Remove uvlock hook, fixes broken stair/fence/etc models

This commit is contained in:
tterrag committed 2019-12-17 17:37:39 -05:00
1 parent 6256ba336e
commit faaebe7a07
2 files changed
+1 -45

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@@ -722,6 +722,7 @@ public class ForgeHooksClient
/**
* internal, relies on fixed format of FaceBakery
*/
// TODO Do we need this?
public static void fillNormal(int[] faceData, Direction facing)
{
Vector3f v1 = getVertexPos(faceData, 3);
@@ -787,42 +788,6 @@ public class ForgeHooksClient
return from.getItem().shouldCauseReequipAnimation(from, to, changed);
}
public static BlockFaceUV applyUVLock(BlockFaceUV blockFaceUV, Direction originalSide, TransformationMatrix rotation, ResourceLocation p_228824_9_)
{
TransformationMatrix global = new TransformationMatrix(rotation.func_227988_c_());
Matrix4f uv = TransformationHelper.getUVLockTransform(global, originalSide).func_227988_c_();
float u0 = blockFaceUV.getVertexU(blockFaceUV.getVertexRotatedRev(0));
float v0 = blockFaceUV.getVertexV(blockFaceUV.getVertexRotatedRev(0));
Vector4f vec = new Vector4f(u0 / 16, v0 / 16, 0, 1);
vec.func_229372_a_(uv);
float uMin = 16 * vec.getX(); // / vec.w;
float vMin = 16 * vec.getY(); // / vec.w;
float u1 = blockFaceUV.getVertexU(blockFaceUV.getVertexRotatedRev(2));
float v1 = blockFaceUV.getVertexV(blockFaceUV.getVertexRotatedRev(2));
vec.set(u1 / 16,v1 / 16,0,1);
vec.func_229372_a_(uv);
float uMax = 16 * vec.getX(); // / vec.w;
float vMax = 16 * vec.getY(); // / vec.w;
if (uMin > uMax && u0 < u1 || uMin < uMax && u0 > u1)
{
float t = uMin;
uMin = uMax;
uMax = t;
}
if (vMin > vMax && v0 < v1 || vMin < vMax && v0 > v1)
{
float t = vMin;
vMin = vMax;
vMax = t;
}
float a = (float)Math.toRadians(blockFaceUV.rotation);
Vector3f rv = new Vector3f(MathHelper.cos(a), MathHelper.sin(a), 0);
Matrix3f rot = new Matrix3f(uv);
rv.func_229188_a_(rot);
int angle = MathHelper.normalizeAngle(-(int)Math.round(Math.toDegrees(Math.atan2(rv.getY(), rv.getX())) / 90) * 90, 360);
return new BlockFaceUV(new float[]{ uMin, vMin, uMax, vMax }, angle);
}
public static RenderGameOverlayEvent.BossInfo bossBarRenderPre(MainWindow res, ClientBossInfo bossInfo, int x, int y, int increment)
{
RenderGameOverlayEvent.BossInfo evt = new RenderGameOverlayEvent.BossInfo(new RenderGameOverlayEvent(Animation.getPartialTickTime(), res),