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https://github.com/MinecraftForge/MinecraftForge.git
synced 2026-11-12 16:27:47 +00:00
More patch work, our async chunk loading doesn't appear to be viable for 1.13.
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@@ -75,20 +75,19 @@ public class ForgeConfig
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.translation("forge.configgui.fixVanillaCascading")
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.define("fixVanillaCascading", false)
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.comment("The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.")
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.translation("forge.configgui.dimensionUnloadQueueDelay")
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.defineInRange("dimensionUnloadQueueDelay", 0, 0, Integer.MAX_VALUE)
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.comment("Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024")
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.translation("forge.configgui.clumpingThreshold")
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.worldRestart()
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.defineInRange("clumpingThreshold", 64, 64, 1024)
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.pop()
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//Client
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.comment("Client only settings, mostly things related to rendering")
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.push("client")
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.comment("Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024")
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.translation("forge.configgui.clumpingThreshold")
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.worldRestart()
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.defineInRange("clumpingThreshold", 64, 64, 1024)
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.comment("Toggle off to make missing model text in the gui fit inside the slot.")
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.translation("forge.configgui.zoomInMissingModelTextInGui")
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.define("zoomInMissingModelTextInGui", false)
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@@ -149,8 +148,11 @@ public class ForgeConfig
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public static double zombieBaseSummonChance() {
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return ForgeConfig.INSTANCE.configData.<Double>getOrElse("general.zombieBaseSummonChance", (double)0.01F);
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}
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public static float zombieBabyChance() {
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return ForgeConfig.INSTANCE.configData.<Float>getOrElse("general.zombieBabyChance", 0.05F);
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public static double zombieBabyChance() {
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return ForgeConfig.INSTANCE.configData.<Double>getOrElse("general.zombieBabyChance", 0.05D);
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}
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public static int clumpingThreshold() {
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return ForgeConfig.INSTANCE.configData.<Integer>getOrElse("general.clumpingThreshold", 64);
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}
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}
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@@ -31,6 +31,7 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EntitySpawnPlacementRegistry.SpawnPlacementType;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.fluid.IFluidState;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@@ -34,7 +34,6 @@ import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.HorseArmorType;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.IItemPropertyGetter;
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@@ -42,7 +41,6 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumActionResult;
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@@ -50,7 +48,6 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.registry.RegistrySimple;
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import net.minecraft.world.GameType;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -329,16 +326,14 @@ public interface IForgeItem
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* Determines if the specific ItemStack can be placed in the specified armor
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* slot, for the entity.
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*
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* TODO: Change name to canEquip in 1.13?
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*
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* @param stack The ItemStack
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* @param armorType Armor slot to be verified.
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* @param entity The entity trying to equip the armor
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* @return True if the given ItemStack can be inserted in the slot
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*/
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default boolean isValidArmor(ItemStack stack, EntityEquipmentSlot armorType, Entity entity)
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default boolean canEquip(ItemStack stack, EntityEquipmentSlot armorType, Entity entity)
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{
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return net.minecraft.entity.EntityLiving.getSlotForItemStack(stack) == armorType;
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return EntityLiving.getSlotForItemStack(stack) == armorType;
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}
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/**
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@@ -739,6 +734,7 @@ public interface IForgeItem
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* @return an enum constant of type {@code HorseArmorType}. Return
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* HorseArmorType.NONE if this is not horse armor
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*/
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@SuppressWarnings("deprecation")
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default HorseArmorType getHorseArmorType(ItemStack stack)
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{
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return HorseArmorType.getByItem(stack.getItem());
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@@ -26,16 +26,15 @@ import javax.annotation.Nullable;
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import net.minecraft.block.state.BlockWorldState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.HorseArmorType;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.nbt.NBTTagCompound;
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@@ -145,7 +144,7 @@ public interface IForgeItemStack extends ICapabilitySerializable<NBTTagCompound>
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*/
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default boolean onBlockStartBreak(BlockPos pos, EntityPlayer player)
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{
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return getStack().isEmpty() || getStack().getItem().onBlockStartBreak(getStack(), pos, player);
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return !getStack().isEmpty() && getStack().getItem().onBlockStartBreak(getStack(), pos, player);
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}
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/**
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@@ -300,4 +299,39 @@ public interface IForgeItemStack extends ICapabilitySerializable<NBTTagCompound>
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{
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getStack().getItem().onHorseArmorTick(getStack(), world, horse);
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}
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/**
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* Whether this Item can be used as a payment to activate the vanilla beacon.
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*
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* @return true if this Item can be used
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*/
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default boolean isBeaconPayment()
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{
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return getStack().getItem().isBeaconPayment(getStack());
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}
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/**
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* Determines if the specific ItemStack can be placed in the specified armor
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* slot, for the entity.
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*
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* @param armorType Armor slot to be verified.
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* @param entity The entity trying to equip the armor
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* @return True if the given ItemStack can be inserted in the slot
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*/
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default boolean canEquip(EntityEquipmentSlot armorType, Entity entity)
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{
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return getStack().getItem().canEquip(getStack(), armorType, entity);
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}
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/**
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* Allow or forbid the specific book/item combination as an anvil enchant
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*
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* @param stack The item
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* @param book The book
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* @return if the enchantment is allowed
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*/
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default boolean isBookEnchantable(ItemStack book)
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{
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return getStack().getItem().isBookEnchantable(getStack(), book);
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}
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}
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@@ -49,7 +49,7 @@ public class PlayerArmorInvWrapper extends RangedWrapper
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}
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}
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// check if it's valid for the armor slot
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if (equ != null && slot < 4 && !stack.isEmpty() && stack.getItem().isValidArmor(stack, equ, getInventoryPlayer().player))
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if (equ != null && slot < 4 && !stack.isEmpty() && stack.canEquip(equ, getInventoryPlayer().player))
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{
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return super.insertItem(slot, stack, simulate);
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}
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