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Added EquipmentChangeEvent (#3411)
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/*
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* Minecraft Forge
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* Copyright (c) 2016.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.entity.living;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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/**
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* {@link LivingEquipmentChangeEvent} is fired when the Equipment of a Entity changes. <br>
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* This event is fired whenever changes in Equipment are detected in {@link EntityLivingBase#onUpdate()}. <br>
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* This also includes entities joining the World, as well as being cloned. <br>
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* This event is fired on server-side only. <br>
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* <br>
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* {@link #slot} contains the affected {@link EntityEquipmentSlot}. <br>
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* {@link #from} contains the {@link ItemStack} that was equipped previously. <br>
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* {@link #to} contains the {@link ItemStack} that is equipped now. <br>
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* <br>
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* This event is not {@link Cancelable}. <br>
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* <br>
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* This event does not have a result. {@link HasResult} <br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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**/
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public class LivingEquipmentChangeEvent extends LivingEvent
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{
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private final EntityEquipmentSlot slot;
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private final ItemStack from;
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private final ItemStack to;
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public LivingEquipmentChangeEvent(EntityLivingBase entity, EntityEquipmentSlot slot, ItemStack from, ItemStack to)
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{
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super(entity);
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this.slot = slot;
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this.from = from;
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this.to = to;
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}
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public EntityEquipmentSlot getSlot() { return this.slot; }
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public ItemStack getFrom() { return this.from; }
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public ItemStack getTo() { return this.to; }
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}
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