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Fixes for PlayerDestroyItemEvent being called with empty itemstacks. (#3728)
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@@ -22,9 +22,7 @@ package net.minecraftforge.event.entity.player;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.PlayerControllerMP;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.network.NetHandlerPlayServer;
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import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
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import net.minecraft.network.play.client.CPacketPlayerTryUseItem;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.management.PlayerInteractionManager;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@@ -44,13 +42,16 @@ import javax.annotation.Nullable;
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/**
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* PlayerDestroyItemEvent is fired when a player destroys an item.<br>
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* This event is fired whenever a player destroys an item in
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* {@link PlayerControllerMP#processRightClick(EntityPlayer, World, ItemStack, EnumHand)},
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* {@link PlayerControllerMP#processRightClickBlock(EntityPlayerSP, WorldClient, ItemStack, BlockPos, EnumFacing, Vec3d, EnumHand)},
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* {@link PlayerControllerMP#onPlayerDestroyBlock(BlockPos)},
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* {@link PlayerControllerMP#processRightClick(EntityPlayer, World, EnumHand)},
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* {@link PlayerControllerMP#processRightClickBlock(EntityPlayerSP, WorldClient, BlockPos, EnumFacing, Vec3d, EnumHand)},
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* {@link EntityPlayer#attackTargetEntityWithCurrentItem(Entity)},
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* {@link EntityPlayer#damageShield(float)},
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* {@link EntityPlayer#interactOn(Entity, EnumHand)},
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* {@link ForgeHooks#getContainerItem(ItemStack)},
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* {@link PlayerInteractionManager#processRightClick(EntityPlayer, World, ItemStack, EnumHand)},
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* {@link NetHandlerPlayServer#processPlayerBlockPlacement(CPacketPlayerTryUseItem)}
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* and {@link NetHandlerPlayServer#processRightClickBlock(CPacketPlayerTryUseItemOnBlock)}.<br>
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* {@link PlayerInteractionManager#processRightClickBlock(EntityPlayer, World, ItemStack, EnumHand, BlockPos, EnumFacing, float, float, float)}
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* and {@link PlayerInteractionManager#tryHarvestBlock(BlockPos)}.<br>
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* <br>
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* {@link #original} contains the original ItemStack before the item was destroyed. <br>
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* (@link #hand) contains the hand that the current item was held in.<br>
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