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Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
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@@ -20,6 +20,7 @@ import java.util.Random;
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import net.minecraft.client.Minecraft;
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import net.minecraft.server.MinecraftServer;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.common.FMLLog;
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import cpw.mods.fml.common.TickType;
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import cpw.mods.fml.common.asm.SideOnly;
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@@ -180,7 +181,6 @@ public abstract class BaseMod implements cpw.mods.fml.common.modloader.BaseModPr
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@SideOnly(CLIENT)
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public void addRenderer(Map<Class<? extends Entity>, Render> renderers)
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{
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}
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/**
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