Player Interact Event

This commit is contained in:
Vincent Lee committed 2016-04-04 19:58:46 -05:00
1 parent 8fd0817c81
commit e8ea52558b
14 files changed
+685 -294

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@@ -86,6 +86,7 @@ import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.living.LivingSetAttackTargetEvent;
import net.minecraftforge.event.entity.player.AnvilRepairEvent;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.event.entity.player.PlayerOpenContainerEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.event.world.NoteBlockEvent;
@@ -934,4 +935,44 @@ public class ForgeHooks
RayTraceResult git = rayTraceEyes(entity, length);
return git == null ? null : git.hitVec;
}
public static boolean onInteractEntityAt(EntityPlayer player, Entity entity, RayTraceResult ray, ItemStack stack, EnumHand hand)
{
Vec3d vec3d = new Vec3d(ray.hitVec.xCoord - entity.posX, ray.hitVec.yCoord - entity.posY, ray.hitVec.zCoord - entity.posZ);
return onInteractEntityAt(player, entity, vec3d, stack, hand);
}
public static boolean onInteractEntityAt(EntityPlayer player, Entity entity, Vec3d vec3d, ItemStack stack, EnumHand hand)
{
return MinecraftForge.EVENT_BUS.post(new PlayerInteractEvent.EntityInteractSpecific(player, hand, stack, entity, vec3d));
}
public static boolean onInteractEntity(EntityPlayer player, Entity entity, ItemStack item, EnumHand hand)
{
return MinecraftForge.EVENT_BUS.post(new PlayerInteractEvent.EntityInteract(player, hand, item, entity));
}
public static boolean onItemRightClick(EntityPlayer player, EnumHand hand, ItemStack stack)
{
return MinecraftForge.EVENT_BUS.post(new PlayerInteractEvent.RightClickItem(player, hand, stack));
}
public static PlayerInteractEvent.LeftClickBlock onLeftClickBlock(EntityPlayer player, BlockPos pos, EnumFacing face, Vec3d hitVec)
{
PlayerInteractEvent.LeftClickBlock evt = new PlayerInteractEvent.LeftClickBlock(player, pos, face, hitVec);
MinecraftForge.EVENT_BUS.post(evt);
return evt;
}
public static PlayerInteractEvent.RightClickBlock onRightClickBlock(EntityPlayer player, EnumHand hand, ItemStack stack, BlockPos pos, EnumFacing face, Vec3d hitVec)
{
PlayerInteractEvent.RightClickBlock evt = new PlayerInteractEvent.RightClickBlock(player, hand, stack, pos, face, hitVec);
MinecraftForge.EVENT_BUS.post(evt);
return evt;
}
public static void onEmptyClick(EntityPlayer player, EnumHand hand)
{
MinecraftForge.EVENT_BUS.post(new PlayerInteractEvent.RightClickEmpty(player, hand));
}
}
@@ -61,7 +61,6 @@ import net.minecraftforge.event.entity.living.ZombieEvent.SummonAidEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import net.minecraftforge.event.entity.player.BonemealEvent;
import net.minecraftforge.event.entity.player.EntityInteractEvent;
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
import net.minecraftforge.event.entity.player.FillBucketEvent;
import net.minecraftforge.event.entity.player.ItemTooltipEvent;
@@ -69,8 +68,6 @@ import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
import net.minecraftforge.event.entity.player.PlayerDropsEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.entity.player.PlayerFlyableFallEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action;
import net.minecraftforge.event.entity.player.PlayerSetSpawnEvent;
import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent;
import net.minecraftforge.event.entity.player.PlayerWakeUpEvent;
@@ -128,19 +125,6 @@ public class ForgeEventFactory
return (MinecraftForge.EVENT_BUS.post(event) ? -1 : event.getNewSpeed());
}
@Deprecated
public static PlayerInteractEvent onPlayerInteract(EntityPlayer player, Action action, World world, BlockPos pos, EnumFacing face)
{
return onPlayerInteract(player, action, world, pos, face, null);
}
public static PlayerInteractEvent onPlayerInteract(EntityPlayer player, Action action, World world, BlockPos pos, EnumFacing face, Vec3d localPos)
{
PlayerInteractEvent event = new PlayerInteractEvent(player, action, pos, face, world, localPos);
MinecraftForge.EVENT_BUS.post(event);
return event;
}
public static void onPlayerDestroyItem(EntityPlayer player, ItemStack stack, EnumHand hand)
{
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(player, stack, hand));
@@ -369,11 +353,6 @@ public class ForgeEventFactory
}
}
public static boolean canInteractWith(EntityPlayer player, Entity entity, ItemStack item, EnumHand hand)
{
return !MinecraftForge.EVENT_BUS.post(new EntityInteractEvent(player, entity, item, hand));
