Cleanup usages of static imports and build script so that our build doesn't spam useless error like messages.

So that it is easier to see real errors.
Add compatibility checking to standard testing tasks.
This commit is contained in:
LexManos committed 2023-07-17 17:26:28 -07:00
1 parent e6bb7eecbd
commit ebb316a15c
28 files changed
+202 -258

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@@ -5,8 +5,6 @@
package net.minecraftforge.server;
import static net.minecraftforge.fml.Logging.CORE;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
@@ -30,6 +28,7 @@ import net.minecraft.server.packs.repository.RepositorySource;
import net.minecraft.world.level.storage.LevelResource;
import net.minecraftforge.common.world.StructureModifier;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.Logging;
import net.minecraftforge.common.util.LogicalSidedProvider;
import net.minecraftforge.common.world.BiomeModifier;
import net.minecraftforge.fml.ModLoader;
@@ -215,7 +214,7 @@ public class ServerLifecycleHooks
ModLoader.get().addWarning(new ModLoadingWarning(mod, ModLoadingStage.ERROR, "fml.modloading.brokenresources", e.getKey()));
continue;
}
LOGGER.debug(CORE, "Generating PackInfo named {} for mod file {}", name, e.getKey().getFilePath());
LOGGER.debug(Logging.CORE, "Generating PackInfo named {} for mod file {}", name, e.getKey().getFilePath());
packAcceptor.accept(modPack);
}
}