diff --git a/patches/minecraft/net/minecraft/inventory/container/RepairContainer.java.patch b/patches/minecraft/net/minecraft/inventory/container/RepairContainer.java.patch
index 3bdf12faef..f80b84bf20 100644
--- a/patches/minecraft/net/minecraft/inventory/container/RepairContainer.java.patch
+++ b/patches/minecraft/net/minecraft/inventory/container/RepairContainer.java.patch
@@ -26,7 +26,7 @@
+
if (!itemstack2.func_190926_b()) {
- boolean flag = itemstack2.func_77973_b() == Items.field_151134_bR && !EnchantedBookItem.func_92110_g(itemstack2).isEmpty();
-+ if (!net.minecraftforge.common.ForgeHooks.onAnvilChange(this, itemstack, itemstack2, field_234642_c_, field_82857_m, j)) return;
++ if (!net.minecraftforge.common.ForgeHooks.onAnvilChange(this, itemstack, itemstack2, field_234642_c_, field_82857_m, j, this.field_234645_f_)) return;
+ flag = itemstack2.func_77973_b() == Items.field_151134_bR && !EnchantedBookItem.func_92110_g(itemstack2).isEmpty();
if (itemstack1.func_77984_f() && itemstack1.func_77973_b().func_82789_a(itemstack, itemstack2)) {
int l2 = Math.min(itemstack1.func_77952_i(), itemstack1.func_77958_k() / 4);
diff --git a/src/main/java/net/minecraftforge/common/ForgeHooks.java b/src/main/java/net/minecraftforge/common/ForgeHooks.java
index de5d481cb6..e934f49df2 100644
--- a/src/main/java/net/minecraftforge/common/ForgeHooks.java
+++ b/src/main/java/net/minecraftforge/common/ForgeHooks.java
@@ -672,9 +672,15 @@ public class ForgeHooks
return ret;
}
+ @Deprecated // TODO: Remove 1.17 - Use player-contextual version below.
public static boolean onAnvilChange(RepairContainer container, @Nonnull ItemStack left, @Nonnull ItemStack right, IInventory outputSlot, String name, int baseCost)
{
- AnvilUpdateEvent e = new AnvilUpdateEvent(left, right, name, baseCost);
+ return onAnvilChange(container, left, right, outputSlot, name, baseCost, null);
+ }
+
+ public static boolean onAnvilChange(RepairContainer container, @Nonnull ItemStack left, @Nonnull ItemStack right, IInventory outputSlot, String name, int baseCost, PlayerEntity player)
+ {
+ AnvilUpdateEvent e = new AnvilUpdateEvent(left, right, name, baseCost, player);
if (MinecraftForge.EVENT_BUS.post(e)) return false;
if (e.getOutput().isEmpty()) return true;
diff --git a/src/main/java/net/minecraftforge/event/AnvilUpdateEvent.java b/src/main/java/net/minecraftforge/event/AnvilUpdateEvent.java
index a80faef461..a19c7638e7 100644
--- a/src/main/java/net/minecraftforge/event/AnvilUpdateEvent.java
+++ b/src/main/java/net/minecraftforge/event/AnvilUpdateEvent.java
@@ -19,52 +19,150 @@
package net.minecraftforge.event;
+import net.minecraft.entity.player.PlayerEntity;
+import net.minecraft.inventory.container.RepairContainer;
+import net.minecraft.item.ItemStack;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
-import net.minecraft.item.ItemStack;
-import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
/**
*
- * AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil.
- * If the event is canceled, vanilla behavior will not run, and the output will be set to null.
- * If the event is not canceled, but the output is not null, it will set the output and not run vanilla behavior.
- * if the output is null, and the event is not canceled, vanilla behavior will execute.
+ * AnvilUpdateEvent is fired when the inputs (either input stack, or the name) to an anvil are changed.
+ * It is called from {@link RepairContainer#updateRepairOutput}.
+ * If the event is canceled, vanilla behavior will not run, and the output will be set to {@link ItemStack#EMPTY}.
+ * If the event is not canceled, but the output is not empty, it will set the output and not run vanilla behavior.
+ * if the output is empty, and the event is not canceled, vanilla behavior will execute.
*/
@Cancelable
public class AnvilUpdateEvent extends Event
{
- @Nonnull
- private final ItemStack left; // The left side of the input
- @Nonnull
- private final ItemStack right; // The right side of the input
- private final String name; // The name to set the item, if the user specified one.