}
public static boolean canMountEntity(Entity entityMounting, Entity entityBeingMounted, boolean isMounting)
{
boolean isCanceled = MinecraftForge.EVENT_BUS.post(new EntityMountEvent(entityMounting, entityBeingMounted, entityMounting.worldObj, isMounting));
@@ -1,41 +0,0 @@
package net.minecraftforge.event.entity.player;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event.HasResult;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
/**
* EntityInteractEvent is fired when a player interacts with an Entity.<br>
* This event is fired whenever a player interacts with an Entity in
* EntityPlayer#interactWith(Entity).<br>
* <br>
* {@link #target} contains the Entity the player interacted with. <br>
* <br>
* This event is {@link Cancelable}.<br>
* If this event is canceled, the player does not interact with the Entity.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class EntityInteractEvent extends PlayerEvent
{
private final Entity target;
private final ItemStack item;
private final EnumHand hand;
public EntityInteractEvent(EntityPlayer player, Entity target, ItemStack item, EnumHand hand)
{
super(player);
this.target = target;
this.item = item;
this.hand = hand;
}
public Entity getTarget() { return this.target; }
public ItemStack getItem() { return this.item; }
public EnumHand getHand() { return this.hand; }
}
@@ -1,88 +1,336 @@
package net.minecraftforge.event.entity.player;
import com.google.common.base.Preconditions;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.relauncher.Side;
import javax.annotation.Nullable;
import static net.minecraftforge.fml.common.eventhandler.Event.Result.DEFAULT;
import static net.minecraftforge.fml.common.eventhandler.Event.Result.DENY;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
/**
* PlayerInteractEvent is fired when a player interacts in some way.
* <br>
* This event is fired whenever a player interacts in
* Minecraft#func_147121_ag(),
* NetHandlerPlayServer#processPlayerBlockPlacement(C08PacketPlayerBlockPlacement),
* ItemInWorldManager#activateBlockOrUseItem(EntityPlayer, World, ItemStack, int, int, int, int, float, float, float),
* ItemInWorldManager#onBlockClicked(int, int, int, int). <br>
* <br>
* This event is fired via the {@link ForgeEventFactory#onPlayerInteract(EntityPlayer, Action, BlockPos, EnumFacing)}.
* <br>
* {@link #action} contains the Action the player performed during this interaction. <br>
* {@link #pos} contains the coordinate of where this event occurred.<br>
* {@link #face} contains the face of the block that was interacted with. May be null if unknown. <br>
* {@link #world} contains the world in which this event is occurring. <br>
* <br>
* This event is {@link Cancelable}.<br>
* If this event is canceled, the player does not interact.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
* All subclasses are fired on {@link MinecraftForge#EVENT_BUS}.
* See the individual documentation on each subevent for more details.
**/
@Cancelable
public class PlayerInteractEvent extends PlayerEvent
{
public static enum Action
{
RIGHT_CLICK_AIR,
RIGHT_CLICK_BLOCK,
LEFT_CLICK_BLOCK
}
private final Action action;
private final World world;
private final EnumHand hand;
private final ItemStack stack;
private final BlockPos pos;
private final EnumFacing face; // Can be null if unknown
private final Vec3d localPos; // Can be null if unknown
private final EnumFacing face;
private Result useBlock = DEFAULT;
private Result useItem = DEFAULT;
@Deprecated
public PlayerInteractEvent(EntityPlayer player, Action action, BlockPos pos, EnumFacing face, World world)
private PlayerInteractEvent(EntityPlayer player, EnumHand hand, ItemStack stack, BlockPos pos, EnumFacing face)
{
this(player, action, pos, face, world, null);
}
public PlayerInteractEvent(EntityPlayer player, Action action, BlockPos pos, EnumFacing face, World world, Vec3d localPos)
{
super(player);
this.action = action;
this.pos = pos;
super(Preconditions.checkNotNull(player, "Null player in PlayerInteractEvent!"));
this.hand = Preconditions.checkNotNull(hand, "Null hand in PlayerInteractEvent!");
this.stack = stack;
this.pos = Preconditions.checkNotNull(pos, "Null position in PlayerInteractEvent!");
this.face = face;
if (face == null) setUseBlock(DENY);
this.world = world;
this.localPos = localPos;
}
@Override
public void setCanceled(boolean cancel)
/**
* This event is fired on both sides whenever a player right clicks an entity.
