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Fix damageItem's game test not using onBreak callback correctly (#10451)
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@@ -410,8 +410,8 @@ public interface IForgeItemStack {
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* @param damage The amount of damage the item will take before processing
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* @param random The random used where the damage is taking place (typically from the level)
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* @param player The player holding the item
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* @param onBroken The callback for when an item is broken (use this if you plan on cancelling damage that will
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* break an item)
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* @param onBroken The callback for when an item is broken (<strong>In 1.20.6, this callback will set the stack's
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* damage to 0! Make sure to change it back if you do not want it to be deleted.</strong>)
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* @return The amount of damage the item should take
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*
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* @apiNote If the item stack is not {@linkplain ItemStack#isDamageableItem() damageable}, this method will not be
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