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Re-add patch for PlayerSetSpawnEvent (#6977)
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@@ -62,6 +62,7 @@ import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.RegistryKey;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvent;
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@@ -459,8 +460,9 @@ public class ForgeEventFactory
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MinecraftForge.EVENT_BUS.post(new PlayerFlyableFallEvent(player, distance, multiplier));
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}
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public static boolean onPlayerSpawnSet(PlayerEntity player, BlockPos pos, boolean forced) {
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return MinecraftForge.EVENT_BUS.post(new PlayerSetSpawnEvent(player, pos, forced));
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public static boolean onPlayerSpawnSet(PlayerEntity player, RegistryKey<World> world, BlockPos pos, boolean forced)
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{
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return MinecraftForge.EVENT_BUS.post(new PlayerSetSpawnEvent(player, world, pos, forced));
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}
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public static void onPlayerClone(PlayerEntity player, PlayerEntity oldPlayer, boolean wasDeath)
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@@ -19,33 +19,50 @@
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package net.minecraftforge.event.entity.player;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraft.util.RegistryKey;
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import net.minecraft.world.World;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.eventbus.api.Cancelable;
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@net.minecraftforge.eventbus.api.Cancelable
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import javax.annotation.Nullable;
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/**
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* This event is fired when a player's spawn point is set or reset.<br>
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* The event can be canceled, which will prevent the spawn point from being changed.
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*/
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@Cancelable
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public class PlayerSetSpawnEvent extends PlayerEvent
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{
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private final RegistryKey<World> spawnWorld;
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private final boolean forced;
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@Nullable
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private final BlockPos newSpawn;
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public PlayerSetSpawnEvent(PlayerEntity player, BlockPos newSpawn, boolean forced) {
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public PlayerSetSpawnEvent(PlayerEntity player, RegistryKey<World> spawnWorld, @Nullable BlockPos newSpawn, boolean forced)
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{
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super(player);
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this.spawnWorld = spawnWorld;
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this.newSpawn = newSpawn;
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this.forced = forced;
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}
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/**
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* This event is called before a player's spawn point is changed.
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* The event can be canceled, and no further processing will be done.
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*/
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public boolean isForced()
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{
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return forced;
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}
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/**
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* The new spawn position, or null if the spawn position is being reset.
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*/
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@Nullable
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public BlockPos getNewSpawn()
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{
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return newSpawn;
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}
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public RegistryKey<World> getSpawnWorld()
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{
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return spawnWorld;
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}
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}
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