*
* "Interact at" is an interact where the local vector (which part of the entity you clicked) is known.
* The state of this event affects whether {@link Entity#applyPlayerInteraction} is called.
* If {@link Entity#applyPlayerInteraction} returns {@link net.minecraft.util.EnumActionResult#SUCCESS}, then processing ends.
* Otherwise processing will continue to {@link EntityInteract}
*
* Canceling the event clientside will cause processing to continue to {@link EntityInteract},
* while canceling serverside will simply do no further processing.
*/
@Cancelable
public static class EntityInteractSpecific extends PlayerInteractEvent
{
super.setCanceled(cancel);
setUseBlock((cancel ? DENY : getUseBlock() == DENY ? DEFAULT : getUseBlock()));
setUseItem((cancel ? DENY : getUseItem() == DENY ? DEFAULT : getUseItem()));
private final Vec3d localPos;
private final Entity target;
public EntityInteractSpecific(EntityPlayer player, EnumHand hand, ItemStack stack, Entity target, Vec3d localPos)
{
super(player, hand, stack, new BlockPos(target), null);
this.localPos = localPos;
this.target = target;
}
/**
* Returns the local interaction position. This is a 3D vector, where (0, 0, 0) is centered exactly at the
* center of the entity's bounding box at their feet. This means the X and Z values will be in the range
* [-width / 2, width / 2] while Y values will be in the range [0, height]
* @return The local position
*/
public Vec3d getLocalPos()
{
return localPos;
}
public Entity getTarget()
{
return target;
}
}
/**
* This event is fired on both sides when the player right clicks an entity.
* It is responsible for all general entity interactions.
*
* This event is fired completely independently of the above {@link EntityInteractSpecific}, except for the case
* where the above call to {@link Entity#applyPlayerInteraction} returns {@link net.minecraft.util.EnumActionResult#SUCCESS}.
* In that case, general entity interactions, and hence this event, will not be called. See the above javadoc for more details.
*
* This event's state affects whether {@link Entity#processInitialInteract} and {@link net.minecraft.item.Item#itemInteractionForEntity} are called.
*
* Canceling the event clientside will cause processing to continue to {@link RightClickItem},
* while canceling serverside will simply do no further processing.
*/
@Cancelable
public static class EntityInteract extends PlayerInteractEvent
{
private final Entity target;
public EntityInteract(EntityPlayer player, EnumHand hand, ItemStack stack, Entity target)
{
super(player, hand, stack, new BlockPos(target), null);
this.target = target;
}
public Entity getTarget()
{
return target;
}
}
/**
* This event is fired on both sides whenever the player right clicks while targeting a block.
* This event controls which of {@link net.minecraft.block.Block#onBlockActivated} and/or {@link net.minecraft.item.Item#onItemUse}
* will be called after {@link net.minecraft.item.Item#onItemUseFirst} is called.
* Canceling the event will cause none of the above three to be called.
* There are various results to this event, see the getters below.
* Note that handling things differently on the client vs server may cause desynchronizations!
*/
@Cancelable
public static class RightClickBlock extends PlayerInteractEvent
{
private Result useBlock = DEFAULT;
private Result useItem = DEFAULT;
private final Vec3d hitVec;
public RightClickBlock(EntityPlayer player, EnumHand hand, ItemStack stack,
BlockPos pos, EnumFacing face, Vec3d hitVec) {
super(player, hand, stack, pos, face);
this.hitVec = hitVec;
}
/**
* @return The hit vector of this click
*/
public Vec3d getHitVec()
{
return hitVec;
}
/**
* @return If {@link net.minecraft.block.Block#onBlockActivated} should be called
*/
public Result getUseBlock()
{
return useBlock;
}
/**
* @return If {@link net.minecraft.item.Item#onItemUse} should be called
*/
public Result getUseItem()
{
return useItem;
}
/**
* DENY: Block will never be used.
* DEFAULT: Default behaviour (sneak will not use block, unless all items return true in {@link net.minecraft.item.Item#doesSneakBypassUse}).
* ALLOW: Block will always be used, regardless of sneaking and doesSneakBypassUse.
*/
public void setUseBlock(Result triggerBlock)
{
this.useBlock = triggerBlock;
}
/**
* DENY: The item will never be used.