- @Nonnull
- private ItemStack output; // Set this to set the output stack
- private int cost; // The base cost, set this to change it if output != null
- private int materialCost; // The number of items from the right slot to be consumed during the repair. Leave as 0 to consume the entire stack.
- public AnvilUpdateEvent(@Nonnull ItemStack left, @Nonnull ItemStack right, String name, int cost)
+ private final ItemStack left;
+ private final ItemStack right;
+ private final String name;
+ private ItemStack output;
+ private int cost;
+ private int materialCost;
+ @Nullable // TODO: Remove 1.17 - Nullable only in the instance that a mod uses the deprecated ctor.
+ private final PlayerEntity player;
+
+ @Deprecated //TODO: Remove 1.17 - Use Player-contextual constructor below.
+ public AnvilUpdateEvent(ItemStack left, ItemStack right, String name, int cost)
+ {
+ this(left, right, name, cost, null);
+ }
+
+ public AnvilUpdateEvent(ItemStack left, ItemStack right, String name, int cost, PlayerEntity player)
{
this.left = left;
this.right = right;
this.output = ItemStack.EMPTY;
this.name = name;
+ this.player = player;
this.setCost(cost);
this.setMaterialCost(0);
}
- @Nonnull
- public ItemStack getLeft() { return left; }
- @Nonnull
- public ItemStack getRight() { return right; }
- public String getName() { return name; }
- @Nonnull
- public ItemStack getOutput() { return output; }
- public void setOutput(@Nonnull ItemStack output) { this.output = output; }
- public int getCost() { return cost; }
- public void setCost(int cost) { this.cost = cost; }
- public int getMaterialCost() { return materialCost; }
- public void setMaterialCost(int materialCost) { this.materialCost = materialCost; }
+ /**
+ * @return The item in the left input (leftmost) anvil slot.
+ */
+ public ItemStack getLeft()
+ {
+ return left;
+ }
+
+ /**
+ * @return The item in the right input (center) anvil slot.
+ */
+ public ItemStack getRight()
+ {
+ return right;
+ }
+
+ /**
+ * This is the name as sent by the client. It may be null if none has been sent.
+ * If empty, it indicates the user wishes to clear the custom name from the item.
+ * @return The name that the output item will be set to, if applicable.
+ */
+ @Nullable
+ public String getName()
+ {
+ return name;
+ }
+
+ /**
+ * This is the output as determined by the event, not by the vanilla behavior between these two items.
+ * If you are the first receiver of this event, it is guaranteed to be empty.
+ * It will only be non-empty if changed by an event handler.
+ * If this event is cancelled, this output stack is discarded.
+ * @return The item to set in the output (rightmost) anvil slot.
+ */
+ public ItemStack getOutput()
+ {
+ return output;
+ }
+
+ /**
+ * Sets the output slot to a specific itemstack.
+ * @param output The stack to change the output to.
+ */
+ public void setOutput(ItemStack output)
+ {
+ this.output = output;
+ }
+
+ /**
+ * This is the level cost of this anvil operation.
+ * When unchanged, it is guaranteed to be left.getRepairCost() + right.getRepairCost().
+ * @return The level cost of this anvil operation.
+ */
+ public int getCost()
+ {
+ return cost;
+ }
+
+ /**
+ * Changes the level cost of this operation.
+ * The level cost does prevent the output from being available.
+ * That is, a player without enough experience may not take the output.
+ * @param cost The new level cost.
+ */
+ public void setCost(int cost)
+ {
+ this.cost = cost;
+ }
+
+ /**
+ * The material cost is how many units of the right input stack are consumed.
+ * @return The material cost of this anvil operation.
+ */
+ public int getMaterialCost()
+ {
+ return materialCost;
+ }
+
+ /**
+ * Sets how many right inputs are consumed.
+ * A material cost of zero consumes the entire stack.
+ * A material cost higher than the count of the right stack
+ * consumes the entire stack.
+ * The material cost does not prevent the output from being available.
+ * @param materialCost The new material cost.
+ */
+ public void setMaterialCost(int materialCost)
+ {
+ this.materialCost = materialCost;
+ }
+
+ /**
+ * Nullable in the case someone is using the deprecated constructor.
+ * @return The player using this anvil container.
+ */
+ @Nullable // TODO: Remove 1.17
+ public PlayerEntity getPlayer()
+ {
+ return this.player;
+ }
}