Fix biome dictionary's biome type detection (#4878)

This commit is contained in:
Ben Staddon authored and mezz committed 2018-04-14 17:05:08 -07:00
1 parent 97a2143fc2
commit fab45a32a8
1 file changed
+4 -4
@@ -347,20 +347,20 @@ public class BiomeDictionary
BiomeDictionary.addTypes(biome, SNOWY);
}
if (biome.topBlock != Blocks.SAND && biome.getDefaultTemperature() >= 1.0f && biome.getRainfall() < 0.2f)
if (biome.topBlock.getBlock() != Blocks.SAND && biome.getDefaultTemperature() >= 1.0f && biome.getRainfall() < 0.2f)
{
BiomeDictionary.addTypes(biome, SAVANNA);
}
if (biome.topBlock == Blocks.SAND)
if (biome.topBlock.getBlock() == Blocks.SAND)
{
BiomeDictionary.addTypes(biome, SANDY);
}
else if (biome.topBlock == Blocks.MYCELIUM)
else if (biome.topBlock.getBlock() == Blocks.MYCELIUM)
{
BiomeDictionary.addTypes(biome, MUSHROOM);
}
if (biome.fillerBlock == Blocks.HARDENED_CLAY)
if (biome.fillerBlock.getBlock() == Blocks.HARDENED_CLAY)
{
BiomeDictionary.addTypes(biome, MESA);
}