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Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
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@@ -498,6 +498,7 @@ public class GuiIngameForge extends GuiIngame
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bind(icons);
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if (pre(EXPERIENCE)) return;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_BLEND);
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if (mc.playerController.gameIsSurvivalOrAdventure())
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{
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@@ -537,6 +538,7 @@ public class GuiIngameForge extends GuiIngame
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mc.mcProfiler.endSection();
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}
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}
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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post(EXPERIENCE);
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@@ -547,6 +549,7 @@ public class GuiIngameForge extends GuiIngame
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bind(icons);
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if (pre(JUMPBAR)) return;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_BLEND);
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mc.mcProfiler.startSection("jumpBar");
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float charge = mc.thePlayer.getHorseJumpPower();
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@@ -562,6 +565,7 @@ public class GuiIngameForge extends GuiIngame
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this.drawTexturedModalRect(x, top, 0, 89, filled, 5);
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}
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GL11.glEnable(GL11.GL_BLEND);
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mc.mcProfiler.endSection();
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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