mirror of
https://github.com/MinecraftForge/MinecraftForge.git
synced 2026-11-13 00:37:52 +00:00
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid (#6493)
This commit is contained in:
1 parent
982ed69776
commit
f93289e01c
3 files changed
+35
-6
No files matched your search
@@ -35,6 +35,7 @@ import net.minecraft.block.HorizontalBlock;
|
||||
import net.minecraft.block.IBeaconBeamColorProvider;
|
||||
import net.minecraft.block.ITileEntityProvider;
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.StainedGlassBlock;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.particle.ParticleManager;
|
||||
@@ -1054,4 +1055,18 @@ public interface IForgeBlock
|
||||
{
|
||||
return getBlock().isIn(BlockTags.FENCES) || getBlock().isIn(BlockTags.WALLS) || getBlock() instanceof FenceGateBlock;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid.
|
||||
*
|
||||
* @param state The current state
|
||||
* @param world The world
|
||||
* @param pos Block position in world
|
||||
* @param fluidState The state of the fluid
|
||||
* @return Whether the fluid overlay texture should be used
|
||||
*/
|
||||
default boolean shouldDisplayFluidOverlay(BlockState state, ILightReader world, BlockPos pos, IFluidState fluidState)
|
||||
{
|
||||
return state.getBlock() == Blocks.GLASS || state.getBlock() instanceof StainedGlassBlock;
|
||||
}
|
||||
}
|
||||
@@ -898,4 +898,17 @@ public interface IForgeBlockState
|
||||
{
|
||||
return getBlockState().getBlock().collisionExtendsVertically(getBlockState(), world, pos, collidingEntity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid.
|
||||
*
|
||||
* @param world The world
|
||||
* @param pos Block position in world
|
||||
* @param fluidState The state of the fluid
|
||||
* @return Whether the fluid overlay texture should be used
|
||||
*/
|
||||
default boolean shouldDisplayFluidOverlay(ILightReader world, BlockPos pos, IFluidState fluidState)
|
||||
{
|
||||
return getBlockState().getBlock().shouldDisplayFluidOverlay(getBlockState(), world, pos, fluidState);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user