From 1f20abde59a9922ccfc2c525046e0c9f57504962 Mon Sep 17 00:00:00 2001 From: arideus101 Date: Tue, 10 Nov 2015 17:23:58 -0800 Subject: [PATCH] Allows Custom Armor Coloring to be done easily --- .../client/renderer/entity/layers/LayerArmorBase.java.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java.patch b/patches/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java.patch index 18df6de02b..ac0bea2100 100644 --- a/patches/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java.patch +++ b/patches/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java.patch @@ -28,7 +28,7 @@ - case 4: - case 5: + this.field_177190_a.func_110776_a(this.getArmorResource(p_177182_1_, itemstack, flag ? 2 : 1, "overlay")); -+ } ++ } else + { // Non-cloth GlStateManager.func_179131_c(this.field_177184_f, this.field_177185_g, this.field_177192_h, this.field_177187_e); modelbase.func_78088_a(p_177182_1_, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);