* DEFAULT: The item will be used if the block fails.
* ALLOW: The item will always be used.
*/
public void setUseItem(Result triggerItem)
{
this.useItem = triggerItem;
}
@Override
public void setCanceled(boolean canceled)
{
super.setCanceled(canceled);
useBlock = DENY;
useItem = DENY;
}
}
/**
* This event is fired on both sides before the player triggers {@link net.minecraft.item.Item#onItemRightClick}.
* Note that this is NOT fired if the player is targeting a block. For that case, see {@link RightClickBlock}.
* Canceling the event clientside causes processing to continue to the other hands,
* while canceling serverside will simply do no further processing.
*/
@Cancelable
public static class RightClickItem extends PlayerInteractEvent
{
public RightClickItem(EntityPlayer player, EnumHand hand, ItemStack stack)
{
super(player, hand, stack, new BlockPos(player), null);
}
}
/**
* This event is fired on the client side when the player right clicks empty space with an empty hand.
* The server is not aware of when the client right clicks empty space with an empty hand, you will need to tell the server yourself.
* This event cannot be canceled.
*/
public static class RightClickEmpty extends PlayerInteractEvent
{
public RightClickEmpty(EntityPlayer player, EnumHand hand)
{
super(player, hand, null, new BlockPos(player), null);
}
}
/**
* This event is fired when a player left clicks while targeting a block.
* This event controls which of {@link net.minecraft.block.Block#onBlockClicked} and/or the item harvesting methods will be called
* Canceling the event will cause none of the above noted methods to be called.
* There are various results to this event, see the getters below.
* Note that if the event is canceled and the player holds down left mouse, the event will continue to fire.
* This is due to how vanilla calls the left click handler methods.
*/
@Cancelable
public static class LeftClickBlock extends PlayerInteractEvent
{
private Result useBlock = DEFAULT;
private Result useItem = DEFAULT;
private final Vec3d hitVec;
public LeftClickBlock(EntityPlayer player, BlockPos pos, EnumFacing face, Vec3d hitVec)
{
super(player, EnumHand.MAIN_HAND, player.getHeldItem(EnumHand.MAIN_HAND), pos, face);
this.hitVec = hitVec;
}
/**
* @return The local hit vector of this click
*/
public Vec3d getHitVec()
{
return hitVec;
}
/**
* @return If {@link net.minecraft.block.Block#onBlockClicked} should be called
*/
public Result getUseBlock()
{
return useBlock;
}
/**
* @return If the block should be attempted to be mined with the current item
*/
public Result getUseItem()
{
return useItem;
}
public void setUseBlock(Result triggerBlock)
{
this.useBlock = triggerBlock;
}
public void setUseItem(Result triggerItem)
{
this.useItem = triggerItem;
}
@Override
public void setCanceled(boolean canceled)
{
super.setCanceled(canceled);
useBlock = DENY;
useItem = DENY;
}
}
/**
* @return The hand involved in this interaction. Will never be null.
*/
public EnumHand getHand()
{
return hand;
}
/**
* @return The itemstack involved in this interaction, or null if the hand was empty.
*/
@Nullable
public ItemStack getItemStack()
{
return stack;
}
/**
* If the interaction was on an entity, will be a BlockPos centered on the entity.
* If the interaction was on a block, will be the position of that block.
* Otherwise, will be a BlockPos centered on the player.
* Will never be null.
* @return The position involved in this interaction.
*/
public BlockPos getPos()
{
return pos;
}
/**
* @return The face involved in this interaction. For all non-block interactions, this will return null.
*/
@Nullable
public EnumFacing getFace()
{
return face;
}
/**
* @return Convenience method to get the world of this interaction.
*/
public World getWorld()
{
return getEntityPlayer().getEntityWorld();
}
/**
* @return The effective, i.e. logical, side of this interaction. This will be {@link Side#CLIENT} on the client thread, and {@link Side#SERVER} on the server thread.
*/
public Side getSide()
{
return getWorld().isRemote ? Side.CLIENT : Side.SERVER;
}
public Action getAction() { return action; }
public World getWorld() { return world; }
public BlockPos getPos() { return pos; }
public EnumFacing getFace() { return face; }
public Vec3d getLocalPos() { return localPos; }
public Result getUseBlock() { return useBlock; }
public void setUseBlock(Result useBlock) { this.useBlock = useBlock; }
public Result getUseItem() { return useItem; }
public void setUseItem(Result useItem) { this.useItem = useItem; }
}