -04:00
LexManos 0d2a0deef3 Cleanup IForgeTagBuilder code style. 2020-04-01 11:34:36 -07:00
tterrag 559bacbd98 Add support for optional tag values to Tag.Builder
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag db3d202c4e Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight 2020-03-30 00:15:08 -04:00
naqaden 2f5172f907 Add renderer to RenderNameplateEvent (#6562) 2020-03-27 16:22:01 -07:00
hnOsmium0001 fcee09cab2 Fix ownership leak in ItemStackHandler (#6580)
- Triggered by invoking ItemStackHandler#extractItem with `simulate=true`
2020-03-27 16:10:21 -07:00
cpw 3e48066021 Add a progress message for atlas textures. Fills a big time gap on bigger packs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 17:34:46 -04:00
LexManos 52b8070692 Fix Forge's tps and gen commands. 2020-03-15 16:27:58 -07:00
tterrag c7a17946a5 Fix loading text not rendering after mojang logo appears 2020-03-15 03:39:04 -04:00
tterrag 208ca23515 Fix loading GUI corrupting matrix state 2020-03-15 03:27:43 -04:00
cpw 6329c0fcf2 Somewhat restore the loading screen overlay. It seems that once the mojang logo and progress bar
start running, I can no longer write to the window, even though I am obviously trying to..

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-14 23:28:45 -04:00
Nightenom 202ae50820 Add projection matrix to RenderWorldLastEvent (#6536) 2020-03-11 00:00:21 -07:00
Draco18s 58e5f33fad Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
DaemonUmbra 2ce4f5ece5 Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
cpw aca45340bf Fix up alarming security crisis with network handling that allowed for wrong code execution on the server, resulting in CRASHED SERVERS. AWFUL stuff.
Also fixed a silly log message from the login handler.

This change introduces a mechanism to direct certain packets to only process on one side or another. Invalid sidedness will result in the connection being terminated.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-02-23 22:15:34 -05:00
Julian Dunskus 30d4520c6b Make TransformationHelper.slerp for quaternions public (#6528) 2020-02-23 18:32:33 +01:00
DaemonUmbra daff482092 Fixed Conduit and Beacon Activation on Vanilla Servers (#6438) 2020-02-17 11:01:38 -08:00
Richard Freimer a740044e21 Fix ITeleporter being ignored when teleporting from the end to the overworld (#6505)
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
malte0811 3f292d5d42 Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
Richard Freimer f93289e01c Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid (#6493) 2020-02-06 23:53:37 +01:00
Richard Freimer 1f46169e1e Add FluidStack support to the Forge packet buffer. (#6353) (#6485) 2020-02-03 12:46:14 -08:00
ichttt 06d9b6531c Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 (#6497) 2020-02-03 12:21:10 -08:00
David Quintana a901d80dd5 Implement fluid overlay texture rendering for custom fluids. 2020-02-02 23:02:56 +01:00
DaemonUmbra d86f58a0df Fixed Attacks/Punches not Registering (#6481)
Replaced incorrect magic number with constant
2020-01-29 22:12:04 -08:00
Vincent Lee 0ad574257e Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Cadiboo 617159c825 Small Forge config fixes (#6466) 2020-01-29 13:04:35 -08:00
LexManos c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
LexManos 40091678a8 Fix default mod resources loosing it's sort order. 2020-01-29 11:31:31 -08:00
mcenderdragon 44d9fff2b4 [1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
David Quintana 509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
ichttt 0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00