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Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111
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+4
-6
@@ -45,11 +45,11 @@
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}
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public String func_77127_a()
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@@ -89,4 +109,63 @@
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@@ -89,4 +109,61 @@
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return null;
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}
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+
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+
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+ public WorldChunkManager getChunkManager(World world)
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+ {
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+ return this == field_77138_c ? new WorldChunkManagerHell(BiomeGenBase.field_76772_c, 0.5F, 0.5F) : new WorldChunkManager(world);
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@@ -86,16 +86,14 @@
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+
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+ public void addNewBiome(BiomeGenBase biome)
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+ {
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+ Set<BiomeGenBase> newBiomesForWorld = Sets.newIdentityHashSet();
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+ newBiomesForWorld.addAll(Arrays.asList(biomesForWorldType));
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+ Set<BiomeGenBase> newBiomesForWorld = Sets.newLinkedHashSet(Arrays.asList(biomesForWorldType));
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+ newBiomesForWorld.add(biome);
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+ biomesForWorldType = newBiomesForWorld.toArray(new BiomeGenBase[0]);
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+ }
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+
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+ public void removeBiome(BiomeGenBase biome)
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+ {
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+ Set<BiomeGenBase> newBiomesForWorld = Sets.newIdentityHashSet();
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+ newBiomesForWorld.addAll(Arrays.asList(biomesForWorldType));
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+ Set<BiomeGenBase> newBiomesForWorld = Sets.newLinkedHashSet(Arrays.asList(biomesForWorldType));
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+ newBiomesForWorld.remove(biome);
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+ biomesForWorldType = newBiomesForWorld.toArray(new BiomeGenBase[0]);
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+ }
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