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Update mappoings snapshot to 20160518
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cdc86e9af6
60 files changed
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-810
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@@ -41,47 +41,47 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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static
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{
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defaultDisplacements.put(Blocks.oak_door, false);
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defaultDisplacements.put(Blocks.spruce_door, false);
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defaultDisplacements.put(Blocks.birch_door, false);
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defaultDisplacements.put(Blocks.jungle_door, false);
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defaultDisplacements.put(Blocks.acacia_door, false);
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defaultDisplacements.put(Blocks.dark_oak_door, false);
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defaultDisplacements.put(Blocks.trapdoor, false);
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defaultDisplacements.put(Blocks.iron_trapdoor, false);
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defaultDisplacements.put(Blocks.oak_fence, false);
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defaultDisplacements.put(Blocks.spruce_fence, false);
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defaultDisplacements.put(Blocks.birch_fence, false);
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defaultDisplacements.put(Blocks.jungle_fence, false);
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defaultDisplacements.put(Blocks.dark_oak_fence, false);
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defaultDisplacements.put(Blocks.acacia_fence, false);
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defaultDisplacements.put(Blocks.nether_brick_fence, false);
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defaultDisplacements.put(Blocks.oak_fence_gate, false);
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defaultDisplacements.put(Blocks.spruce_fence_gate, false);
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defaultDisplacements.put(Blocks.birch_fence_gate, false);
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defaultDisplacements.put(Blocks.jungle_fence_gate, false);
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defaultDisplacements.put(Blocks.dark_oak_fence_gate, false);
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defaultDisplacements.put(Blocks.acacia_fence_gate, false);
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defaultDisplacements.put(Blocks.wooden_pressure_plate, false);
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defaultDisplacements.put(Blocks.stone_pressure_plate, false);
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defaultDisplacements.put(Blocks.light_weighted_pressure_plate, false);
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defaultDisplacements.put(Blocks.heavy_weighted_pressure_plate, false);
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defaultDisplacements.put(Blocks.ladder, false);
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defaultDisplacements.put(Blocks.iron_bars, false);
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defaultDisplacements.put(Blocks.glass_pane, false);
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defaultDisplacements.put(Blocks.stained_glass_pane, false);
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defaultDisplacements.put(Blocks.portal, false);
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defaultDisplacements.put(Blocks.end_portal, false);
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defaultDisplacements.put(Blocks.cobblestone_wall, false);
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defaultDisplacements.put(Blocks.barrier, false);
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defaultDisplacements.put(Blocks.standing_banner, false);
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defaultDisplacements.put(Blocks.wall_banner, false);
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defaultDisplacements.put(Blocks.cake, false);
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defaultDisplacements.put(Blocks.OAK_DOOR, false);
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defaultDisplacements.put(Blocks.SPRUCE_DOOR, false);
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defaultDisplacements.put(Blocks.BIRCH_DOOR, false);
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defaultDisplacements.put(Blocks.JUNGLE_DOOR, false);
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defaultDisplacements.put(Blocks.ACACIA_DOOR, false);
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defaultDisplacements.put(Blocks.DARK_OAK_DOOR, false);
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defaultDisplacements.put(Blocks.TRAPDOOR, false);
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defaultDisplacements.put(Blocks.IRON_TRAPDOOR, false);
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defaultDisplacements.put(Blocks.OAK_FENCE, false);
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defaultDisplacements.put(Blocks.SPRUCE_FENCE, false);
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defaultDisplacements.put(Blocks.BIRCH_FENCE, false);
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defaultDisplacements.put(Blocks.JUNGLE_FENCE, false);
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defaultDisplacements.put(Blocks.DARK_OAK_FENCE, false);
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defaultDisplacements.put(Blocks.ACACIA_FENCE, false);
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defaultDisplacements.put(Blocks.NETHER_BRICK_FENCE, false);
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defaultDisplacements.put(Blocks.OAK_FENCE_GATE, false);
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defaultDisplacements.put(Blocks.SPRUCE_FENCE_GATE, false);
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defaultDisplacements.put(Blocks.BIRCH_FENCE_GATE, false);
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defaultDisplacements.put(Blocks.JUNGLE_FENCE_GATE, false);
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defaultDisplacements.put(Blocks.DARK_OAK_FENCE_GATE, false);
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defaultDisplacements.put(Blocks.ACACIA_FENCE_GATE, false);
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defaultDisplacements.put(Blocks.WOODEN_PRESSURE_PLATE, false);
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defaultDisplacements.put(Blocks.STONE_PRESSURE_PLATE, false);
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defaultDisplacements.put(Blocks.LIGHT_WEIGHTED_PRESSURE_PLATE, false);
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defaultDisplacements.put(Blocks.HEAVY_WEIGHTED_PRESSURE_PLATE, false);
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defaultDisplacements.put(Blocks.LADDER, false);
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defaultDisplacements.put(Blocks.IRON_BARS, false);
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defaultDisplacements.put(Blocks.GLASS_PANE, false);
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defaultDisplacements.put(Blocks.STAINED_GLASS_PANE, false);
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defaultDisplacements.put(Blocks.PORTAL, false);
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defaultDisplacements.put(Blocks.END_PORTAL, false);
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defaultDisplacements.put(Blocks.COBBLESTONE_WALL, false);
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defaultDisplacements.put(Blocks.BARRIER, false);
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defaultDisplacements.put(Blocks.STANDING_BANNER, false);
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defaultDisplacements.put(Blocks.WALL_BANNER, false);
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defaultDisplacements.put(Blocks.CAKE, false);
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defaultDisplacements.put(Blocks.iron_door, false);
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defaultDisplacements.put(Blocks.standing_sign, false);
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defaultDisplacements.put(Blocks.wall_sign, false);
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defaultDisplacements.put(Blocks.reeds, false);
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defaultDisplacements.put(Blocks.IRON_DOOR, false);
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defaultDisplacements.put(Blocks.STANDING_SIGN, false);
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defaultDisplacements.put(Blocks.WALL_SIGN, false);
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defaultDisplacements.put(Blocks.REEDS, false);
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}
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protected Map<Block, Boolean> displacements = Maps.newHashMap();
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@@ -212,7 +212,7 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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}
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Material material = state.getMaterial();
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if (material.blocksMovement() || material == Material.portal)
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if (material.blocksMovement() || material == Material.PORTAL)
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{
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return false;
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}
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@@ -261,7 +261,7 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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}
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Material material = state.getMaterial();
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if (material.blocksMovement() || material == Material.portal)
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if (material.blocksMovement() || material == Material.PORTAL)
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{
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return false;
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}
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@@ -298,7 +298,7 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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}
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@Override
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public void func_189540_a(IBlockState state, World world, BlockPos pos, Block neighborBlock)
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public void neighborChanged(IBlockState state, World world, BlockPos pos, Block neighborBlock)
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{
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world.scheduleUpdate(pos, this, tickRate);
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}
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